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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Base class for objects that display GUI for a modifyable list of elements. Elements can be added, removed and moved.
- /// </summary>
- public abstract class GUIListFieldBase
- {
- private const int IndentAmount = 5;
- protected List<GUIListFieldRow> rows = new List<GUIListFieldRow>();
- protected GUIIntField guiSizeField;
- protected GUILayoutX guiChildLayout;
- protected GUILayoutX guiTitleLayout;
- protected GUILayoutY guiContentLayout;
- protected bool isExpanded;
- protected int depth;
- /// <summary>
- /// Constructs a new GUI list.
- /// </summary>
- protected GUIListFieldBase()
- { }
- /// <summary>
- /// Updates the GUI list contents. Must be called at least once in order for the contents to be populated.
- /// </summary>
- /// <typeparam name="T">Type of rows that are used to handle GUI for individual list elements.</typeparam>
- /// <param name="title">Label to display on the list GUI title.</param>
- /// <param name="empty">Should the created field represent a null object.</param>
- /// <param name="numRows">Number of rows to create GUI for. Only matters for a non-null list.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- protected void Update<T>(LocString title, bool empty, int numRows, GUILayout layout,
- int depth = 0) where T : GUIListFieldRow, new()
- {
- Destroy();
- this.depth = depth;
- if (empty)
- {
- guiChildLayout = null;
- guiContentLayout = null;
- guiTitleLayout = layout.AddLayoutX();
- guiTitleLayout.AddElement(new GUILabel(title));
- guiTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));
- GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create));
- GUIButton createBtn = new GUIButton(createIcon, GUIOption.FixedWidth(30));
- createBtn.OnClick += OnCreateButtonClicked;
- guiTitleLayout.AddElement(createBtn);
- }
- else
- {
- GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
- guiFoldout.Value = isExpanded;
- guiFoldout.OnToggled += OnFoldoutToggled;
- guiSizeField = new GUIIntField("", GUIOption.FixedWidth(50));
- guiSizeField.SetRange(0, int.MaxValue);
- GUIContent resizeIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Resize));
- GUIButton guiResizeBtn = new GUIButton(resizeIcon, GUIOption.FixedWidth(30));
- guiResizeBtn.OnClick += OnResizeButtonClicked;
- GUIContent clearIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear));
- GUIButton guiClearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(30));
- guiClearBtn.OnClick += OnClearButtonClicked;
- guiTitleLayout = layout.AddLayoutX();
- guiTitleLayout.AddElement(guiFoldout);
- guiTitleLayout.AddElement(guiSizeField);
- guiTitleLayout.AddElement(guiResizeBtn);
- guiTitleLayout.AddElement(guiClearBtn);
- guiSizeField.Value = numRows;
- if (numRows > 0)
- {
- guiChildLayout = layout.AddLayoutX();
- guiChildLayout.AddSpace(IndentAmount);
- guiChildLayout.Enabled = isExpanded;
- GUIPanel guiContentPanel = guiChildLayout.AddPanel();
- GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
- guiIndentLayoutX.AddSpace(IndentAmount);
- GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- guiContentLayout = guiIndentLayoutY.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- guiIndentLayoutX.AddSpace(IndentAmount);
- guiChildLayout.AddSpace(IndentAmount);
- short backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
- string bgPanelStyle = depth % 2 == 0
- ? EditorStyles.InspectorContentBgAlternate
- : EditorStyles.InspectorContentBg;
- GUIPanel backgroundPanel = guiContentPanel.AddPanel(backgroundDepth);
- GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
- backgroundPanel.AddElement(inspectorContentBg);
- for (int i = 0; i < numRows; i++)
- {
- GUIListFieldRow newRow = new T();
- newRow.BuildGUI(this, guiContentLayout, i, depth);
- rows.Add(newRow);
- }
- }
- }
- }
- /// <summary>
- /// Returns the layout that is used for positioning the elements in the title bar.
- /// </summary>
- /// <returns>Horizontal layout for positioning the title bar elements.</returns>
- public GUILayoutX GetTitleLayout()
- {
- return guiTitleLayout;
- }
- /// <summary>
- /// Refreshes contents of all list rows and checks if anything was modified.
- /// </summary>
- public void Refresh()
- {
- for (int i = 0; i < rows.Count; i++)
- {
- if (rows[i].Refresh())
- rows[i].BuildGUI(this, guiContentLayout, i, depth);
- }
- }
- /// <summary>
- /// Destroys the GUI elements.
