BearishSun 017c8f230d Feature: Exposed parts of particle system & decal system to script code %!s(int64=7) %!d(string=hai) anos
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Extensions 017c8f230d Feature: Exposed parts of particle system & decal system to script code %!s(int64=7) %!d(string=hai) anos
Generated 017c8f230d Feature: Exposed parts of particle system & decal system to script code %!s(int64=7) %!d(string=hai) anos
RTTI bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
Serialization 017c8f230d Feature: Exposed parts of particle system & decal system to script code %!s(int64=7) %!d(string=hai) anos
Wrappers 3785c46e7a Bugfix: Properly destroy resource reference script objects %!s(int64=7) %!d(string=hai) anos
BsEngineScriptLibrary.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsEngineScriptLibrary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedComponent.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
BsManagedComponent.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedResource.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedResource.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedResourceManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedResourceManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedResourceMetaData.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedResourceMetaData.h 3563dee506 Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory %!s(int64=7) %!d(string=hai) anos
BsPlayInEditorManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsPlayInEditorManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsScriptEnginePlugin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsScriptEnginePrerequisites.h 017c8f230d Feature: Exposed parts of particle system & decal system to script code %!s(int64=7) %!d(string=hai) anos
BsScriptGameObjectManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources %!s(int64=7) %!d(string=hai) anos
BsScriptGameObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsScriptObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsScriptObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsScriptObjectImpl.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsScriptObjectImpl.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsScriptObjectManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsScriptObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsScriptResourceManager.cpp b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access %!s(int64=7) %!d(string=hai) anos
BsScriptResourceManager.h b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access %!s(int64=7) %!d(string=hai) anos
CMakeLists.txt e17e12c97b Feature: SBGen is no longer a required dependency, generated files are instead distributed %!s(int64=7) %!d(string=hai) anos
CMakeSources.cmake 08e2812a09 Feature: Exposed particle system distributions and Random class to script code %!s(int64=7) %!d(string=hai) anos