BsD3D9VideoModeInfo.h 1.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D9Prerequisites.h"
  5. #include "BsVideoModeInfo.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup D3D9
  9. * @{
  10. */
  11. /** @copydoc VideoMode */
  12. class BS_D3D9_EXPORT D3D9VideoMode : public VideoMode
  13. {
  14. public:
  15. D3D9VideoMode(UINT32 width, UINT32 height, float refreshRate, UINT32 outputIdx);
  16. private:
  17. friend class D3D9VideoOutputInfo;
  18. };
  19. /** @copydoc VideoOutputInfo */
  20. class BS_D3D9_EXPORT D3D9VideoOutputInfo : public VideoOutputInfo
  21. {
  22. public:
  23. D3D9VideoOutputInfo(IDirect3D9* d3d9device, UINT32 adapterIdx);
  24. /**
  25. * @brief Gets a Win32 handle to the monitor referenced by this object.
  26. */
  27. HMONITOR getMonitorHandle() const { return mMonitorHandle; }
  28. private:
  29. HMONITOR mMonitorHandle;
  30. };
  31. /** @copydoc VideoModeInfo */
  32. class BS_D3D9_EXPORT D3D9VideoModeInfo : public VideoModeInfo
  33. {
  34. public:
  35. D3D9VideoModeInfo(IDirect3D9* d3d9device);
  36. };
  37. /** @} */
  38. }