BsMaterial.cpp 39 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. #include "BsMatrixNxM.h"
  17. #include "BsVectorNI.h"
  18. namespace BansheeEngine
  19. {
  20. struct ShaderBlockDesc
  21. {
  22. String name;
  23. GpuParamBlockUsage usage;
  24. int size;
  25. bool create;
  26. };
  27. enum MaterialLoadFlags
  28. {
  29. Load_None = 0,
  30. Load_Shader = 1,
  31. Load_All = 2
  32. };
  33. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  34. {
  35. SPtr<PassParametersCore> passParameters = bs_shared_ptr<PassParametersCore>();
  36. if (passParams->mVertParams != nullptr)
  37. passParameters->mVertParams = passParams->mVertParams->getCore();
  38. else
  39. passParameters->mVertParams = nullptr;
  40. if (passParams->mFragParams != nullptr)
  41. passParameters->mFragParams = passParams->mFragParams->getCore();
  42. else
  43. passParameters->mFragParams = nullptr;
  44. if (passParams->mGeomParams != nullptr)
  45. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  46. else
  47. passParameters->mGeomParams = nullptr;
  48. if (passParams->mHullParams != nullptr)
  49. passParameters->mHullParams = passParams->mHullParams->getCore();
  50. else
  51. passParameters->mHullParams = nullptr;
  52. if (passParams->mDomainParams != nullptr)
  53. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  54. else
  55. passParameters->mDomainParams = nullptr;
  56. if (passParams->mComputeParams != nullptr)
  57. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  58. else
  59. passParameters->mComputeParams = nullptr;
  60. return passParameters;
  61. }
  62. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  63. {
  64. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  65. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  66. if (!ignoreBufferOffsets)
  67. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  68. return equal;
  69. }
  70. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  71. {
  72. Map<String, const GpuParamDataDesc*> foundDataParams;
  73. Map<String, bool> validParams;
  74. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  75. {
  76. const GpuParamDesc& curDesc = **iter;
  77. // Check regular data params
  78. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  79. {
  80. bool isParameterValid = true;
  81. const GpuParamDataDesc& curParam = iter2->second;
  82. auto dataFindIter = validParams.find(iter2->first);
  83. if (dataFindIter == validParams.end())
  84. {
  85. validParams[iter2->first] = true;
  86. foundDataParams[iter2->first] = &curParam;
  87. }
  88. else
  89. {
  90. if (validParams[iter2->first])
  91. {
  92. auto dataFindIter2 = foundDataParams.find(iter2->first);
  93. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  94. if (!areParamsEqual(curParam, *otherParam, true))
  95. {
  96. validParams[iter2->first] = false;
  97. foundDataParams.erase(dataFindIter2);
  98. }
  99. }
  100. }
  101. }
  102. }
  103. return foundDataParams;
  104. }
  105. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  106. {
  107. Vector<const GpuParamObjectDesc*> validParams;
  108. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  109. {
  110. const GpuParamDesc& curDesc = **iter;
  111. // Check sampler params
  112. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  113. {
  114. validParams.push_back(&iter2->second);
  115. }
  116. // Check texture params
  117. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  118. {
  119. validParams.push_back(&iter2->second);
  120. }
  121. // Check buffer params
  122. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  123. {
  124. validParams.push_back(&iter2->second);
  125. }
  126. }
  127. return validParams;
  128. }
  129. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  130. {
  131. // Make sure param blocks with the same name actually are the same
  132. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  133. Map<String, bool> validParamBlocks;
  134. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  135. {
  136. const GpuParamDesc& curDesc = **iter;
  137. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  138. {
  139. bool isBlockValid = true;
  140. const GpuParamBlockDesc& curBlock = blockIter->second;
  141. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  142. continue;
  143. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  144. if (iterFind == uniqueParamBlocks.end())
  145. {
  146. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  147. validParamBlocks[blockIter->first] = true;
  148. continue;
  149. }
  150. String otherBlockName = iterFind->second.first;
