BsGUIGameObjectField.cpp 10 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGUIGameObjectField.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILabel.h"
  6. #include "GUI/BsGUIDropButton.h"
  7. #include "GUI/BsGUIButton.h"
  8. #include "Resources/BsBuiltinResources.h"
  9. #include "GUI/BsGUISceneTreeView.h"
  10. #include "Scene/BsGameObjectManager.h"
  11. #include "Serialization/BsScriptAssemblyManager.h"
  12. #include "BsMonoClass.h"
  13. #include "Scene/BsSceneObject.h"
  14. #include "BsManagedComponent.h"
  15. #include "BsMonoManager.h"
  16. #include "Utility/BsBuiltinEditorResources.h"
  17. #include "Scene/BsComponent.h"
  18. #include "Scene/BsSelection.h"
  19. using namespace std::placeholders;
  20. namespace bs
  21. {
  22. const UINT32 GUIGameObjectField::DEFAULT_LABEL_WIDTH = 100;
  23. GUIGameObjectField::GUIGameObjectField(const PrivatelyConstruct& dummy, const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth,
  24. const String& style, const GUIDimensions& dimensions, bool withLabel)
  25. : GUIElementContainer(dimensions, style), mLabel(nullptr), mDropButton(nullptr), mClearButton(nullptr), mType(type)
  26. , mNamespace(typeNamespace), mInstanceId(0)
  27. {
  28. mLayout = GUILayoutX::create();
  29. _registerChildElement(mLayout);
  30. if(withLabel)
  31. {
  32. mLabel = GUILabel::create(labelContent, GUIOptions(GUIOption::fixedWidth(labelWidth)), getSubStyleName(BuiltinEditorResources::ObjectFieldLabelStyleName));
  33. mLayout->addElement(mLabel);
  34. }
  35. mDropButton = GUIDropButton::create((UINT32)DragAndDropType::SceneObject, GUIOptions(GUIOption::flexibleWidth()), getSubStyleName(BuiltinEditorResources::ObjectFieldDropBtnStyleName));
  36. mClearButton = GUIButton::create(HString(L""), getSubStyleName(BuiltinEditorResources::ObjectFieldClearBtnStyleName));
  37. mClearButton->onClick.connect(std::bind(&GUIGameObjectField::onClearButtonClicked, this));
  38. mLayout->addElement(mDropButton);
  39. mLayout->addElement(mClearButton);
  40. mDropButton->onDataDropped.connect(std::bind(&GUIGameObjectField::dataDropped, this, _1));
  41. mDropButton->onClick.connect(std::bind(&GUIGameObjectField::onDropButtonClicked, this));
  42. }
  43. GUIGameObjectField::~GUIGameObjectField()
  44. {
  45. }
  46. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth, const GUIOptions& options,
  47. const String& style)
  48. {
  49. const String* curStyle = &style;
  50. if (*curStyle == StringUtil::BLANK)
  51. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  52. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, labelWidth, *curStyle,
  53. GUIDimensions::create(options), true);
  54. }
  55. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, const GUIOptions& options,
  56. const String& style)
  57. {
  58. const String* curStyle = &style;
  59. if (*curStyle == StringUtil::BLANK)
  60. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  61. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, DEFAULT_LABEL_WIDTH, *curStyle,
  62. GUIDimensions::create(options), true);
  63. }
  64. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth, const GUIOptions& options,
  65. const String& style)
  66. {
  67. const String* curStyle = &style;
  68. if (*curStyle == StringUtil::BLANK)
  69. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  70. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), labelWidth, *curStyle,
  71. GUIDimensions::create(options), true);
  72. }
  73. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, const GUIOptions& options,
  74. const String& style)
  75. {
  76. const String* curStyle = &style;
  77. if (*curStyle == StringUtil::BLANK)
  78. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  79. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle,
  80. GUIDimensions::create(options), true);
  81. }
  82. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIOptions& options, const String& style)
  83. {
  84. const String* curStyle = &style;
  85. if (*curStyle == StringUtil::BLANK)
  86. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  87. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(), 0, *curStyle,
  88. GUIDimensions::create(options), false);
  89. }
  90. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth,
  91. const String& style)
  92. {
  93. const String* curStyle = &style;
  94. if (*curStyle == StringUtil::BLANK)
  95. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  96. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, labelWidth, *curStyle,
  97. GUIDimensions::create(), true);
  98. }
  99. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent,
  100. const String& style)
  101. {
  102. const String* curStyle = &style;
  103. if (*curStyle == StringUtil::BLANK)
  104. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  105. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, DEFAULT_LABEL_WIDTH, *curStyle,
  106. GUIDimensions::create(), true);
  107. }
  108. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth,
  109. const String& style)
