Marko Pintera ba5f1c9453 Added GpuProgram importer 13 yıl önce
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 yıl önce
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 yıl önce
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 yıl önce
CmAsyncOp.h 079c1923cf Fixed a crash where object was deleted while still in command queue 13 yıl önce
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 yıl önce
CmAxisAlignedBox.h 62cc09827b Time 13 yıl önce
CmBinarySerializer.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 yıl önce
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 yıl önce
CmBox.h 612644f309 Utility library builds on x64 13 yıl önce
CmColor.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmDataStream.h 781d13837b Added FileSystem class 13 yıl önce
CmDebug.h e53164ef4c New GL parameter system actually works! 13 yıl önce
CmDynLib.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmException.h 2175dabfe5 Removed low level shader support for GL 13 yıl önce
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 yıl önce
CmFileSystem.h d0f2212f2a Resource meta files 13 yıl önce
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 yıl önce
CmIReflectable.h ba5f1c9453 Added GpuProgram importer 13 yıl önce
CmInt2.h 54d787cc56 Some cursor management methods 13 yıl önce
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 yıl önce
CmLockedPtr.h 7970ff490b Refactored Textures part #1 13 yıl önce
CmLog.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmManagedDataBlock.h 52ab5975f5 Material RTTI slowly coming together 13 yıl önce
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 yıl önce
CmMathAsm.h 612644f309 Utility library builds on x64 13 yıl önce
CmMatrix3.h 970391f0a6 Started on GpuParam re-implementation 13 yıl önce
CmMatrix4.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmModule.h c39c84f059 Removed singleton 13 yıl önce
CmPath.h d0f2212f2a Resource meta files 13 yıl önce
CmPixelData.h 570e911896 Merged Depth stencil surface into Texture class for DX9 13 yıl önce
CmPixelDataRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 yıl önce
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 yıl önce
CmPlane.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmPlatform.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmPoint.h 62cc09827b Time 13 yıl önce
CmPrerequisitesUtil.h dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 yıl önce
CmQuaternion.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmRTTIField.h c62037b142 Parsing samplers & textures with the same name now works 13 yıl önce
CmRTTIManagedDataBlockField.h e422eb43b3 String serialization and some more work on texture serialization 13 yıl önce
CmRTTIPlainField.h 7af4988bd3 Added a check & warning for plain types larger than 255 bytes 13 yıl önce
CmRTTIReflectableField.h 6b543d1fae RTTI newObject now returns a shared ptr 13 yıl önce
CmRTTIReflectablePtrField.h 84e4923d77 Added RTTI class hierarchy (Needs further testing) 13 yıl önce
CmRTTIType.h ba5f1c9453 Added GpuProgram importer 13 yıl önce
CmRay.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmRect.h 62cc09827b Time 13 yıl önce
CmSphere.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmStdHeaders.h dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 yıl önce
CmString.h 1fa581e378 Tiny changes, removed some non relevant lines 13 yıl önce
CmThreadDefines.h 616f686c12 Refactored Render system context into two different types 13 yıl önce
CmTime.h 7ef92f594e Some fixes with camera rotation 13 yıl önce
CmTimer.h 62cc09827b Time 13 yıl önce
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 yıl önce
CmUUID.h d0f2212f2a Resource meta files 13 yıl önce
CmUtil.h 26ac8e10b8 More work on generic buffers 13 yıl önce
CmVector2.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmVector3.h 7ef92f594e Some fixes with camera rotation 13 yıl önce
CmVector4.h b377957703 CamelotUtility is now .dll 13 yıl önce
CmWorkQueue.h 23822c862d Fixed a bunch of bugs with async resource loading 13 yıl önce