  151. GpuParamDescPtr otherDesc = iterFind->second.second;
  152. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  153. {
  154. const GpuParamDataDesc& myParam = myParamIter->second;
  155. if (myParam.paramBlockSlot != curBlock.slot)
  156. continue; // Param is in another block, so we will check it when its time for that block
  157. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  158. // Cannot find other param, blocks aren't equal
  159. if (otherParamFind == otherDesc->params.end())
  160. {
  161. isBlockValid = false;
  162. break;
  163. }
  164. const GpuParamDataDesc& otherParam = otherParamFind->second;
  165. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  166. {
  167. isBlockValid = false;
  168. break;
  169. }
  170. }
  171. if (!isBlockValid)
  172. {
  173. if (validParamBlocks[blockIter->first])
  174. {
  175. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  176. validParamBlocks[blockIter->first] = false;
  177. }
  178. }
  179. }
  180. }
  181. Set<String> validParamBlocksReturn;
  182. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  183. {
  184. if (iter->second)
  185. validParamBlocksReturn.insert(iter->first);
  186. }
  187. return validParamBlocksReturn;
  188. }
  189. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  190. {
  191. Map<String, String> paramToParamBlock;
  192. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  193. {
  194. const GpuParamDesc& curDesc = **iter;
  195. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  196. {
  197. const GpuParamDataDesc& curParam = iter2->second;
  198. auto iterFind = paramToParamBlock.find(curParam.name);
  199. if (iterFind != paramToParamBlock.end())
  200. continue;
  201. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  202. {
  203. if (iterBlock->second.slot == curParam.paramBlockSlot)
  204. {
  205. paramToParamBlock[curParam.name] = iterBlock->second.name;
  206. break;
  207. }
  208. }
  209. }
  210. }
  211. return paramToParamBlock;
  212. }
  213. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs,
  214. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  215. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  216. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  217. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  218. {
  219. Map<String, String> validParams;
  220. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  221. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  222. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  223. // Create data param mappings
  224. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  225. {
  226. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  227. // Not valid so we skip it
  228. if (findIter == validDataParameters.end())
  229. continue;
  230. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  231. {
  232. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  233. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  234. continue;
  235. }
  236. if (findIter->second->arraySize != iter->second.arraySize)
  237. {
  238. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  239. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  240. continue;
  241. }
  242. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  243. if (findBlockIter == paramToParamBlockMap.end())
  244. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  245. validParams[iter->first] = iter->second.gpuVariableName;
  246. }
  247. // Create object param mappings
  248. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  249. {
  250. for (auto iter = params.begin(); iter != params.end(); ++iter)
  251. {
  252. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  253. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  254. {
  255. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  256. {
  257. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  258. {
  259. validParams[iter->first] = *iter2;
  260. break;
  261. }
  262. }
  263. }
  264. }
  265. };
  266. determineObjectMappings(textureParams);
  267. determineObjectMappings(samplerParams);
  268. determineObjectMappings(bufferParams);
  269. return validParams;
  270. }
  271. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  272. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  273. {
  274. Vector<ShaderBlockDesc> output;
  275. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  276. {
  277. ShaderBlockDesc shaderBlockDesc;
  278. shaderBlockDesc.create = true;
  279. shaderBlockDesc.usage = GPBU_STATIC;
  280. shaderBlockDesc.size = 0;