- /// </summary>
- public void Destroy()
- {
- if (guiTitleLayout != null)
- {
- guiTitleLayout.Destroy();
- guiTitleLayout = null;
- }
- if (guiChildLayout != null)
- {
- guiChildLayout.Destroy();
- guiChildLayout = null;
- }
- for (int i = 0; i < rows.Count; i++)
- rows[i].Destroy();
- rows.Clear();
- }
- /// <summary>
- /// Gets a value of an element at the specified index in the list.
- /// </summary>
- /// <param name="seqIndex">Sequential index of the element whose value to retrieve.</param>
- /// <returns>Value of the list element at the specified index.</returns>
- protected internal abstract object GetValue(int seqIndex);
- /// <summary>
- /// Sets a value of an element at the specified index in the list.
- /// </summary>
- /// <param name="seqIndex">Sequential index of the element whose value to set.</param>
- /// <param name="value">Value to assign to the element. Caller must ensure it is of valid type.</param>
- protected internal abstract void SetValue(int seqIndex, object value);
- /// <summary>
- /// Triggered when the user clicks on the expand/collapse toggle in the title bar.
- /// </summary>
- /// <param name="expanded">Determines whether the contents were expanded or collapsed.</param>
- private void OnFoldoutToggled(bool expanded)
- {
- isExpanded = expanded;
- if (guiChildLayout != null)
- guiChildLayout.Enabled = isExpanded;
- }
- /// <summary>
- /// Triggered when the user clicks on the create button on the title bar. Creates a brand new list with zero
- /// elements in the place of the current list.
- /// </summary>
- protected abstract void OnCreateButtonClicked();
- /// <summary>
- /// Triggered when the user clicks on the resize button on the title bar. Changes the size of the list while
- /// preserving existing contents.
- /// </summary>
- protected abstract void OnResizeButtonClicked();
- /// <summary>
- /// Triggered when the user clicks on the clear button on the title bar. Deletes the current list object.
- /// </summary>
- protected abstract void OnClearButtonClicked();
- /// <summary>
- /// Triggered when the user clicks on the delete button next to a list entry. Deletes an element in the list.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to remove.</param>
- protected internal abstract void OnDeleteButtonClicked(int index);
- /// <summary>
- /// Triggered when the user clicks on the clone button next to a list entry. Clones the element and adds the clone
- /// to the back of the list.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to clone.</param>
- protected internal abstract void OnCloneButtonClicked(int index);
- /// <summary>
- /// Triggered when the user clicks on the move up button next to a list entry. Moves an element from the current
- /// list index to the one right before it, if not at zero.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to move.</param>
- protected internal abstract void OnMoveUpButtonClicked(int index);
- /// <summary>
- /// Triggered when the user clicks on the move down button next to a list entry. Moves an element from the current
- /// list index to the one right after it, if the element isn't already the last element.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to move.</param>
- protected internal abstract void OnMoveDownButtonClicked(int index);
- }
- /// <summary>
- /// Creates GUI elements that allow viewing and manipulation of a <see cref="System.Array"/>. When constructing the
- /// object user can provide a custom type that manages GUI for individual array elements.
- /// </summary>
- /// <typeparam name="ElementType">Type of elements stored in the array.</typeparam>
- public class GUIArrayField<ElementType> : GUIListFieldBase
- {
- /// <summary>
- /// Triggered when the reference array has been changed. This does not include changes that only happen to its
- /// internal elements.
- /// </summary>
- public Action<ElementType[]> OnChanged;
- /// <summary>
- /// Triggered when an element in the array has been changed.
- /// </summary>
- public Action OnValueChanged;
- /// <summary>
- /// Array object whose contents are displayed.
- /// </summary>
- public ElementType[] Array { get { return array; } }
- protected ElementType[] array;
- /// <summary>
- /// Constructs a new empty GUI array.
- /// </summary>
- public GUIArrayField()
- { }
- /// <summary>
- /// Updates the GUI array contents. Must be called at least once in order for the contents to be populated.
