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- #include "BsInput.h"
- #include "BsTime.h"
- #include "BsMath.h"
- #include "BsRect2I.h"
- #include "BsDebug.h"
- #include "BsRenderWindowManager.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- const int Input::HISTORY_BUFFER_SIZE = 10; // Size of buffer used for input smoothing
- const float Input::WEIGHT_MODIFIER = 0.5f;
- Input::DeviceData::DeviceData()
- {
- for (int i = 0; i < BC_Count; i++)
- keyStates[i] = ButtonState::Off;
- }
- Input::Input()
- :mLastPositionSet(false), mPointerDoubleClicked(false)
- {
- mOSInputHandler = bs_shared_ptr<OSInputHandler>();
- mOSInputHandler->onCharInput.connect(std::bind(&Input::charInput, this, _1));
- mOSInputHandler->onCursorMoved.connect(std::bind(&Input::cursorMoved, this, _1));
- mOSInputHandler->onCursorPressed.connect(std::bind(&Input::cursorPressed, this, _1));
- mOSInputHandler->onCursorReleased.connect(std::bind(&Input::cursorReleased, this, _1));
- mOSInputHandler->onDoubleClick.connect(std::bind(&Input::cursorDoubleClick, this, _1));
- mOSInputHandler->onInputCommand.connect(std::bind(&Input::inputCommandEntered, this, _1));
- RenderWindowManager::instance().onFocusGained.connect(std::bind(&Input::inputWindowChanged, this, _1));
- for (int i = 0; i < 3; i++)
- mPointerButtonStates[i] = ButtonState::Off;
- }
- Input::~Input()
- { }
- void Input::_registerRawInputHandler(std::shared_ptr<RawInputHandler> inputHandler)
- {
- if(mRawInputHandler != inputHandler)
- {
- mRawInputHandler = inputHandler;
- if(mRawInputHandler != nullptr)
- {
- mRawInputHandler->onButtonDown.connect(std::bind(&Input::buttonDown, this, _1, _2, _3));
- mRawInputHandler->onButtonUp.connect(std::bind(&Input::buttonUp, this, _1, _2, _3));
- mRawInputHandler->onAxisMoved.connect(std::bind(&Input::axisMoved, this, _1, _2, _3));
- }
- }
- }
- void Input::_update()
- {
- // Toggle states only remain active for a single frame before they are transitioned
- // into permanent state
- for (auto& deviceData : mDevices)
- {
- for (UINT32 i = 0; i < BC_Count; i++)
- {
- if (deviceData.keyStates[i] == ButtonState::ToggledOff || deviceData.keyStates[i] == ButtonState::ToggledOnOff)
- deviceData.keyStates[i] = ButtonState::Off;
- else if (deviceData.keyStates[i] == ButtonState::ToggledOn)
- deviceData.keyStates[i] = ButtonState::On;
- }
- }
- for (UINT32 i = 0; i < 3; i++)
- {
- if (mPointerButtonStates[i] == ButtonState::ToggledOff || mPointerButtonStates[i] == ButtonState::ToggledOnOff)
- mPointerButtonStates[i] = ButtonState::Off;
- else if (mPointerButtonStates[i] == ButtonState::ToggledOn)
- mPointerButtonStates[i] = ButtonState::On;
- }
- mPointerDelta = Vector2I::ZERO; // Reset delta in case we don't receive any mouse input this frame
- mPointerDoubleClicked = false;
- if(mRawInputHandler == nullptr)
- {
- LOGERR("Raw input handler not initialized!");
- return;
- }
- else
- mRawInputHandler->_update();
- if(mOSInputHandler == nullptr)
- {
- LOGERR("OS input handler not initialized!");
- return;
- }
- else
- mOSInputHandler->_update();
- }
- void Input::_triggerCallbacks()
- {
- for (auto& event : mQueuedEvents)
- {
- switch (event.type)
- {
- case EventType::ButtonDown:
- onButtonDown(mButtonDownEvents[event.idx]);
- break;
- case EventType::ButtonUp:
- onButtonUp(mButtonUpEvents[event.idx]);
- break;
- case EventType::PointerDown:
- onPointerPressed(mPointerPressedEvents[event.idx]);
- break;
- case EventType::PointerUp:
- onPointerReleased(mPointerReleasedEvents[event.idx]);
- break;
- case EventType::PointerDoubleClick:
- onPointerDoubleClick(mPointerDoubleClickEvents[event.idx]);
- break;
- case EventType::PointerMoved:
- onPointerMoved(mPointerMovedEvents[event.idx]);
- break;
- case EventType::TextInput:
- onCharInput(mTextInputEvents[event.idx]);
- break;
- case EventType::Command:
- onInputCommand(mCommandEvents[event.idx]);
- break;
- }
- }
- mQueuedEvents.clear();
- mButtonDownEvents.clear();
- mButtonUpEvents.clear();
- mPointerPressedEvents.clear();
- mPointerReleasedEvents.clear();
- mPointerDoubleClickEvents.clear();
- mPointerMovedEvents.clear();
- mTextInputEvents.clear();
- mCommandEvents.clear();
- }
- void Input::inputWindowChanged(RenderWindow& win)
- {
- if(mRawInputHandler != nullptr)
- mRawInputHandler->_inputWindowChanged(win);
- if(mOSInputHandler != nullptr)
- mOSInputHandler->_inputWindowChanged(win);
- }
- void Input::buttonDown(UINT32 deviceIdx, ButtonCode code, UINT64 timestamp)
- {
- while (deviceIdx >= (UINT32)mDevices.size())
- mDevices.push_back(DeviceData());
- mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOn;
- ButtonEvent btnEvent;
- btnEvent.buttonCode = code;
- btnEvent.timestamp = timestamp;
- btnEvent.deviceIdx = deviceIdx;
- mQueuedEvents.push_back(QueuedEvent(EventType::ButtonDown, (UINT32)mButtonDownEvents.size()));
- mButtonDownEvents.push_back(btnEvent);
- }
- void Input::buttonUp(UINT32 deviceIdx, ButtonCode code, UINT64 timestamp)
