Marko Pintera 4cb382b7f3 Updated glew to 4.4 %!s(int64=12) %!d(string=hai) anos
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GLSL b19b034abb Added DebugRelease build %!s(int64=12) %!d(string=hai) anos
win32 c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmGLEventQuery.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created %!s(int64=12) %!d(string=hai) anos
CmGLFrameBufferObject.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
CmGLGpuBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=13) %!d(string=hai) anos
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmGLHardwareBufferManager.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmGLIndexBuffer.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
CmGLMultiRenderTexture.cpp d8d41821ad Improved performance of static Texture write updates %!s(int64=12) %!d(string=hai) anos
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmGLPixelFormat.cpp fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos
CmGLQueryManager.cpp 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmGLRenderSystem.cpp 4cb382b7f3 Updated glew to 4.4 %!s(int64=12) %!d(string=hai) anos
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmGLRenderTexture.cpp d8d41821ad Improved performance of static Texture write updates %!s(int64=12) %!d(string=hai) anos
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLTexture.cpp fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos
CmGLTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) %!s(int64=12) %!d(string=hai) anos
CmGLTimerQuery.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created %!s(int64=12) %!d(string=hai) anos
CmGLVertexBuffer.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems %!s(int64=12) %!d(string=hai) anos
CmWin32GLSupport.cpp 4cb382b7f3 Updated glew to 4.4 %!s(int64=12) %!d(string=hai) anos
CmWin32Window.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
glew.cpp 4cb382b7f3 Updated glew to 4.4 %!s(int64=12) %!d(string=hai) anos