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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsSceneObject.h"
- #include "BsGameObjectHandle.h"
- #include "BsGameObjectManager.h"
- #include "BsComponent.h"
- namespace BansheeEngine
- {
- class BS_CORE_EXPORT SceneObjectRTTI : public RTTIType<SceneObject, GameObject, SceneObjectRTTI>
- {
- private:
- struct DeserializationData
- {
- DeserializationData(bool isDeserializationParent)
- :isDeserializationParent(isDeserializationParent)
- { }
- bool isDeserializationParent;
- };
- Vector3& getPosition(SceneObject* obj) { return obj->mPosition; }
- void setPosition(SceneObject* obj, Vector3& value) { obj->mPosition = value; }
- Quaternion& getRotation(SceneObject* obj) { return obj->mRotation; }
- void setRotation(SceneObject* obj, Quaternion& value) { obj->mRotation = value; }
- Vector3& getScale(SceneObject* obj) { return obj->mScale; }
- void setScale(SceneObject* obj, Vector3& value) { obj->mScale = value; }
- bool& getActive(SceneObject* obj) { return obj->mActiveSelf; }
- void setActive(SceneObject* obj, bool& value) { obj->mActiveSelf = value; }
- // NOTE - These can only be set sequentially, specific array index is ignored
- std::shared_ptr<SceneObject> getChild(SceneObject* obj, UINT32 idx) { return obj->mChildren[idx].getInternalPtr(); }
- void setChild(SceneObject* obj, UINT32 idx, std::shared_ptr<SceneObject> param) { param->setParent(obj->mThisHandle); } // NOTE: Can only be used for sequentially adding elements
- UINT32 getNumChildren(SceneObject* obj) { return (UINT32)obj->mChildren.size(); }
- void setNumChildren(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
- // NOTE - These can only be set sequentially, specific array index is ignored
- std::shared_ptr<Component> getComponent(SceneObject* obj, UINT32 idx) { return obj->mComponents[idx].getInternalPtr(); }
- void setComponent(SceneObject* obj, UINT32 idx, std::shared_ptr<Component> param) { obj->addComponentInternal(param); }
- UINT32 getNumComponents(SceneObject* obj) { return (UINT32)obj->mComponents.size(); }
- void setNumComponents(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
- String& getPrefabLink(SceneObject* obj) { return obj->mPrefabLinkUUID; }
- void setPrefabLink(SceneObject* obj, String& value) { obj->mPrefabLinkUUID = value; }
- PrefabDiffPtr getPrefabDiff(SceneObject* obj) { return obj->mPrefabDiff; }
- void setPrefabDiff(SceneObject* obj, PrefabDiffPtr value) { obj->mPrefabDiff = value; }
- UINT32& getFlags(SceneObject* obj) { return obj->mFlags; }
- void setFlags(SceneObject* obj, UINT32& value) { obj->mFlags = value; }
- UINT32& getPrefabHash(SceneObject* obj) { return obj->mPrefabHash; }
- void setPrefabHash(SceneObject* obj, UINT32& value) { obj->mPrefabHash = value; }
- public:
- SceneObjectRTTI()
- {
- addReflectablePtrArrayField("mChildren", 0, &SceneObjectRTTI::getChild,
- &SceneObjectRTTI::getNumChildren, &SceneObjectRTTI::setChild, &SceneObjectRTTI::setNumChildren);
- addReflectablePtrArrayField("mComponents", 1, &SceneObjectRTTI::getComponent,
- &SceneObjectRTTI::getNumComponents, &SceneObjectRTTI::setComponent, &SceneObjectRTTI::setNumComponents);
- addPlainField("mPrefabLink", 2, &SceneObjectRTTI::getPrefabLink, &SceneObjectRTTI::setPrefabLink);
- addPlainField("mFlags", 3, &SceneObjectRTTI::getFlags, &SceneObjectRTTI::setFlags);
- addReflectablePtrField("mPrefabDiff", 4, &SceneObjectRTTI::getPrefabDiff, &SceneObjectRTTI::setPrefabDiff);
- addPlainField("mPrefabHash", 5, &SceneObjectRTTI::getPrefabHash, &SceneObjectRTTI::setPrefabHash);
- addPlainField("mPosition", 6, &SceneObjectRTTI::getPosition, &SceneObjectRTTI::setPosition);
- addPlainField("mRotation", 7, &SceneObjectRTTI::getRotation, &SceneObjectRTTI::setRotation);
- addPlainField("mScale", 8, &SceneObjectRTTI::getScale, &SceneObjectRTTI::setScale);
- addPlainField("mActiveSelf", 9, &SceneObjectRTTI::getActive, &SceneObjectRTTI::setActive);
- }
- virtual void onDeserializationStarted(IReflectable* obj) override
- {
- SceneObject* so = static_cast<SceneObject*>(obj);
- if (!GameObjectManager::instance().isGameObjectDeserializationActive())
- {
- GameObjectManager::instance().startDeserialization();
- so->mRTTIData = DeserializationData(true);
- }
- else
- so->mRTTIData = DeserializationData(false);
- }
- virtual void onDeserializationEnded(IReflectable* obj) override
- {
- SceneObject* so = static_cast<SceneObject*>(obj);
- DeserializationData deserializationData = any_cast<DeserializationData>(so->mRTTIData);
- if (deserializationData.isDeserializationParent)
- {
- GameObjectManager::instance().endDeserialization();
- if ((so->mFlags & SOF_DontInstantiate) == 0)
- so->instantiate();
- }
- so->mRTTIData = nullptr;
- }
- virtual const String& getRTTIName() override
- {
- static String name = "SceneObject";
- return name;
- }
- virtual UINT32 getRTTIId() override
- {
- return TID_SceneObject;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject() override
- {
- HSceneObject newObject = SceneObject::create("", SOF_DontInstantiate);
- return newObject.getInternalPtr();
- }
- };
- }
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