BearishSun bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 年 前
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GUI a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 年 前
BsScriptBrowseDialog.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年 前
BsScriptBrowseDialog.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptBuildManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 年 前
BsScriptBuildManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptCodeEditor.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年 前
BsScriptCodeEditor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptDragDropManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年 前
BsScriptDropDownWindow.cpp 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow 7 年 前
BsScriptDropDownWindow.h 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow 7 年 前
BsScriptEditorApplication.cpp a080346994 Feature: Resource import now happens in the background 7 年 前
BsScriptEditorApplication.h a080346994 Feature: Resource import now happens in the background 7 年 前
BsScriptEditorBuiltin.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 年 前
BsScriptEditorBuiltin.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 年 前
BsScriptEditorInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptEditorInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptEditorSettings.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年 前
BsScriptEditorSettings.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptEditorTestSuite.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptEditorTestSuite.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptEditorUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptEditorUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptEditorVirtualInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptEditorVirtualInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptEditorWindow.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 年 前
BsScriptEditorWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptFolderMonitor.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年 前
BsScriptFolderMonitor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptGizmos.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年 前
BsScriptGizmos.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleDrawing.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 年 前
BsScriptHandleDrawing.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 年 前
BsScriptHandleSlider.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSlider.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSlider2D.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSlider2D.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderDisc.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderDisc.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderLine.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderLine.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderPlane.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderPlane.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderSphere.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptHandleSliderSphere.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptImportOptions.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptImportOptions.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptInspectorUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptInspectorUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptModalWindow.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 年 前
BsScriptModalWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptOSDropTarget.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年 前
BsScriptOSDropTarget.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptPlatformInfo.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 年 前
BsScriptPlatformInfo.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 年 前
BsScriptPrefabUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptPrefabUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptProjectLibrary.cpp a080346994 Feature: Resource import now happens in the background 7 年 前
BsScriptProjectLibrary.h a080346994 Feature: Resource import now happens in the background 7 年 前
BsScriptProjectSettings.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptProjectSettings.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSceneGizmos.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 年 前
BsScriptSceneGizmos.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 年 前
BsScriptSceneGrid.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSceneGrid.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSceneHandles.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 年 前
BsScriptSceneHandles.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 年 前
BsScriptSceneSelection.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSceneSelection.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSelection.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年 前
BsScriptSelection.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSerializedDiff.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSerializedDiff.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSerializedObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSerializedObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptSerializedSceneObject.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 年 前
BsScriptSerializedSceneObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptUndoRedo.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 年 前
BsScriptUndoRedo.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptUnitTests.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前
BsScriptUnitTests.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前