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BsD3D11BlendState.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11BlendState.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11CommandBuffer.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11CommandBuffer.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11CommandBufferManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11CommandBufferManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11DepthStencilState.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11DepthStencilState.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11Device.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11Device.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11Driver.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11Driver.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11DriverList.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11DriverList.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11EventQuery.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11EventQuery.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11GpuBuffer.cpp
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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8 éve |
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BsD3D11GpuBuffer.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11GpuBufferView.cpp
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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8 éve |
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BsD3D11GpuBufferView.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11GpuParamBlockBuffer.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11GpuParamBlockBuffer.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11GpuProgram.cpp
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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8 éve |
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BsD3D11GpuProgram.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11HLSLParamParser.cpp
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8f14edffe6
Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers
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8 éve |
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BsD3D11HLSLParamParser.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11HLSLProgramFactory.cpp
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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8 éve |
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BsD3D11HLSLProgramFactory.h
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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8 éve |
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BsD3D11HardwareBuffer.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11HardwareBuffer.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11HardwareBufferManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11HardwareBufferManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11IndexBuffer.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11IndexBuffer.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11InputLayoutManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11InputLayoutManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11Mappings.cpp
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778dc93339
Bugfix: Fixing block compression texture formats
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8 éve |
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BsD3D11Mappings.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11OcclusionQuery.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11OcclusionQuery.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11Plugin.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11Prerequisites.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11QueryManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11QueryManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RasterizerState.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RasterizerState.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RenderAPI.cpp
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bbffb1f92e
WIP: macOS port
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7 éve |
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BsD3D11RenderAPI.h
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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8 éve |
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BsD3D11RenderAPIFactory.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RenderAPIFactory.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RenderStateManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RenderStateManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RenderTexture.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RenderTexture.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RenderUtility.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RenderUtility.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11RenderWindow.cpp
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bbffb1f92e
WIP: macOS port
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7 éve |
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BsD3D11RenderWindow.h
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bbffb1f92e
WIP: macOS port
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7 éve |
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BsD3D11RenderWindowManager.cpp
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bbffb1f92e
WIP: macOS port
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7 éve |
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BsD3D11RenderWindowManager.h
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bbffb1f92e
WIP: macOS port
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7 éve |
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BsD3D11SamplerState.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11SamplerState.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11Texture.cpp
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778dc93339
Bugfix: Fixing block compression texture formats
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8 éve |
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BsD3D11Texture.h
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3c1b9baaac
Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face
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8 éve |
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BsD3D11TextureManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11TextureManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11TextureView.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11TextureView.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11TimerQuery.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11TimerQuery.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11VertexBuffer.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11VertexBuffer.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11VideoModeInfo.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsD3D11VideoModeInfo.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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CMakeLists.txt
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 éve |
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CMakeSources.cmake
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |