BsScriptSphericalJoint.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptCollider.h"
  6. #include "BsScriptJoint.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. struct ScriptSphericalJointData;
  13. /** Interop class between C++ & CLR for SphericalJoint. */
  14. class BS_SCR_BE_EXPORT ScriptSphericalJoint : public TScriptJoint<ScriptSphericalJoint>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeSphericalJoint")
  18. private:
  19. ScriptSphericalJoint(MonoObject* instance, const SPtr<Joint>& joint);
  20. /** Returns the native spherical joint wrapped by this object. */
  21. SphericalJoint* getSphericalJoint() const;
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData, ScriptSphericalJointData* data);
  26. static void internal_SetLimit(ScriptSphericalJoint* thisPtr, MonoObject* limit);
  27. static void internal_SetEnableLimit(ScriptSphericalJoint* thisPtr, bool enable);
  28. };
  29. /** Used for passing common Joint initialization data between native and managed code. */
  30. struct ScriptSphericalJointData // Note: Must match C# struct ScriptSphericalJointData
  31. {
  32. MonoObject* limit;
  33. bool enableLimit;
  34. /** Converts this structure into a descriptor used for initializing a joint. */
  35. void toDesc(SPHERICAL_JOINT_DESC& desc) const;
  36. };
  37. /** @} */
  38. }