CParticleSystem.generated.cs 3.8 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Particles
  7. * @{
  8. */
  9. /// <summary>
  10. /// Controls spawning, evolution and rendering of particles. Particles can be 2D or 3D, with a variety of rendering
  11. /// options. Particle system should be used for rendering objects that cannot properly be represented using static or
  12. /// animated meshes, like liquids, smoke or flames.
  13. ///
  14. /// The particle system requires you to specify at least one ParticleEmitter, which controls how are new particles
  15. /// generated. You will also want to specify one or more ParticleEvolver%s, which change particle properties over time.
  16. /// </summary>
  17. public partial class ParticleSystem : Component
  18. {
  19. private ParticleSystem(bool __dummy0) { }
  20. protected ParticleSystem() { }
  21. /// <summary>Determines general purpose settings that apply to the particle system.</summary>
  22. [ShowInInspector]
  23. public ParticleSystemSettings Settings
  24. {
  25. get { return Internal_getSettings(mCachedPtr); }
  26. set { Internal_setSettings(mCachedPtr, value); }
  27. }
  28. /// <summary>Determines settings that control particle GPU simulation.</summary>
  29. [ShowInInspector]
  30. public ParticleGpuSimulationSettings GpuSimulationSettings
  31. {
  32. get { return Internal_getGpuSimulationSettings(mCachedPtr); }
  33. set { Internal_setGpuSimulationSettings(mCachedPtr, value); }
  34. }
  35. /// <summary>
  36. /// Set of objects that determine initial position, normal and other properties of newly spawned particles. Each particle
  37. /// system must have at least one emitter.
  38. /// </summary>
  39. [ShowInInspector]
  40. public ParticleEmitter[] Emitters
  41. {
  42. get { return Internal_getEmitters(mCachedPtr); }
  43. set { Internal_setEmitters(mCachedPtr, value); }
  44. }
  45. /// <summary>
  46. /// Set of objects that determine how particle properties change during their lifetime. Evolvers only affect CPU
  47. /// simulated particles.
  48. /// </summary>
  49. [ShowInInspector]
  50. public ParticleEvolver[] Evolvers
  51. {
  52. get { return Internal_getEvolvers(mCachedPtr); }
  53. set { Internal_setEvolvers(mCachedPtr, value); }
  54. }
  55. /// <summary>
  56. /// Determines the layer bitfield that controls whether a system is considered visible in a specific camera. Layer must
  57. /// match camera layer in order for the camera to render the component.
  58. /// </summary>
  59. [ShowInInspector]
  60. public ulong Layer
  61. {
  62. get { return Internal_getLayer(mCachedPtr); }
  63. set { Internal_setLayer(mCachedPtr, value); }
  64. }
  65. [MethodImpl(MethodImplOptions.InternalCall)]
  66. private static extern void Internal_setSettings(IntPtr thisPtr, ParticleSystemSettings settings);
  67. [MethodImpl(MethodImplOptions.InternalCall)]
  68. private static extern ParticleSystemSettings Internal_getSettings(IntPtr thisPtr);
  69. [MethodImpl(MethodImplOptions.InternalCall)]
  70. private static extern void Internal_setGpuSimulationSettings(IntPtr thisPtr, ParticleGpuSimulationSettings settings);
  71. [MethodImpl(MethodImplOptions.InternalCall)]
  72. private static extern ParticleGpuSimulationSettings Internal_getGpuSimulationSettings(IntPtr thisPtr);
  73. [MethodImpl(MethodImplOptions.InternalCall)]
  74. private static extern void Internal_setEmitters(IntPtr thisPtr, ParticleEmitter[] emitters);
  75. [MethodImpl(MethodImplOptions.InternalCall)]
  76. private static extern ParticleEmitter[] Internal_getEmitters(IntPtr thisPtr);
  77. [MethodImpl(MethodImplOptions.InternalCall)]
  78. private static extern void Internal_setEvolvers(IntPtr thisPtr, ParticleEvolver[] evolvers);
  79. [MethodImpl(MethodImplOptions.InternalCall)]
  80. private static extern ParticleEvolver[] Internal_getEvolvers(IntPtr thisPtr);
  81. [MethodImpl(MethodImplOptions.InternalCall)]
  82. private static extern void Internal_setLayer(IntPtr thisPtr, ulong layer);
  83. [MethodImpl(MethodImplOptions.InternalCall)]
  84. private static extern ulong Internal_getLayer(IntPtr thisPtr);
  85. }
  86. /** @} */
  87. }