  110. {
  111. const String* curStyle = &style;
  112. if (*curStyle == StringUtil::BLANK)
  113. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  114. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), labelWidth, *curStyle,
  115. GUIDimensions::create(), true);
  116. }
  117. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText,
  118. const String& style)
  119. {
  120. const String* curStyle = &style;
  121. if (*curStyle == StringUtil::BLANK)
  122. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  123. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle,
  124. GUIDimensions::create(), true);
  125. }
  126. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const String& style)
  127. {
  128. const String* curStyle = &style;
  129. if (*curStyle == StringUtil::BLANK)
  130. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  131. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(), 0, *curStyle,
  132. GUIDimensions::create(), false);
  133. }
  134. HGameObject GUIGameObjectField::getValue() const
  135. {
  136. HGameObject obj;
  137. if(mInstanceId != 0)
  138. GameObjectManager::instance().tryGetObject(mInstanceId, obj);
  139. return obj;
  140. }
  141. void GUIGameObjectField::setValue(const HGameObject& value)
  142. {
  143. setValue(value, false);
  144. }
  145. void GUIGameObjectField::setValue(const HGameObject& value, bool triggerEvent)
  146. {
  147. if (value)
  148. {
  149. if (mInstanceId == value.getInstanceId())
  150. return;
  151. mInstanceId = value->getInstanceId();
  152. mDropButton->setContent(GUIContent(HString(toWString(value->getName()) + L" (" + toWString(mType) + L")")));
  153. }
  154. else
  155. {
  156. if (mInstanceId == 0)
  157. return;
  158. mInstanceId = 0;
  159. mDropButton->setContent(GUIContent(HString(L"None (" + toWString(mType) + L")")));
  160. }
  161. if (triggerEvent)
  162. onValueChanged(value);
  163. }
  164. void GUIGameObjectField::setTint(const Color& color)
  165. {
  166. if (mLabel != nullptr)
  167. mLabel->setTint(color);
  168. mDropButton->setTint(color);
  169. mClearButton->setTint(color);
  170. }
  171. void GUIGameObjectField::_updateLayoutInternal(const GUILayoutData& data)
  172. {
  173. mLayout->_setLayoutData(data);
  174. mLayout->_updateLayoutInternal(data);
  175. }
  176. Vector2I GUIGameObjectField::_getOptimalSize() const
  177. {
  178. return mLayout->_getOptimalSize();
  179. }
  180. void GUIGameObjectField::onDropButtonClicked()
  181. {
  182. if (mInstanceId == 0)
  183. return;
  184. HGameObject go;
  185. if (GameObjectManager::instance().tryGetObject(mInstanceId, go))
  186. {
  187. HSceneObject so;
  188. if (rtti_is_of_type<SceneObject>(go.get()))
  189. {
  190. so = static_object_cast<SceneObject>(go);
  191. }
  192. else if(rtti_is_subclass<Component>(go.get()))
  193. {
  194. HComponent component = static_object_cast<Component>(go);
  195. so = component->SO();
  196. }
  197. Selection::instance().ping(so);
  198. }
  199. }
  200. void GUIGameObjectField::dataDropped(void* data)
  201. {
  202. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(data);
  203. if (draggedSceneObjects->numObjects <= 0)
  204. return;
  205. MonoClass* sceneObjectClass = ScriptAssemblyManager::instance().getSceneObjectClass();
  206. if (mType == sceneObjectClass->getFullName()) // A scene object
  207. {
  208. setValue(draggedSceneObjects->objects[0], true);
  209. }
  210. else // A component
  211. {
  212. for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
  213. {
  214. HSceneObject so = draggedSceneObjects->objects[i];
  215. const Vector<HComponent>& components = so->getComponents();
  216. for (auto& component : components)
  217. {
  218. if (component->getTypeId() == TID_ManagedComponent) // We only care about managed components
  219. {
  220. HManagedComponent managedComponent = static_object_cast<ManagedComponent>(component);
  221. MonoClass* acceptedClass = MonoManager::instance().findClass(mNamespace, mType);
  222. MonoClass* providedClass = MonoManager::instance().findClass(managedComponent->getManagedNamespace(), managedComponent->getManagedTypeName());
  223. if (acceptedClass != nullptr && providedClass != nullptr)
  224. {
  225. if (providedClass->isSubClassOf(acceptedClass))
  226. {
  227. setValue(managedComponent, true);
  228. }
  229. }
  230. }
  231. }
  232. }
  233. }
  234. }
  235. void GUIGameObjectField::styleUpdated()
  236. {
  237. if (mLabel != nullptr)
  238. mLabel->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldLabelStyleName));
  239. mDropButton->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldDropBtnStyleName));
  240. mClearButton->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldClearBtnStyleName));
  241. }
  242. void GUIGameObjectField::onClearButtonClicked()
  243. {
  244. setValue(HGameObject(), true);
  245. }
  246. const String& GUIGameObjectField::getGUITypeName()
  247. {
  248. static String typeName = "GUIGameObjectField";
  249. return typeName;
  250. }
  251. }