  281. shaderBlockDesc.name = *iter;
  282. auto iterFind = shaderDesc.find(*iter);
  283. if (iterFind != shaderDesc.end())
  284. {
  285. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  286. shaderBlockDesc.usage = iterFind->second.usage;
  287. }
  288. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  289. {
  290. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  291. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  292. {
  293. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  294. break;
  295. }
  296. }
  297. output.push_back(shaderBlockDesc);
  298. }
  299. return output;
  300. }
  301. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  302. {
  303. Vector<GpuParamDescPtr> allParamDescs;
  304. // Make sure all gpu programs are fully loaded
  305. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  306. {
  307. PassPtr curPass = technique->getPass(i);
  308. GpuProgramPtr vertProgram = curPass->getVertexProgram();
  309. if (vertProgram)
  310. {
  311. vertProgram->blockUntilCoreInitialized();
  312. allParamDescs.push_back(vertProgram->getParamDesc());
  313. }
  314. GpuProgramPtr fragProgram = curPass->getFragmentProgram();
  315. if (fragProgram)
  316. {
  317. fragProgram->blockUntilCoreInitialized();
  318. allParamDescs.push_back(fragProgram->getParamDesc());
  319. }
  320. GpuProgramPtr geomProgram = curPass->getGeometryProgram();
  321. if (geomProgram)
  322. {
  323. geomProgram->blockUntilCoreInitialized();
  324. allParamDescs.push_back(geomProgram->getParamDesc());
  325. }
  326. GpuProgramPtr hullProgram = curPass->getHullProgram();
  327. if (hullProgram)
  328. {
  329. hullProgram->blockUntilCoreInitialized();
  330. allParamDescs.push_back(hullProgram->getParamDesc());
  331. }
  332. GpuProgramPtr domainProgram = curPass->getDomainProgram();
  333. if (domainProgram)
  334. {
  335. domainProgram->blockUntilCoreInitialized();
  336. allParamDescs.push_back(domainProgram->getParamDesc());
  337. }
  338. GpuProgramPtr computeProgram = curPass->getComputeProgram();
  339. if (computeProgram)
  340. {
  341. computeProgram->blockUntilCoreInitialized();
  342. allParamDescs.push_back(computeProgram->getParamDesc());
  343. }
  344. }
  345. return allParamDescs;
  346. }
  347. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  348. {
  349. Vector<GpuParamDescPtr> allParamDescs;
  350. // Make sure all gpu programs are fully loaded
  351. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  352. {
  353. SPtr<PassCore> curPass = technique->getPass(i);
  354. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  355. if (vertProgram)
  356. allParamDescs.push_back(vertProgram->getParamDesc());
  357. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  358. if (fragProgram)
  359. allParamDescs.push_back(fragProgram->getParamDesc());
  360. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  361. if (geomProgram)
  362. allParamDescs.push_back(geomProgram->getParamDesc());
  363. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  364. if (hullProgram)
  365. allParamDescs.push_back(hullProgram->getParamDesc());
  366. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  367. if (domainProgram)
  368. allParamDescs.push_back(domainProgram->getParamDesc());
  369. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  370. if (computeProgram)
  371. allParamDescs.push_back(computeProgram->getParamDesc());
  372. }
  373. return allParamDescs;
  374. }
  375. template<bool Core>
  376. UINT32 TMaterial<Core>::getNumPasses() const
  377. {
  378. throwIfNotInitialized();
  379. return mShader->getBestTechnique()->getNumPasses();
  380. }
  381. template<bool Core>
  382. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  383. {
  384. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  385. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  386. return mShader->getBestTechnique()->getPass(passIdx);
  387. }
  388. template<bool Core>
  389. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  390. {
  391. throwIfNotInitialized();
  392. auto iterFind = mValidParams.find(name);
  393. if (iterFind == mValidParams.end())
  394. {
  395. LOGWRN("Material doesn't have a parameter named " + name);
  396. return TMaterialParamStruct<Core>();
  397. }
  398. const String& gpuVarName = iterFind->second;
  399. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams = bs_shared_ptr<Vector<TGpuParamStruct<Core>>>();
  400. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  401. {
  402. SPtr<TPassParameters<Core>> params = *iter;
  403. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  404. {
  405. GpuParamsType& paramPtr = params->getParamByIdx(i);
  406. if (paramPtr)
  407. {
  408. if (paramPtr->hasParam(gpuVarName))
  409. {
  410. gpuParams->push_back(TGpuParamStruct<Core>());
  411. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  412. }
  413. }
  414. }
  415. }
  416. return TMaterialParamStruct<Core>(gpuParams);
  417. }
  418. template<bool Core>
  419. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  420. {
  421. throwIfNotInitialized();
  422. auto iterFind = mValidParams.find(name);
  423. if (iterFind == mValidParams.end())
  424. {
  425. LOGWRN("Material doesn't have a parameter named " + name);
  426. return TMaterialParamTexture<Core>();
  427. }
  428. const String& gpuVarName = iterFind->second;
  429. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams = bs_shared_ptr<Vector<TGpuParamTexture<Core>>>();
  430. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  431. {
  432. SPtr<TPassParameters<Core>> params = *iter;
  433. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  434. {
  435. GpuParamsType& paramPtr = params->getParamByIdx(i);
  436. if (paramPtr)
  437. {
  438. if (paramPtr->hasTexture(gpuVarName))
  439. {
  440. gpuParams->push_back(TGpuParamTexture<Core>());
  441. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  442. }
  443. }
  444. }
  445. }
  446. return TMaterialParamTexture<Core>(gpuParams);
  447. }
  448. template<bool Core>
  449. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  450. {
  451. throwIfNotInitialized();
  452. auto iterFind = mValidParams.find(name);
  453. if (iterFind == mValidParams.end())
  454. {
  455. LOGWRN("Material doesn't have a parameter named " + name);
  456. return TMaterialParamLoadStoreTexture<Core>();
  457. }
  458. const String& gpuVarName = iterFind->second;
  459. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams = bs_shared_ptr<Vector<TGpuParamLoadStoreTexture<Core>>>();
  460. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  461. {
  462. SPtr<TPassParameters<Core>> params = *iter;
  463. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  464. {
  465. GpuParamsType& paramPtr = params->getParamByIdx(i);
  466. if (paramPtr)
  467. {
  468. if (paramPtr->hasTexture(gpuVarName))
  469. {
  470. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  471. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  472. }
  473. }
  474. }
  475. }
  476. return TMaterialParamLoadStoreTexture<Core>(gpuParams);
  477. }
  478. template<bool Core>
  479. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  480. {
  481. throwIfNotInitialized();
  482. auto iterFind = mValidParams.find(name);
  483. if (iterFind == mValidParams.end())
  484. {
  485. LOGWRN("Material doesn't have a parameter named " + name);
  486. return TMaterialParamSampState<Core>();
  487. }
  488. const String& gpuVarName = iterFind->second;
  489. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams = bs_shared_ptr<Vector<TGpuParamSampState<Core>>>();
  490. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  491. {
  492. SPtr<TPassParameters<Core>> params = *iter;
  493. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  494. {
  495. GpuParamsType& paramPtr = params->getParamByIdx(i);
  496. if (paramPtr)
  497. {
  498. if (paramPtr->hasSamplerState(gpuVarName))
  499. {
  500. gpuParams->push_back(TGpuParamSampState<Core>());
  501. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  502. }
  503. }
  504. }
  505. }
  506. return TMaterialParamSampState<Core>(gpuParams);
  507. }
  508. template<bool Core>
  509. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  510. {
  511. auto iterFind = mValidShareableParamBlocks.find(name);
  512. if (iterFind == mValidShareableParamBlocks.end())
  513. {
  514. LOGWRN("Material doesn't have a parameter block named " + name);
  515. return;
  516. }
  517. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  518. {
  519. SPtr<TPassParameters<Core>> params = *iter;
  520. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  521. {
  522. GpuParamsType& paramPtr = params->getParamByIdx(i);
  523. if (paramPtr)
  524. {
  525. if (paramPtr->hasParamBlock(name))
  526. paramPtr->setParamBlockBuffer(name, paramBlock);
  527. }
  528. }
  529. }
  530. }
  531. template<bool Core>
  532. void TMaterial<Core>::initBestTechnique()
  533. {
  534. mBestTechnique = nullptr;
  535. mParametersPerPass.clear();
  536. if (mShader)
  537. {
  538. mBestTechnique = mShader->getBestTechnique();
  539. if (mBestTechnique == nullptr)
  540. return;
