BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model il y a 9 ans
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
Default.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model il y a 9 ans
Diffuse.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model il y a 9 ans
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware il y a 9 ans
LightGridLLCreation.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders il y a 9 ans
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders il y a 9 ans
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering il y a 9 ans
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes il y a 9 ans
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
ReflectionCubemapFilter.bsl 7784a96128 Reflection cubemap filtering il y a 9 ans
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
Skybox.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware il y a 9 ans
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders il y a 9 ans
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders il y a 9 ans
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders il y a 9 ans
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering il y a 9 ans
TestFX.bsl e4637da406 Added tags to material techniques il y a 9 ans
TiledDeferredLighting.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model il y a 9 ans
Transparent.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model il y a 9 ans