BsGLGpuBuffer.h 1.5 KB

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  1. #pragma once
  2. #include "BsGLPrerequisites.h"
  3. #include "BsGpuBuffer.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief OpenGL implementation of a generic GPU buffer.
  8. */
  9. // TODO - Not implemented, just a dummy class for now
  10. class BS_RSGL_EXPORT GLGpuBufferCore : public GpuBufferCore
  11. {
  12. public:
  13. ~GLGpuBufferCore();
  14. /**
  15. * @copydoc GpuBufferCore::lock
  16. */
  17. virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options);
  18. /**
  19. * @copydoc GpuBufferCore::unlock
  20. */
  21. virtual void unlock();
  22. /**
  23. * @copydoc GpuBufferCore::readData
  24. */
  25. virtual void readData(UINT32 offset, UINT32 length, void* pDest);
  26. /**
  27. * @copydoc GpuBufferCore::writeData
  28. */
  29. virtual void writeData(UINT32 offset, UINT32 length, const void* pSource,
  30. BufferWriteType writeFlags = BufferWriteType::Normal);
  31. /**
  32. * @copydoc GpuBufferCore::copyData
  33. */
  34. void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset,
  35. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false);
  36. protected:
  37. friend class GLHardwareBufferCoreManager;
  38. GLGpuBufferCore(UINT32 elementCount, UINT32 elementSize, GpuBufferType type,
  39. GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false);
  40. /**
  41. * @copydoc GpuBufferCore::initialize
  42. */
  43. void initialize();
  44. /**
  45. * @copydoc GpuBufferCore::createView
  46. */
  47. virtual GpuBufferView* createView();
  48. /**
  49. * @copydoc GpuBufferCore::destroyView
  50. */
  51. virtual void destroyView(GpuBufferView* view);
  52. };
  53. }