  541. mValidShareableParamBlocks.clear();
  542. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  543. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  544. mShader->getBufferParams(), mShader->getSamplerParams());
  545. // Fill out various helper structures
  546. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  547. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  548. Map<String, ParamBlockPtrType> paramBlockBuffers;
  549. // Create param blocks
  550. for (auto& paramBlock : paramBlockData)
  551. {
  552. ParamBlockPtrType newParamBlockBuffer;
  553. if (paramBlock.create)
  554. {
  555. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  556. }
  557. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  558. mValidShareableParamBlocks.insert(paramBlock.name);
  559. }
  560. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  561. {
  562. PassType curPass = mBestTechnique->getPass(i);
  563. SPtr<TPassParameters<Core>> params = SPtr<TPassParameters<Core>>(new TPassParameters<Core>());
  564. GpuProgramType vertProgram = curPass->getVertexProgram();
  565. if (vertProgram)
  566. params->mVertParams = vertProgram->createParameters();
  567. GpuProgramType fragProgram = curPass->getFragmentProgram();
  568. if (fragProgram)
  569. params->mFragParams = fragProgram->createParameters();
  570. GpuProgramType geomProgram = curPass->getGeometryProgram();
  571. if (geomProgram)
  572. params->mGeomParams = geomProgram->createParameters();
  573. GpuProgramType hullProgram = curPass->getHullProgram();
  574. if (hullProgram)
  575. params->mHullParams = hullProgram->createParameters();
  576. GpuProgramType domainProgram = curPass->getDomainProgram();
  577. if (domainProgram)
  578. params->mDomainParams = domainProgram->createParameters();
  579. GpuProgramType computeProgram = curPass->getComputeProgram();
  580. if (computeProgram)
  581. params->mComputeParams = computeProgram->createParameters();
  582. mParametersPerPass.push_back(params);
  583. }
  584. // Assign param block buffers
  585. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  586. {
  587. SPtr<TPassParameters<Core>> params = *iter;
  588. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  589. {
  590. GpuParamsType& paramPtr = params->getParamByIdx(i);
  591. if (paramPtr)
  592. {
  593. // Assign shareable buffers
  594. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  595. {
  596. const String& paramBlockName = *iterBlock;
  597. if (paramPtr->hasParamBlock(paramBlockName))
  598. {
  599. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  600. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  601. }
  602. }
  603. // Create non-shareable ones
  604. const GpuParamDesc& desc = paramPtr->getParamDesc();
  605. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  606. {
  607. if (!iterBlockDesc->second.isShareable)
  608. {
  609. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  610. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  611. }
  612. }
  613. }
  614. }
  615. }
  616. // Assign default parameters
  617. initDefaultParameters();
  618. }
  619. }
  620. template <bool Core>
  621. template <typename T>
  622. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  623. {
  624. TMaterialDataParam<T, Core> param;
  625. getParam(name, param);
  626. T* ptr = (T*)buffer;
  627. for (UINT32 i = 0; i < numElements; i++)
  628. param.set(ptr[i], i);
  629. }
  630. template <bool Core>
  631. void TMaterial<Core>::initDefaultParameters()
  632. {
  633. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  634. for (auto& paramData : dataParams)
  635. {
  636. if (paramData.second.defaultValueIdx == (UINT32)-1)
  637. continue;
  638. auto iterFind = mValidParams.find(paramData.first);
  639. if (iterFind == mValidParams.end())
  640. continue;
  641. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  642. if (buffer == nullptr)
  643. continue;
  644. switch (paramData.second.type)
  645. {
  646. case GPDT_FLOAT1:
  647. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  648. break;
  649. case GPDT_FLOAT2:
  650. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  651. break;
  652. case GPDT_FLOAT3:
  653. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  654. break;
  655. case GPDT_FLOAT4:
  656. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  657. break;
  658. case GPDT_MATRIX_2X2:
  659. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  660. break;
  661. case GPDT_MATRIX_2X3:
  662. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  663. break;
