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BsCoreSceneManager.cpp 1.8 KB

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  1. #include "BsCoreSceneManager.h"
  2. #include "BsSceneObject.h"
  3. #include "BsComponent.h"
  4. #include "BsGameObjectManager.h"
  5. namespace BansheeEngine
  6. {
  7. std::function<void()> SceneManagerFactory::mFactoryMethod;
  8. CoreSceneManager::CoreSceneManager()
  9. {
  10. mRootNode = SceneObject::createInternal("SceneRoot");
  11. }
  12. CoreSceneManager::~CoreSceneManager()
  13. {
  14. if (mRootNode != nullptr && !mRootNode.isDestroyed())
  15. mRootNode->destroy(true);
  16. }
  17. void CoreSceneManager::clearScene(bool forceAll)
  18. {
  19. UINT32 numChildren = mRootNode->getNumChildren();
  20. UINT32 curIdx = 0;
  21. for (UINT32 i = 0; i < numChildren; i++)
  22. {
  23. HSceneObject child = mRootNode->getChild(curIdx);
  24. if (forceAll || !child->hasFlag(SOF_Persistent))
  25. child->destroy();
  26. else
  27. curIdx++;
  28. }
  29. GameObjectManager::instance().destroyQueuedObjects();
  30. }
  31. void CoreSceneManager::_update()
  32. {
  33. Stack<HSceneObject> todo;
  34. todo.push(mRootNode);
  35. while(!todo.empty())
  36. {
  37. HSceneObject currentGO = todo.top();
  38. todo.pop();
  39. if (!currentGO->getActive(true))
  40. continue;
  41. const Vector<HComponent>& components = currentGO->getComponents();
  42. for(auto iter = components.begin(); iter != components.end(); ++iter)
  43. {
  44. (*iter)->update();
  45. }
  46. for(UINT32 i = 0; i < currentGO->getNumChildren(); i++)
  47. todo.push(currentGO->getChild(i));
  48. }
  49. GameObjectManager::instance().destroyQueuedObjects();
  50. }
  51. void CoreSceneManager::registerNewSO(const HSceneObject& node)
  52. {
  53. if(mRootNode)
  54. node->setParent(mRootNode);
  55. }
  56. CoreSceneManager& gCoreSceneManager()
  57. {
  58. return CoreSceneManager::instance();
  59. }
  60. void SceneManagerFactory::create()
  61. {
  62. if (mFactoryMethod != nullptr)
  63. mFactoryMethod();
  64. else
  65. BS_EXCEPT(InvalidStateException, "Failed to initialize scene manager because no valid factory method is set.");
  66. }
  67. }