BsRenderBeast.h 6.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsRenderBeastPrerequisites.h"
  5. #include "BsRenderer.h"
  6. #include "BsRendererMaterial.h"
  7. #include "BsObjectRendering.h"
  8. #include "BsPostProcessing.h"
  9. #include "BsRendererView.h"
  10. #include "BsRendererObject.h"
  11. #include "BsRendererScene.h"
  12. namespace bs
  13. {
  14. struct RendererAnimationData;
  15. namespace ct
  16. {
  17. class LightGrid;
  18. /** @addtogroup RenderBeast
  19. * @{
  20. */
  21. /** Contains information global to an entire frame. */
  22. struct FrameInfo
  23. {
  24. FrameInfo(float timeDelta, const RendererAnimationData& animData)
  25. :timeDelta(timeDelta), animData(animData)
  26. { }
  27. float timeDelta;
  28. const RendererAnimationData& animData;
  29. };
  30. /**
  31. * Default renderer for Banshee. Performs frustum culling, sorting and renders all scene objects while applying
  32. * lighting, shadowing, special effects and post-processing.
  33. */
  34. class RenderBeast : public Renderer
  35. {
  36. /** Renderer information for a single material. */
  37. struct RendererMaterial
  38. {
  39. Vector<SPtr<GpuParamsSet>> params;
  40. UINT32 matVersion;
  41. };
  42. public:
  43. RenderBeast();
  44. ~RenderBeast() { }
  45. /** @copydoc Renderer::getName */
  46. const StringID& getName() const override;
  47. /** @copydoc Renderer::renderAll */
  48. void renderAll() override;
  49. /** Sets options used for controlling the rendering. */
  50. void setOptions(const SPtr<RendererOptions>& options) override;
  51. /** Returns current set of options used for controlling the rendering. */
  52. SPtr<RendererOptions> getOptions() const override;
  53. /** @copydoc Renderer::initialize */
  54. void initialize() override;
  55. /** @copydoc Renderer::destroy */
  56. void destroy() override;
  57. /**
  58. * Captures the scene at the specified location into a cubemap.
  59. *
  60. * @param[in] cubemap Cubemap to store the results in.
  61. * @param[in] position Position to capture the scene at.
  62. * @param[in] hdr If true scene will be captured in a format that supports high dynamic range.
  63. * @param[in] frameInfo Global information about the the frame currently being rendered.
  64. */
  65. void captureSceneCubeMap(const SPtr<Texture>& cubemap, const Vector3& position, bool hdr, const FrameInfo& frameInfo);
  66. private:
  67. /** @copydoc Renderer::notifyCameraAdded */
  68. void notifyCameraAdded(Camera* camera) override;
  69. /** @copydoc Renderer::notifyCameraUpdated */
  70. void notifyCameraUpdated(Camera* camera, UINT32 updateFlag) override;
  71. /** @copydocRenderer::notifyCameraRemoved */
  72. void notifyCameraRemoved(Camera* camera) override;
  73. /** @copydoc Renderer::notifyLightAdded */
  74. void notifyLightAdded(Light* light) override;
  75. /** @copydoc Renderer::notifyLightUpdated */
  76. void notifyLightUpdated(Light* light) override;
  77. /** @copydoc Renderer::notifyLightRemoved */
  78. void notifyLightRemoved(Light* light) override;
  79. /** @copydoc Renderer::notifyRenderableAdded */
  80. void notifyRenderableAdded(Renderable* renderable) override;
  81. /** @copydoc Renderer::notifyRenderableUpdated */
  82. void notifyRenderableUpdated(Renderable* renderable) override;
  83. /** @copydoc Renderer::notifyRenderableRemoved */
  84. void notifyRenderableRemoved(Renderable* renderable) override;
  85. /** @copydoc Renderer::notifyReflectionProbeAdded */
  86. void notifyReflectionProbeAdded(ReflectionProbe* probe) override;
  87. /** @copydoc Renderer::notifyReflectionProbeUpdated */