  664. case GPDT_MATRIX_2X4:
  665. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  666. break;
  667. case GPDT_MATRIX_3X2:
  668. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  669. break;
  670. case GPDT_MATRIX_3X3:
  671. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  672. break;
  673. case GPDT_MATRIX_3X4:
  674. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  675. break;
  676. case GPDT_MATRIX_4X2:
  677. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  678. break;
  679. case GPDT_MATRIX_4X3:
  680. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  681. break;
  682. case GPDT_MATRIX_4X4:
  683. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  684. break;
  685. case GPDT_INT1:
  686. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  687. break;
  688. case GPDT_INT2:
  689. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  690. break;
  691. case GPDT_INT3:
  692. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  693. break;
  694. case GPDT_INT4:
  695. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  696. break;
  697. case GPDT_BOOL:
  698. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  699. break;
  700. case GPDT_COLOR:
  701. setParamValue<Color>(iterFind->first, buffer, paramData.second.arraySize);
  702. break;
  703. case GPDT_STRUCT:
  704. {
  705. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  706. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  707. UINT8* ptr = buffer;
  708. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  709. {
  710. param.set(ptr, elementSizeBytes, i);
  711. ptr += elementSizeBytes;
  712. }
  713. }
  714. break;
  715. }
  716. }
  717. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  718. for (auto& param : textureParams)
  719. {
  720. if (param.second.defaultValueIdx == (UINT32)-1)
  721. continue;
  722. auto iterFind = mValidParams.find(param.first);
  723. if (iterFind == mValidParams.end())
  724. continue;
  725. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  726. getParamTexture(param.first).set(defaultTex);
  727. }
  728. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  729. for (auto& param : samplerParams)
  730. {
  731. if (param.second.defaultValueIdx == (UINT32)-1)
  732. continue;
  733. auto iterFind = mValidParams.find(param.first);
  734. if (iterFind == mValidParams.end())
  735. continue;
  736. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  737. getParamSamplerState(param.first).set(defaultSampler);
  738. }
  739. }
  740. template <bool Core>
  741. template <typename T>
  742. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  743. {
  744. throwIfNotInitialized();
  745. auto iterFind = mValidParams.find(name);
  746. if (iterFind == mValidParams.end())
  747. {
  748. LOGWRN("Material doesn't have a parameter named " + name);
  749. return;
  750. }
  751. const String& gpuVarName = iterFind->second;
  752. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams = bs_shared_ptr<Vector<TGpuDataParam<T, Core>>>();
  753. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  754. {
  755. SPtr<TPassParameters<Core>> params = *iter;
  756. for (UINT32 i = 0; i < TPassParameters<Core>::NUM_PARAMS; i++)
  757. {
  758. GpuParamsType& paramPtr = params->getParamByIdx(i);
  759. if (paramPtr)
  760. {
  761. if (paramPtr->hasParam(gpuVarName))
  762. {
  763. gpuParams->push_back(TGpuDataParam<T, Core>());
  764. paramPtr->getParam<T>(gpuVarName, gpuParams->back());
  765. }
  766. }
  767. }
  768. }
  769. output = TMaterialDataParam<T, Core>(gpuParams);
  770. }
  771. template<bool Core>
  772. void TMaterial<Core>::throwIfNotInitialized() const
  773. {
  774. if (mShader == nullptr)
  775. {
  776. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  777. }
  778. if (mBestTechnique == nullptr)
  779. {
  780. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  781. }
  782. }
  783. template class TMaterial < false > ;
  784. template class TMaterial < true > ;
  785. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  786. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  787. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  788. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  789. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  790. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  791. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  792. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  793. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  794. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  795. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  796. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  797. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  798. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  799. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  800. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  801. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  802. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  803. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  804. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  805. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  806. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  807. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  808. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  809. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  810. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  811. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  812. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  813. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  814. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  815. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  816. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  817. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  818. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  819. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  820. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  821. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  822. {
  823. setShader(shader);
  824. }
  825. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  826. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  827. const Vector<SPtr<PassParametersCore>>& passParams)
  828. {
  829. mShader = shader;
  830. mBestTechnique = bestTechnique;
  831. mValidShareableParamBlocks = validShareableParamBlocks;
  832. mValidParams = validParams;
  833. mParametersPerPass = passParams;
  834. }
  835. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  836. {
  837. mShader = shader;
  838. initBestTechnique();
  839. _markCoreDirty();
  840. }
  841. void MaterialCore::syncToCore(const CoreSyncData& data)
  842. {
  843. char* dataPtr = (char*)data.getBuffer();
  844. mValidShareableParamBlocks.clear();
  845. mValidParams.clear();
  846. mParametersPerPass.clear();
  847. UINT32 numPasses = 0;
  848. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  849. dataPtr = rttiReadElem(mValidParams, dataPtr);
  850. dataPtr = rttiReadElem(numPasses, dataPtr);
  851. for (UINT32 i = 0; i < numPasses; i++)
  852. {
  853. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  854. mParametersPerPass.push_back(*passParameters);
  855. passParameters->~SPtr<PassParametersCore>();
  856. dataPtr += sizeof(SPtr<PassParametersCore>);
  857. }
  858. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  859. mShader = *shader;
  860. shader->~SPtr<ShaderCore>();
  861. dataPtr += sizeof(SPtr<ShaderCore>);
  862. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  863. mBestTechnique = *technique;
  864. technique->~SPtr<TechniqueCore>();
  865. dataPtr += sizeof(SPtr<TechniqueCore>);
  866. }
  867. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  868. {
  869. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  870. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  871. materialPtr->_setThisPtr(materialPtr);
  872. materialPtr->initialize();
  873. return materialPtr;
  874. }
  875. Material::Material()
  876. :mLoadFlags(Load_None)
  877. { }
  878. Material::Material(const HShader& shader)
  879. :mLoadFlags(Load_None)
  880. {
  881. mShader = shader;
  882. }
  883. void Material::initialize()
  884. {
  885. setShader(mShader); // Not calling directly in constructor because it calls virtual methods
  886. Resource::initialize();
  887. }
  888. void Material::setShader(const HShader& shader)
  889. {
  890. mShader = shader;
  891. mBestTechnique = nullptr;
  892. mLoadFlags = Load_None;
  893. _markResourcesDirty();
  894. initializeIfLoaded();
  895. }
  896. void Material::_markCoreDirty()
  897. {
  898. markCoreDirty();
  899. }
  900. void Material::_markResourcesDirty()
  901. {
  902. markListenerResourcesDirty();
  903. }
  904. SPtr<MaterialCore> Material::getCore() const
  905. {
  906. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  907. }
  908. SPtr<CoreObjectCore> Material::createCore() const
  909. {
  910. MaterialCore* material = nullptr;
  911. SPtr<ShaderCore> shader;
  912. if (mShader != nullptr)
  913. {
