BearishSun 339c2bfc47 Refactoring the renderer to the new node based approach (WIP) 8 rokov pred
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ThirdParty 8d0b60fa6a Fixing warning in the Delaunay triangulation library 8 rokov pred
Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAABox.h 13111a798c More work on light probes 8 rokov pred
BsAny.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAsyncOp.h d4e397920d AsyncOp & Texture are now auto-generated 8 rokov pred
BsBinaryCloner.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsBinaryDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsBinarySerializer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsBitmapWriter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsBitwise.h 047238cb55 Added rotation randomization in SSAO shader, in order to reduce banding 8 rokov pred
BsBounds.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCapsule.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCompression.h 6169317174 Support for generation of tetrahedral volumes, to be used for irradiance probe interpolation 8 rokov pred
BsConsoleTestOutput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsConvexVolume.h e315616d5d More work on shadow mapping 8 rokov pred
BsCrashHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDataStream.h d0e98c524b Added support for compression when saving resources 8 rokov pred
BsDebug.h 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps 8 rokov pred
BsDegree.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDynLib.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDynLibManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsEnumClassHash.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsEvent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsException.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFileSerializer.h d0e98c524b Added support for compression when saving resources 8 rokov pred
BsFileSystem.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFileSystemTestSuite.h 5496a2e79a Fixing Windows build for some helper projects 9 rokov pred
BsFlags.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 rokov pred
BsFrameAlloc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFwdDeclUtil.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGlobalFrameAlloc.h 50129a3a5b Integrating script binding generator into the build process (WIP) 8 rokov pred
BsGroupAlloc.h 903f96c9b7 Added a Group memory allocator 9 rokov pred
BsIReflectable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsIReflectableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsLine2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsLineSegment3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsLog.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMath.h 068c65b9e0 More work on light probe indirect lighting 8 rokov pred
BsMatrix3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMatrix4.h 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 rokov pred
BsMatrixNxM.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMemAllocProfiler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMemStack.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMemoryAllocator.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMemorySerializer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMessageHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMessageHandlerFwd.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsModule.h 852607df4e Rename isShutDown to isStartedUp 8 rokov pred
BsNonCopyable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPath.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPlane.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPlatformDefines.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 rokov pred
BsPlatformUtility.h 36c515ba66 When logging an error report, log the system information as well 8 rokov pred
BsPrerequisitesUtil.h af245cc488 More work on documentation 8 rokov pred
BsQuaternion.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRTTIField.h 508ce0444b More work on user manuals 8 rokov pred
BsRTTIManagedDataBlockField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRTTIPlainField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRTTIPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRTTIReflectableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRTTIReflectablePtrField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRTTIType.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 rokov pred
BsRadian.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRay.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRect2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRect2I.h 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks 9 rokov pred
BsRect3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSerializedObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSerializedObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsServiceLocator.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSphere.h 0f35b1f2cb More work on user manuals 8 rokov pred
BsSpinLock.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsStaticAlloc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsStdHeaders.h 4c6e4a10af More work on shadow map rendering 8 rokov pred
BsString.h 4c6e4a10af More work on shadow map rendering 8 rokov pred
BsStringFormat.h bb6b9d1185 Fixing clang compilation errors 8 rokov pred
BsStringID.h 339c2bfc47 Refactoring the renderer to the new node based approach (WIP) 8 rokov pred
BsTaskScheduler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTestOutput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTestSuite.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTextureAtlasLayout.h bb877b8a13 Added code for calculating optimal shadow map size and fade percentage 8 rokov pred
BsThreadDefines.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 rokov pred
BsThreadPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTimer.h ef59933827 More work on user manuals 9 rokov pred
BsTorus.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTriangulation.h 6169317174 Support for generation of tetrahedral volumes, to be used for irradiance probe interpolation 8 rokov pred
BsTypes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsUtil.h efd471af58 Fixing and refactoring GpuParams 9 rokov pred
BsVector2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVector3.h 468dcd948e Light probe volume generation 8 rokov pred
BsVector4.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVectorNI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred