BearishSun ab1231720c Use separate debug and release assemblies when building 10 éve
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GUI e4192cbdca Renderable inspector will now properly update renderable material 10 éve
Inspector 0bd94ece59 More fixes to GUI dictionary 10 éve
Inspectors fcb7247e94 Added "main" attribute to camera 10 éve
Library e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 éve
Properties e51cbce52c Started work on scripting 12 éve
Scene 22028f04e4 Clear prefab diffs when saving prefabs for build 10 éve
AboutBox.cs 0ab825051b Added render target for game view 10 éve
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 éve
BuildManager.cs ab1231720c Use separate debug and release assemblies when building 10 éve
BuildWindow.cs 991d3aa857 When building only one icon is required 10 éve
CodeEditor.cs b7e345e7a0 ConsoleWindow: 10 éve
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field 10 éve
ConsoleWindow.cs bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 éve
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 éve
DragDrop.cs cd6d63da7d Documentation 10 éve
DropDownWindow.cs cd6d63da7d Documentation 10 éve
EditorApplication.cs ab1231720c Use separate debug and release assemblies when building 10 éve
EditorBuiltin.cs e55e173aed Fixed infinite loop when deleting multiple meshes 10 éve
EditorSettings.cs 6248cf4f7f Documentation 10 éve
EditorStyles.cs 56f5d5db86 About box 10 éve
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 éve
EditorWindow.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
FolderMonitor.cs 4f0d194556 Documentation 10 éve
GameWindow.cs b492b132a2 Added a way to specify application taskbar icon 10 éve
HierarchyWindow.cs 4f0d194556 Documentation 10 éve
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles 10 éve
LocEdString.cs 4f0d194556 Documentation 10 éve
MBansheeEditor.csproj ab1231720c Use separate debug and release assemblies when building 10 éve
MenuItem.cs 4f0d194556 Documentation 10 éve
MenuItems.cs 6befb8663f Objects with no material can now be picked in scene 10 éve
ModalWindow.cs 4f0d194556 Documentation 10 éve
OSDropTarget.cs 4f0d194556 Documentation 10 éve
PrefabUtility.cs b270993395 Light inspector 10 éve
Program.cs 3209476868 Save project on editor exit 10 éve
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 éve
ProjectLibrary.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 éve
ProjectSettings.cs 6248cf4f7f Documentation 10 éve
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync 10 éve
ScriptCodeManager.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 éve
ScriptCompiler.cs ab1231720c Use separate debug and release assemblies when building 10 éve
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 éve
SettingsWindow.cs e9e45b6d6b Added UV to full screen quad 10 éve
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice 10 éve
UndoRedo.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 éve
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name 10 éve
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 éve