BsSceneObjectRTTI.h 5.0 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsSceneObject.h"
  5. #include "BsGameObjectHandle.h"
  6. #include "BsGameObjectManager.h"
  7. #include "BsComponent.h"
  8. namespace BansheeEngine
  9. {
  10. class BS_CORE_EXPORT SceneObjectRTTI : public RTTIType<SceneObject, GameObject, SceneObjectRTTI>
  11. {
  12. private:
  13. struct DeserializationData
  14. {
  15. DeserializationData(bool isDeserializationParent)
  16. :isDeserializationParent(isDeserializationParent)
  17. { }
  18. bool isDeserializationParent;
  19. };
  20. Vector3& getPosition(SceneObject* obj) { return obj->mPosition; }
  21. void setPosition(SceneObject* obj, Vector3& value) { obj->mPosition = value; }
  22. Quaternion& getRotation(SceneObject* obj) { return obj->mRotation; }
  23. void setRotation(SceneObject* obj, Quaternion& value) { obj->mRotation = value; }
  24. Vector3& getScale(SceneObject* obj) { return obj->mScale; }
  25. void setScale(SceneObject* obj, Vector3& value) { obj->mScale = value; }
  26. bool& getActive(SceneObject* obj) { return obj->mActiveSelf; }
  27. void setActive(SceneObject* obj, bool& value) { obj->mActiveSelf = value; }
  28. // NOTE - These can only be set sequentially, specific array index is ignored
  29. std::shared_ptr<SceneObject> getChild(SceneObject* obj, UINT32 idx) { return obj->mChildren[idx].getInternalPtr(); }
  30. void setChild(SceneObject* obj, UINT32 idx, std::shared_ptr<SceneObject> param) { param->setParent(obj->mThisHandle); } // NOTE: Can only be used for sequentially adding elements
  31. UINT32 getNumChildren(SceneObject* obj) { return (UINT32)obj->mChildren.size(); }
  32. void setNumChildren(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
  33. // NOTE - These can only be set sequentially, specific array index is ignored
  34. std::shared_ptr<Component> getComponent(SceneObject* obj, UINT32 idx) { return obj->mComponents[idx].getInternalPtr(); }
  35. void setComponent(SceneObject* obj, UINT32 idx, std::shared_ptr<Component> param) { obj->addComponentInternal(param); }
  36. UINT32 getNumComponents(SceneObject* obj) { return (UINT32)obj->mComponents.size(); }
  37. void setNumComponents(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
  38. String& getPrefabLink(SceneObject* obj) { return obj->mPrefabLinkUUID; }
  39. void setPrefabLink(SceneObject* obj, String& value) { obj->mPrefabLinkUUID = value; }
  40. PrefabDiffPtr getPrefabDiff(SceneObject* obj) { return obj->mPrefabDiff; }
  41. void setPrefabDiff(SceneObject* obj, PrefabDiffPtr value) { obj->mPrefabDiff = value; }
  42. UINT32& getFlags(SceneObject* obj) { return obj->mFlags; }
  43. void setFlags(SceneObject* obj, UINT32& value) { obj->mFlags = value; }
  44. UINT32& getPrefabHash(SceneObject* obj) { return obj->mPrefabHash; }
  45. void setPrefabHash(SceneObject* obj, UINT32& value) { obj->mPrefabHash = value; }
  46. public:
  47. SceneObjectRTTI()
  48. {
  49. addReflectablePtrArrayField("mChildren", 0, &SceneObjectRTTI::getChild,
  50. &SceneObjectRTTI::getNumChildren, &SceneObjectRTTI::setChild, &SceneObjectRTTI::setNumChildren);
  51. addReflectablePtrArrayField("mComponents", 1, &SceneObjectRTTI::getComponent,
  52. &SceneObjectRTTI::getNumComponents, &SceneObjectRTTI::setComponent, &SceneObjectRTTI::setNumComponents);
  53. addPlainField("mPrefabLink", 2, &SceneObjectRTTI::getPrefabLink, &SceneObjectRTTI::setPrefabLink);
  54. addPlainField("mFlags", 3, &SceneObjectRTTI::getFlags, &SceneObjectRTTI::setFlags);
  55. addReflectablePtrField("mPrefabDiff", 4, &SceneObjectRTTI::getPrefabDiff, &SceneObjectRTTI::setPrefabDiff);
  56. addPlainField("mPrefabHash", 5, &SceneObjectRTTI::getPrefabHash, &SceneObjectRTTI::setPrefabHash);
  57. addPlainField("mPosition", 6, &SceneObjectRTTI::getPosition, &SceneObjectRTTI::setPosition);
  58. addPlainField("mRotation", 7, &SceneObjectRTTI::getRotation, &SceneObjectRTTI::setRotation);
  59. addPlainField("mScale", 8, &SceneObjectRTTI::getScale, &SceneObjectRTTI::setScale);
  60. addPlainField("mActiveSelf", 9, &SceneObjectRTTI::getActive, &SceneObjectRTTI::setActive);
  61. }
  62. virtual void onDeserializationStarted(IReflectable* obj) override
  63. {
  64. SceneObject* so = static_cast<SceneObject*>(obj);
  65. if (!GameObjectManager::instance().isGameObjectDeserializationActive())
  66. {
  67. GameObjectManager::instance().startDeserialization();
  68. so->mRTTIData = DeserializationData(true);
  69. }
  70. else
  71. so->mRTTIData = DeserializationData(false);
  72. }
  73. virtual void onDeserializationEnded(IReflectable* obj) override
  74. {
  75. SceneObject* so = static_cast<SceneObject*>(obj);
  76. DeserializationData deserializationData = any_cast<DeserializationData>(so->mRTTIData);
  77. if (deserializationData.isDeserializationParent)
  78. {
  79. GameObjectManager::instance().endDeserialization();
  80. if ((so->mFlags & SOF_DontInstantiate) == 0)
  81. so->instantiate();
  82. }
  83. so->mRTTIData = nullptr;
  84. }
  85. virtual const String& getRTTIName() override
  86. {
  87. static String name = "SceneObject";
  88. return name;
  89. }
  90. virtual UINT32 getRTTIId() override
  91. {
  92. return TID_SceneObject;
  93. }
  94. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  95. {
  96. HSceneObject newObject = SceneObject::create("", SOF_DontInstantiate);
  97. return newObject.getInternalPtr();
  98. }
  99. };
  100. }