BsMacOSRenderWindow.h 5.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2017 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "RenderAPI/BsRenderWindow.h"
  5. namespace bs
  6. {
  7. class CocoaWindow;
  8. class MacOSRenderWindow;
  9. namespace ct
  10. {
  11. class MacOSGLSupport;
  12. class MacOSContext;
  13. class MacOSRenderWindow;
  14. }
  15. /** @addtogroup GL
  16. * @{
  17. */
  18. /**
  19. * Render window implementation for MacOS.
  20. *
  21. * @note Sim thread only.
  22. */
  23. class MacOSRenderWindow : public RenderWindow
  24. {
  25. public:
  26. ~MacOSRenderWindow() { }
  27. /** @copydoc RenderWindow::getCustomAttribute */
  28. void getCustomAttribute(const String& name, void* pData) const override;
  29. /** @copydoc RenderWindow::screenToWindowPos */
  30. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  31. /** @copydoc RenderWindow::windowToScreenPos */
  32. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  33. /** @copydoc RenderWindow::resize */
  34. void resize(UINT32 width, UINT32 height) override;
  35. /** @copydoc RenderWindow::move */
  36. void move(INT32 left, INT32 top) override;
  37. /** @copydoc RenderWindow::hide */
  38. void hide() override;
  39. /** @copydoc RenderWindow::show */
  40. void show() override;
  41. /** @copydoc RenderWindow::minimize */
  42. void minimize() override;
  43. /** @copydoc RenderWindow::maximize */
  44. void maximize() override;
  45. /** @copydoc RenderWindow::restore */
  46. void restore() override;
  47. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  48. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  49. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  50. void setFullscreen(const VideoMode& videoMode) override;
  51. /** @copydoc RenderWindow::setWindowed */
  52. void setWindowed(UINT32 width, UINT32 height) override;
  53. /** @copydoc RenderWindow::getCore */
  54. SPtr<ct::MacOSRenderWindow> getCore() const;
  55. /** Called when window is moved or resized. */
  56. void _windowMovedOrResized() override;
  57. protected:
  58. friend class GLRenderWindowManager;
  59. friend class ct::MacOSGLSupport;
  60. friend class ct::MacOSRenderWindow;
  61. MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::MacOSGLSupport& glSupport);
  62. /** Changes the display mode (resolution, refresh rate) of the specified output device. */
  63. void setDisplayMode(const VideoOutputInfo& output, const VideoMode& mode);
  64. /** @copydoc RenderWindow::getProperties */
  65. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  66. /** @copydoc RenderWindow::syncProperties */
  67. void syncProperties() override;
  68. /** @copydoc CoreObject::initialize() */
  69. void initialize() override;
  70. /** @copydoc CoreObject::destroy() */
  71. void destroy() override;
  72. /** @copydoc RenderTarget::createCore */
  73. SPtr<ct::CoreObject> createCore() const override;
  74. private:
  75. CocoaWindow* mWindow = nullptr;
  76. SPtr<ct::MacOSContext> mContext;
  77. bool mIsChild = false;
  78. RenderWindowProperties mProperties;
  79. ct::MacOSGLSupport& mGLSupport;
  80. };
  81. namespace ct
  82. {
  83. /**
  84. * Render window implementation for MacOS.
  85. *
  86. * @note Core thread only.
  87. */
  88. class MacOSRenderWindow : public RenderWindow
  89. {
  90. public:
  91. MacOSRenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 renderWindowId, UINT32 cocoaWindowId,
  92. const SPtr<MacOSContext>& context);
  93. /** @copydoc RenderWindow::move */
  94. void move(INT32 left, INT32 top) override;
  95. /** @copydoc RenderWindow::resize */
  96. void resize(UINT32 width, UINT32 height) override;
  97. /** @copydoc RenderWindow::setVSync */
  98. void setVSync(bool enabled, UINT32 interval = 1) override;
  99. /**
  100. * Copies the contents of a frame buffer into the pre-allocated buffer.
  101. *
  102. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  103. * @param[in] buffer Frame buffer to read the contents from.
  104. *
  105. */
  106. void copyToMemory(PixelData& dst, FrameBuffer buffer);
  107. /** @copydoc RenderWindow::swapBuffers */
  108. void swapBuffers(UINT32 syncMask) override;
  109. /** @copydoc RenderWindow::getCustomAttribute */
  110. void getCustomAttribute(const String& name, void* pData) const override;
  111. /** Returns a lock that can be used for accessing synced properties. */
  112. SpinLock& _getPropertiesLock() { return mLock;}
  113. protected:
  114. friend class MacOSGLSupport;
  115. /** @copydoc RenderWindow::getProperties */
  116. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  117. /** @copydoc RenderWindow::getSyncedProperties */
  118. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  119. /** @copydoc RenderWindow::syncProperties */
  120. void syncProperties() override;
  121. /** @copydoc RenderWindow::initialize */
  122. void initialize() override;
  123. protected:
  124. friend class bs::MacOSRenderWindow;
  125. SPtr<MacOSContext> mContext;
  126. bool mShowOnSwap;
  127. UINT32 mCocoaWindowId;
  128. RenderWindowProperties mProperties;
  129. RenderWindowProperties mSyncedProperties;
  130. };
  131. }
  132. /** @} */
  133. }