2
0

CmTestTextSprite.cpp 998 B

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. #include "CmTestTextSprite.h"
  2. #include "CmGameObject.h"
  3. #include "CmRenderable.h"
  4. #include "CmMesh.h"
  5. #include "CmVector2.h"
  6. #include "CmTextSprite.h"
  7. #include "CmFont.h"
  8. #include "CmMaterial.h"
  9. #include "CmGUILabel.h"
  10. #include "CmGUISkin.h"
  11. #include "CmOverlayManager.h"
  12. namespace CamelotEngine
  13. {
  14. TestTextSprite::TestTextSprite(const HGameObject& parent)
  15. :GUIWidget(parent), mSkin(nullptr)
  16. {
  17. }
  18. TestTextSprite::~TestTextSprite()
  19. {
  20. if(mSkin != nullptr)
  21. CM_DELETE(mSkin, GUISkin, GUIAlloc);
  22. }
  23. void TestTextSprite::setText(const CameraPtr& camera, const String& text, HFont font, UINT32 fontSize)
  24. {
  25. mSkin = CM_NEW(GUISkin, GUIAlloc) GUISkin();
  26. OverlayManager::instance().attachOverlay(camera, this);
  27. GUIElementStyle labelStyle;
  28. labelStyle.font = font;
  29. labelStyle.fontSize = fontSize;
  30. mSkin->setStyle(GUILabel::getGUITypeName(), labelStyle);
  31. setSkin(mSkin);
  32. addLabel(text);
  33. }
  34. void TestTextSprite::update()
  35. {
  36. }
  37. }