Marko Pintera 54c08871e0 Renamed handles and add GameObject handles il y a 13 ans
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CmD3D11BlendState.h a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes il y a 13 ans
CmD3D11BuiltinMaterialManager.h 54c08871e0 Renamed handles and add GameObject handles il y a 13 ans
CmD3D11DepthStencilState.h a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes il y a 13 ans
CmD3D11Device.h 323608b2b8 More DX11 buffers il y a 13 ans
CmD3D11Driver.h afc811967c Modified window creation parameters so they're more intuitive il y a 13 ans
CmD3D11DriverList.h afc811967c Modified window creation parameters so they're more intuitive il y a 13 ans
CmD3D11GpuBuffer.h e090e96915 CoreGpuObject il y a 13 ans
CmD3D11GpuBufferView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer il y a 13 ans
CmD3D11GpuParamBlock.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject il y a 13 ans
CmD3D11GpuProgram.h e090e96915 CoreGpuObject il y a 13 ans
CmD3D11GpuProgramManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 13 ans
CmD3D11HLSLParamParser.h 36c37b43ff DX11 renderer works il y a 13 ans
CmD3D11HLSLProgram.h 54c08871e0 Renamed handles and add GameObject handles il y a 13 ans
CmD3D11HLSLProgramFactory.h 54c08871e0 Renamed handles and add GameObject handles il y a 13 ans
CmD3D11HLSLProgramRTTI.h 6c2fc529be Added D3D11 render states il y a 13 ans
CmD3D11HardwareBuffer.h 656d3e7b07 Renamed all of the hardware buffers il y a 13 ans
CmD3D11HardwareBufferManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 13 ans
CmD3D11IndexBuffer.h e090e96915 CoreGpuObject il y a 13 ans
CmD3D11InputLayoutManager.h 048bf1ded5 Fixed up input layout generation il y a 13 ans
CmD3D11Mappings.h adf8226151 Renamed blend modes il y a 13 ans
CmD3D11MultiRenderTexture.h 34662227f0 Made multirender textures immutable il y a 13 ans
CmD3D11Prerequisites.h 3e47d2941c Finalized removing all raw pointers from RenderSystem il y a 13 ans
CmD3D11RasterizerState.h a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes il y a 13 ans
CmD3D11RenderStateManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 13 ans
CmD3D11RenderSystem.h 54c08871e0 Renamed handles and add GameObject handles il y a 13 ans
CmD3D11RenderSystemFactory.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released il y a 13 ans
CmD3D11RenderTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after il y a 13 ans
CmD3D11RenderWindow.h 5eeed8897c Refactored how are render targets handled in all of the render systems il y a 13 ans
CmD3D11RenderWindowManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 13 ans
CmD3D11SamplerState.h a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes il y a 13 ans
CmD3D11Texture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after il y a 13 ans
CmD3D11TextureManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 13 ans
CmD3D11TextureView.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after il y a 13 ans
CmD3D11VertexBuffer.h e090e96915 CoreGpuObject il y a 13 ans
CmD3D11VideoMode.h 1c73bb445a More DX11 work, and refactor on Hardware buffers il y a 13 ans
CmD3D11VideoModeList.h 323608b2b8 More DX11 buffers il y a 13 ans