- /// </summary>
- /// <typeparam name="RowType">Type of rows that are used to handle GUI for individual array elements.</typeparam>
- /// <param name="title">Label to display on the array GUI title.</param>
- /// <param name="array">Object containing the array data. Can be null.</param>
- /// <param name="layout">Layout to which to append the array GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- public void Update<RowType>(LocString title, ElementType[] array, GUILayout layout, int depth = 0)
- where RowType : GUIListFieldRow, new()
- {
- this.array = array;
- if (array != null)
- base.Update<RowType>(title, false, array.Length, layout, depth);
- else
- base.Update<RowType>(title, true, 0, layout, depth);
- }
- /// <inheritdoc/>
- protected internal override object GetValue(int seqIndex)
- {
- return array.GetValue(seqIndex);
- }
- /// <inheritdoc/>
- protected internal override void SetValue(int seqIndex, object value)
- {
- array.SetValue(value, seqIndex);
- if (OnValueChanged != null)
- OnValueChanged();
- }
- /// <inheritdoc/>
- protected override void OnCreateButtonClicked()
- {
- array = new ElementType[0];
- if (OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected override void OnResizeButtonClicked()
- {
- int size = guiSizeField.Value;
- ElementType[] newArray = new ElementType[size];
- int maxSize = MathEx.Min(size, array.GetLength(0));
- for (int i = 0; i < maxSize; i++)
- newArray.SetValue(array.GetValue(i), i);
- array = newArray;
- if(OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected override void OnClearButtonClicked()
- {
- array = null;
- if (OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected internal override void OnDeleteButtonClicked(int index)
- {
- int size = MathEx.Max(0, array.GetLength(0) - 1);
- ElementType[] newArray = new ElementType[size];
- int destIdx = 0;
- for (int i = 0; i < array.GetLength(0); i++)
- {
- if (i == index)
- continue;
- newArray.SetValue(array.GetValue(i), destIdx);
- destIdx++;
- }
- array = newArray;
- if (OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected internal override void OnCloneButtonClicked(int index)
- {
- int size = array.GetLength(0) + 1;
- ElementType[] newArray = new ElementType[size];
- object clonedEntry = null;
- for (int i = 0; i < array.GetLength(0); i++)
- {
- object value = array.GetValue(i);
- newArray.SetValue(value, i);
- if (i == index)
- {
- if (value == null)
- clonedEntry = null;
- else
- clonedEntry = SerializableUtility.Clone(value);
- }
- }
- newArray.SetValue(clonedEntry, size - 1);
- array = newArray;
- if (OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected internal override void OnMoveUpButtonClicked(int index)
- {
- if ((index - 1) >= 0)
- {
- object previousEntry = array.GetValue(index - 1);
- array.SetValue(array.GetValue(index), index - 1);
- array.SetValue(previousEntry, index);
- if (OnValueChanged != null)
- OnValueChanged();
- }
- }
- /// <inheritdoc/>
- protected internal override void OnMoveDownButtonClicked(int index)
- {
- if ((index + 1) < array.GetLength(0))
- {
- object nextEntry = array.GetValue(index + 1);
- array.SetValue(array.GetValue(index), index + 1);
- array.SetValue(nextEntry, index);
- if (OnValueChanged != null)
- OnValueChanged();
- }
- }
- }
- /// <summary>
- /// Creates GUI elements that allow viewing and manipulation of a <see cref="List{T}"/>. When constructing the
- /// object user can provide a custom type that manages GUI for individual list elements.
- /// </summary>
- /// <typeparam name="ElementType">Type of elements stored in the list.</typeparam>
- public class GUIListField<ElementType> : GUIListFieldBase
- {
- /// <summary>
- /// Triggered when the reference list has been changed. This does not include changes that only happen to its
- /// internal elements.
- /// </summary>
- public Action<List<ElementType>> OnChanged;
- /// <summary>
- /// Triggered when an element in the list has been changed.
- /// </summary>
- public Action OnValueChanged;
- /// <summary>
- /// List object whose contents are displayed.
- /// </summary>
- public List<ElementType> List { get { return list; } }
- protected List<ElementType> list;
- /// <summary>
- /// Constructs a new empty GUI array.
- /// </summary>
- public GUIListField()
- { }
- /// <summary>
- /// Updates the GUI list contents. Must be called at least once in order for the contents to be populated.