- {
- while (deviceIdx >= (UINT32)mDevices.size())
- mDevices.push_back(DeviceData());
- if (mDevices[deviceIdx].keyStates[code & 0x0000FFFF] == ButtonState::ToggledOn)
- mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOnOff;
- else
- mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOff;
- ButtonEvent btnEvent;
- btnEvent.buttonCode = code;
- btnEvent.timestamp = timestamp;
- btnEvent.deviceIdx = deviceIdx;
- mQueuedEvents.push_back(QueuedEvent(EventType::ButtonUp, (UINT32)mButtonUpEvents.size()));
- mButtonUpEvents.push_back(btnEvent);
- }
- void Input::axisMoved(UINT32 deviceIdx, const RawAxisState& state, UINT32 axis)
- {
- while (deviceIdx >= (UINT32)mDevices.size())
- mDevices.push_back(DeviceData());
- Vector<RawAxisState>& axes = mDevices[deviceIdx].axes;
- while (axis >= (UINT32)axes.size())
- axes.push_back(RawAxisState());
- mDevices[deviceIdx].axes[axis] = state;
- }
- void Input::cursorMoved(const PointerEvent& event)
- {
- mQueuedEvents.push_back(QueuedEvent(EventType::PointerMoved, (UINT32)mPointerMovedEvents.size()));
- mPointerMovedEvents.push_back(event);
- if (mLastPositionSet)
- mPointerDelta = event.screenPos - mPointerPosition;
- mPointerPosition = event.screenPos;
- mLastPositionSet = true;
- }
- void Input::cursorPressed(const PointerEvent& event)
- {
- mPointerButtonStates[(UINT32)event.button] = ButtonState::ToggledOn;
- mQueuedEvents.push_back(QueuedEvent(EventType::PointerDown, (UINT32)mPointerPressedEvents.size()));
- mPointerPressedEvents.push_back(event);
- }
- void Input::cursorReleased(const PointerEvent& event)
- {
- if (mPointerButtonStates[(UINT32)event.button] == ButtonState::ToggledOn)
- mPointerButtonStates[(UINT32)event.button] = ButtonState::ToggledOnOff;
- else
- mPointerButtonStates[(UINT32)event.button] = ButtonState::ToggledOff;
- mQueuedEvents.push_back(QueuedEvent(EventType::PointerUp, (UINT32)mPointerReleasedEvents.size()));
- mPointerReleasedEvents.push_back(event);
- }
- void Input::cursorDoubleClick(const PointerEvent& event)
- {
- mPointerDoubleClicked = true;
- mQueuedEvents.push_back(QueuedEvent(EventType::PointerDoubleClick, (UINT32)mPointerDoubleClickEvents.size()));
- mPointerDoubleClickEvents.push_back(event);
- }
- void Input::inputCommandEntered(InputCommandType commandType)
- {
- mQueuedEvents.push_back(QueuedEvent(EventType::Command, (UINT32)mCommandEvents.size()));
- mCommandEvents.push_back(commandType);
- }
- void Input::charInput(UINT32 chr)
- {
- TextInputEvent textInputEvent;
- textInputEvent.textChar = chr;
- mQueuedEvents.push_back(QueuedEvent(EventType::TextInput, (UINT32)mTextInputEvents.size()));
- mTextInputEvents.push_back(textInputEvent);
- }
- float Input::getAxisValue(UINT32 type, UINT32 deviceIdx) const
- {
- if (deviceIdx >= (UINT32)mDevices.size())
- return 0.0f;
- const Vector<RawAxisState>& axes = mDevices[deviceIdx].axes;
- if (type >= (UINT32)axes.size())
- return 0.0f;
- return axes[type].abs;
- }
- bool Input::isButtonHeld(ButtonCode button, UINT32 deviceIdx) const
- {
- if (deviceIdx >= (UINT32)mDevices.size())
- return false;
- return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::On ||
- mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOn ||
- mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOnOff;
- }
- bool Input::isButtonUp(ButtonCode button, UINT32 deviceIdx) const
- {
- if (deviceIdx >= (UINT32)mDevices.size())
- return false;
- return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOff ||
- mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOnOff;
- }
- bool Input::isButtonDown(ButtonCode button, UINT32 deviceIdx) const
- {
- if (deviceIdx >= (UINT32)mDevices.size())
- return false;
- return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOn ||
- mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOnOff;
- }
- bool Input::isPointerButtonHeld(PointerEventButton pointerButton) const
- {
- return mPointerButtonStates[(UINT32)pointerButton] == ButtonState::On ||
- mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOn ||
- mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOnOff;
- }
- bool Input::isPointerButtonUp(PointerEventButton pointerButton) const
- {
- return mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOff ||
- mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOnOff;
- }
- bool Input::isPointerButtonDown(PointerEventButton pointerButton) const
- {
- return mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOn ||
- mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOnOff;
- }
- bool Input::isPointerDoubleClicked() const
- {
- return mPointerDoubleClicked;
- }
- Vector2I Input::getPointerPosition() const
- {
- return mPointerPosition;
- }
- void Input::setMouseSmoothing(bool enable)
- {
- mRawInputHandler->setMouseSmoothing(enable);
- }
- Input& gInput()
- {
- return Input::instance();
- }
- }
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