BearishSun 9aef51e069 All renderer materials refactored: 8 年之前
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Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 年之前
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 年之前
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 年之前
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
IrradianceComputeSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 年之前
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
IrradianceReduceSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 年之前
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年之前
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 年之前
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 年之前
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 年之前
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
PPFXAA.bsl 845452c806 Added FXAA 8 年之前
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 年之前
PPGaussianDOFCombine.bsl 845452c806 Added FXAA 8 年之前
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA 8 年之前
PPSSAO.bsl 2779f6cc40 SSAO: pick different sample/step count based on quality level 8 年之前
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step 8 年之前
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 年之前
PPSSRResolve.bsl 55e942d2fa More work on temporal resolve shader 8 年之前
PPSSRStencil.bsl fb505fd6fd More work on screen space reflections 8 年之前
PPSSRTrace.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 年之前
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 年之前
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 年之前
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 年之前
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 年之前
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 年之前
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 年之前
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 年之前
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 年之前
Skybox.bsl 9aef51e069 All renderer materials refactored: 8 年之前
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 年之前
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 年之前
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年之前
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年之前
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年之前