  88. void notifyReflectionProbeUpdated(ReflectionProbe* probe) override;
  89. /** @copydoc Renderer::notifyReflectionProbeRemoved */
  90. void notifyReflectionProbeRemoved(ReflectionProbe* probe) override;
  91. /** @copydoc Renderer::notifyLightProbeVolumeAdded */
  92. void notifyLightProbeVolumeAdded(LightProbeVolume* volume) override;
  93. /** @copydoc Renderer::notifyLightProbeVolumeUpdated */
  94. void notifyLightProbeVolumeUpdated(LightProbeVolume* volume) override;
  95. /** @copydoc Renderer::notifyLightProbeVolumeRemoved */
  96. void notifyLightProbeVolumeRemoved(LightProbeVolume* volume) override;
  97. /** @copydoc Renderer::notifySkyboxAdded */
  98. void notifySkyboxAdded(Skybox* skybox) override;
  99. /** @copydoc Renderer::notifySkyboxTextureChanged */
  100. void notifySkyboxTextureChanged(Skybox* skybox) override;
  101. /** @copydoc Renderer::notifySkyboxRemoved */
  102. void notifySkyboxRemoved(Skybox* skybox) override;
  103. /**
  104. * Updates the render options on the core thread.
  105. *
  106. * @note Core thread only.
  107. */
  108. void syncOptions(const RenderBeastOptions& options);
  109. /**
  110. * Performs rendering over all camera proxies.
  111. *
  112. * @param[in] time Current frame time in milliseconds.
  113. * @param[in] delta Time elapsed since the last frame.
  114. *
  115. * @note Core thread only.
  116. */
  117. void renderAllCore(float time, float delta);
  118. /**
  119. * Renders all views in the provided view group.
  120. *
  121. * @note Core thread only.
  122. */
  123. void renderViews(const RendererViewGroup& viewGroup, const FrameInfo& frameInfo);
  124. /**
  125. * Renders all objects visible by the provided view.
  126. *
  127. * @note Core thread only.
  128. */
  129. void renderView(const RendererViewGroup& viewGroup, RendererView& view, const FrameInfo& frameInfo);
  130. /**
  131. * Renders all overlay callbacks of the provided view.
  132. *
  133. * @note Core thread only.
  134. */
  135. void renderOverlay(RendererView& view);
  136. /**
  137. * Renders a single element of a renderable object.
  138. *
  139. * @param[in] element Element to render.
  140. * @param[in] passIdx Index of the material pass to render the element with.
  141. * @param[in] bindPass If true the material pass will be bound for rendering, if false it is assumed it is
  142. * already bound.
  143. * @param[in] viewProj View projection matrix of the camera the element is being rendered with.
  144. */
  145. void renderElement(const BeastRenderableElement& element, UINT32 passIdx, bool bindPass, const Matrix4& viewProj);
  146. /** Creates data used by the renderer on the core thread. */
  147. void initializeCore();
  148. /** Destroys data used by the renderer on the core thread. */
  149. void destroyCore();
  150. /** Updates light probes, rendering & filtering ones that are dirty and updating the global probe cubemap array. */
  151. void renderReflectionProbes(const FrameInfo& frameInfo);
  152. /** Renders the skybox filtered reflections and irradiance cubemap, if they require updating. */
  153. void updateSkybox();
  154. // Core thread only fields
  155. // Scene data
  156. SPtr<RendererScene> mScene;
  157. //// Base pass
  158. ObjectRenderer* mObjectRenderer = nullptr;
  159. SPtr<RenderBeastOptions> mCoreOptions;
  160. // Helpers to avoid memory allocations
  161. RendererViewGroup* mMainViewGroup = nullptr;
  162. // Sim thread only fields
  163. SPtr<RenderBeastOptions> mOptions;
  164. bool mOptionsDirty = true;
  165. };
  166. /** @} */
  167. }}