BsScriptD6Joint.cpp 5.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptD6Joint.h"
  4. #include "BsScriptJointCommon.h"
  5. #include "BsMonoUtil.h"
  6. namespace BansheeEngine
  7. {
  8. ScriptD6Joint::ScriptD6Joint(MonoObject* instance, const SPtr<Joint>& joint)
  9. :TScriptJoint(instance, joint)
  10. {
  11. }
  12. void ScriptD6Joint::initRuntimeData()
  13. {
  14. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptD6Joint::internal_CreateInstance);
  15. metaData.scriptClass->addInternalCall("Internal_SetMotion", &ScriptD6Joint::internal_SetMotion);
  16. metaData.scriptClass->addInternalCall("Internal_GetTwist", &ScriptD6Joint::internal_GetTwist);
  17. metaData.scriptClass->addInternalCall("Internal_GetSwingY", &ScriptD6Joint::internal_GetSwingY);
  18. metaData.scriptClass->addInternalCall("Internal_GetSwingZ", &ScriptD6Joint::internal_GetSwingZ);
  19. metaData.scriptClass->addInternalCall("Internal_SetLimitLinear", &ScriptD6Joint::internal_SetLimitLinear);
  20. metaData.scriptClass->addInternalCall("Internal_SetLimitTwist", &ScriptD6Joint::internal_SetLimitTwist);
  21. metaData.scriptClass->addInternalCall("Internal_SetLimitSwing", &ScriptD6Joint::internal_SetLimitSwing);
  22. metaData.scriptClass->addInternalCall("Internal_SetDrive", &ScriptD6Joint::internal_SetDrive);
  23. metaData.scriptClass->addInternalCall("Internal_SetDrivePosition", &ScriptD6Joint::internal_SetDrivePosition);
  24. metaData.scriptClass->addInternalCall("Internal_SetDriveRotation", &ScriptD6Joint::internal_SetDriveRotation);
  25. metaData.scriptClass->addInternalCall("Internal_SetDriveLinearVelocity", &ScriptD6Joint::internal_SetDriveLinearVelocity);
  26. metaData.scriptClass->addInternalCall("Internal_SetDriveAngularVelocity", &ScriptD6Joint::internal_SetDriveAngularVelocity);
  27. }
  28. D6Joint* ScriptD6Joint::getD6Joint() const
  29. {
  30. return static_cast<D6Joint*>(mJoint.get());
  31. }
  32. void ScriptD6Joint::internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData, ScriptD6JointData* data)
  33. {
  34. D6_JOINT_DESC desc;
  35. commonData->toDesc(desc);
  36. data->toDesc(desc);
  37. SPtr<D6Joint> joint = D6Joint::create(desc);
  38. joint->_setOwner(PhysicsOwnerType::Script, instance);
  39. new (bs_alloc<ScriptD6Joint>()) ScriptD6Joint(instance, joint);
  40. }
  41. void ScriptD6Joint::internal_SetMotion(ScriptD6Joint* thisPtr, D6Joint::Axis axis, D6Joint::Motion motion)
  42. {
  43. thisPtr->getD6Joint()->setMotion(axis, motion);
  44. }
  45. float ScriptD6Joint::internal_GetTwist(ScriptD6Joint* thisPtr)
  46. {
  47. return thisPtr->getD6Joint()->getTwist().valueRadians();
  48. }
  49. float ScriptD6Joint::internal_GetSwingY(ScriptD6Joint* thisPtr)
  50. {
  51. return thisPtr->getD6Joint()->getSwingY().valueRadians();
  52. }
  53. float ScriptD6Joint::internal_GetSwingZ(ScriptD6Joint* thisPtr)
  54. {
  55. return thisPtr->getD6Joint()->getSwingZ().valueRadians();
  56. }
  57. void ScriptD6Joint::internal_SetLimitLinear(ScriptD6Joint* thisPtr, MonoObject* limit)
  58. {
  59. LimitLinear nativeLimit = ScriptLimitLinear::convert(limit);
  60. thisPtr->getD6Joint()->setLimitLinear(nativeLimit);
  61. }
  62. void ScriptD6Joint::internal_SetLimitTwist(ScriptD6Joint* thisPtr, MonoObject* limit)
  63. {
  64. LimitAngularRange nativeLimit = ScriptLimitAngularRange::convert(limit);
  65. thisPtr->getD6Joint()->setLimitTwist(nativeLimit);
  66. }
  67. void ScriptD6Joint::internal_SetLimitSwing(ScriptD6Joint* thisPtr, MonoObject* limit)
  68. {
  69. LimitConeRange nativeLimit = ScriptLimitConeRange::convert(limit);
  70. thisPtr->getD6Joint()->setLimitSwing(nativeLimit);
  71. }
  72. void ScriptD6Joint::internal_SetDrive(ScriptD6Joint* thisPtr, D6Joint::DriveType type, MonoObject* drive)
  73. {
  74. D6Joint::Drive nativeDrive = ScriptD6JointDrive::convert(drive);
  75. thisPtr->getD6Joint()->setDrive(type, nativeDrive);
  76. }
  77. void ScriptD6Joint::internal_SetDrivePosition(ScriptD6Joint* thisPtr, Vector3* position)
  78. {
  79. Quaternion rotation = thisPtr->getD6Joint()->getDriveRotation();
  80. thisPtr->getD6Joint()->setDriveTransform(*position, rotation);
  81. }
  82. void ScriptD6Joint::internal_SetDriveRotation(ScriptD6Joint* thisPtr, Quaternion* rotation)
  83. {
  84. Vector3 position = thisPtr->getD6Joint()->getDrivePosition();
  85. thisPtr->getD6Joint()->setDriveTransform(position, *rotation);
  86. }
  87. void ScriptD6Joint::internal_SetDriveLinearVelocity(ScriptD6Joint* thisPtr, Vector3* velocity)
  88. {
  89. Vector3 angularVelocity = thisPtr->getD6Joint()->getDriveAngularVelocity();
  90. thisPtr->getD6Joint()->setDriveVelocity(*velocity, angularVelocity);
  91. }
  92. void ScriptD6Joint::internal_SetDriveAngularVelocity(ScriptD6Joint* thisPtr, Vector3* velocity)
  93. {
  94. Vector3 linearVelocity = thisPtr->getD6Joint()->getDriveLinearVelocity();
  95. thisPtr->getD6Joint()->setDriveVelocity(linearVelocity, *velocity);
  96. }
  97. void ScriptD6JointData::toDesc(D6_JOINT_DESC& desc) const
  98. {
  99. ScriptArray motionArray(motion);
  100. for (UINT32 i = 0; i < (UINT32)D6Joint::Axis::Count; i++)
  101. desc.motion[i] = motionArray.get<D6Joint::Motion>(i);
  102. ScriptArray driveArray(drives);
  103. for (UINT32 i = 0; i < (UINT32)D6Joint::DriveType::Count; i++)
  104. desc.drive[i] = ScriptD6JointDrive::convert(driveArray.get<MonoObject*>(i));
  105. desc.limitLinear = ScriptLimitLinear::convert(linearLimit);
  106. desc.limitTwist = ScriptLimitAngularRange::convert(twistLimit);
  107. desc.limitSwing = ScriptLimitConeRange::convert(swingLimit);
  108. desc.drivePosition = drivePosition;
  109. desc.driveRotation = driveRotation;
  110. desc.driveLinearVelocity = driveLinearVelocity;
  111. desc.driveAngularVelocity = driveAngularVelocity;
  112. }
  113. }