  914. shader = mShader->getCore();
  915. if (mBestTechnique != nullptr)
  916. {
  917. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  918. Vector<SPtr<PassParametersCore>> passParams;
  919. for (auto& passParam : mParametersPerPass)
  920. passParams.push_back(convertParamsToCore(passParam));
  921. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  922. }
  923. }
  924. if (material == nullptr)
  925. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  926. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  927. materialPtr->_setThisPtr(materialPtr);
  928. return materialPtr;
  929. }
  930. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  931. {
  932. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  933. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  934. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  935. + rttiGetElemSize(mValidParams);
  936. UINT8* buffer = allocator->alloc(size);
  937. char* dataPtr = (char*)buffer;
  938. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  939. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  940. dataPtr = rttiWriteElem(numPasses, dataPtr);
  941. for (UINT32 i = 0; i < numPasses; i++)
  942. {
  943. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  944. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  945. dataPtr += sizeof(SPtr<PassParametersCore>);
  946. }
  947. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  948. if (mShader != nullptr)
  949. *shader = mShader->getCore();
  950. else
  951. *shader = nullptr;
  952. dataPtr += sizeof(SPtr<ShaderCore>);
  953. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  954. if (mBestTechnique != nullptr)
  955. *technique = mBestTechnique->getCore();
  956. else
  957. *technique = nullptr;
  958. dataPtr += sizeof(SPtr<TechniqueCore>);
  959. return CoreSyncData(buffer, size);
  960. }
  961. void Material::getCoreDependencies(Vector<SPtr<CoreObject>>& dependencies)
  962. {
  963. if (mShader.isLoaded())
  964. dependencies.push_back(mShader.getInternalPtr());
  965. for (auto& params : mParametersPerPass)
  966. {
  967. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  968. {
  969. GpuParamsPtr gpuParams = params->getParamByIdx(i);
  970. if (gpuParams != nullptr)
  971. dependencies.push_back(gpuParams);
  972. }
  973. }
  974. }
  975. void Material::getListenerResources(Vector<HResource>& resources)
  976. {
  977. bs_frame_mark();
  978. {
  979. FrameVector<HResource> temp;
  980. getResourceDependencies(temp);
  981. for (auto& entry : temp)
  982. resources.push_back(entry);
  983. }
  984. bs_frame_clear();
  985. }
  986. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  987. {
  988. if (mShader != nullptr)
  989. dependencies.push_back(mShader);
  990. if (mShader.isLoaded())
  991. {
  992. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  993. for (auto& param : textureParams)
  994. {
  995. if (param.second.defaultValueIdx != (UINT32)-1)
  996. {
  997. HTexture defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  998. if (defaultTex != nullptr)
  999. dependencies.push_back(defaultTex);
  1000. }
  1001. }
  1002. }
  1003. }
  1004. void Material::initializeIfLoaded()
  1005. {
  1006. if (areDependenciesLoaded())
  1007. {
  1008. if (mLoadFlags != Load_All)
  1009. {
  1010. mLoadFlags = Load_All;
  1011. initBestTechnique();
  1012. markCoreDirty();
  1013. }
  1014. }
  1015. else
  1016. {
  1017. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1018. {
  1019. mLoadFlags = Load_Shader;
  1020. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1021. }
  1022. }
  1023. }
  1024. void Material::notifyResourceLoaded(const HResource& resource)
  1025. {
  1026. initializeIfLoaded();
  1027. }
  1028. void Material::notifyResourceDestroyed(const HResource& resource)
  1029. {
  1030. initializeIfLoaded();
  1031. }
  1032. void Material::notifyResourceChanged(const HResource& resource)
  1033. {
  1034. initializeIfLoaded();
  1035. }
  1036. HMaterial Material::create()
  1037. {
  1038. MaterialPtr materialPtr = MaterialManager::instance().create();
  1039. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1040. }
  1041. HMaterial Material::create(const HShader& shader)
  1042. {
  1043. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  1044. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1045. }
  1046. RTTITypeBase* Material::getRTTIStatic()
  1047. {
  1048. return MaterialRTTI::instance();
  1049. }
  1050. RTTITypeBase* Material::getRTTI() const
  1051. {
  1052. return Material::getRTTIStatic();
  1053. }
  1054. }