- /// </summary>
- /// <typeparam name="RowType">Type of rows that are used to handle GUI for individual list elements.</typeparam>
- /// <param name="title">Label to display on the list GUI title.</param>
- /// <param name="list">Object containing the list data. Can be null.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- public void Update<RowType>(LocString title, List<ElementType> list, GUILayout layout, int depth = 0)
- where RowType : GUIListFieldRow, new()
- {
- this.list = list;
- if (list != null)
- base.Update<RowType>(title, false, list.Count, layout, depth);
- else
- base.Update<RowType>(title, true, 0, layout, depth);
- }
- /// <inheritdoc/>
- protected internal override object GetValue(int seqIndex)
- {
- return list[seqIndex];
- }
- /// <inheritdoc/>
- protected internal override void SetValue(int seqIndex, object value)
- {
- list[seqIndex] = (ElementType)value;
- if (OnValueChanged != null)
- OnValueChanged();
- }
- /// <inheritdoc/>
- protected override void OnCreateButtonClicked()
- {
- list = new List<ElementType>();
- if (OnChanged != null)
- OnChanged(list);
- }
- /// <inheritdoc/>
- protected override void OnResizeButtonClicked()
- {
- int size = guiSizeField.Value;
- if(size == list.Count)
- return;
- if (size < list.Count)
- list.RemoveRange(size, list.Count - size);
- else
- {
- ElementType[] extraElements = new ElementType[size - list.Count];
- list.AddRange(extraElements);
- }
- if (OnChanged != null)
- OnValueChanged();
- }
- /// <inheritdoc/>
- protected override void OnClearButtonClicked()
- {
- list = null;
- if (OnChanged != null)
- OnChanged(list);
- }
- /// <inheritdoc/>
- protected internal override void OnDeleteButtonClicked(int index)
- {
- list.RemoveAt(index);
- if (OnChanged != null)
- OnChanged(list);
- }
- /// <inheritdoc/>
- protected internal override void OnCloneButtonClicked(int index)
- {
- object clonedEntry = null;
- if (list[index] != null)
- clonedEntry = SerializableUtility.Clone(list[index]);
- list.Add((ElementType)clonedEntry);
- if (OnChanged != null)
- OnChanged(list);
- }
- /// <inheritdoc/>
- protected internal override void OnMoveUpButtonClicked(int index)
- {
- if ((index - 1) >= 0)
- {
- ElementType previousEntry = list[index - 1];
- list[index - 1] = list[index];
- list[index] = previousEntry;
- if (OnValueChanged != null)
- OnValueChanged();
- }
- }
- /// <inheritdoc/>
- protected internal override void OnMoveDownButtonClicked(int index)
- {
- if ((index + 1) < list.Count)
- {
- ElementType nextEntry = list[index + 1];
- list[index + 1] = list[index];
- list[index] = nextEntry;
- if (OnValueChanged != null)
- OnValueChanged();
- }
- }
- }
- /// <summary>
- /// Contains GUI elements for a single entry in a list.
- /// </summary>
- public abstract class GUIListFieldRow
- {
- private GUILayoutX rowLayout;
- private GUILayoutY contentLayout;
- private GUILayoutX titleLayout;
- private bool localTitleLayout;
- private GUIListFieldBase parent;
- protected int seqIndex;
- protected int depth;
- /// <summary>
- /// Constructs a new list row object.
- /// </summary>
- protected GUIListFieldRow()
- {
- }
- /// <summary>
- /// (Re)creates all row GUI elements.
- /// </summary>
- /// <param name="parent">Parent array GUI object that the entry is contained in.</param>
- /// <param name="parentLayout">Parent layout that row GUI elements will be added to.</param>
- /// <param name="seqIndex">Sequential index of the array entry.</param>
- /// <param name="depth">Determines the depth at which the element is rendered.</param>
- internal void BuildGUI(GUIListFieldBase parent, GUILayout parentLayout, int seqIndex, int depth)
- {
- this.parent = parent;
- this.seqIndex = seqIndex;
- this.depth = depth;
- if (rowLayout == null)
- rowLayout = parentLayout.AddLayoutX();
- if (contentLayout == null)
- contentLayout = rowLayout.AddLayoutY();
- GUILayoutX externalTitleLayout = CreateGUI(contentLayout);
- if (localTitleLayout || (titleLayout != null && titleLayout == externalTitleLayout))
- return;
- if (externalTitleLayout != null)
- {
- localTitleLayout = false;
- titleLayout = externalTitleLayout;
- }
- else
- {
- GUILayoutY buttonCenter = rowLayout.AddLayoutY();
- buttonCenter.AddFlexibleSpace();
- titleLayout = buttonCenter.AddLayoutX();
- buttonCenter.AddFlexibleSpace();
- localTitleLayout = true;
- }
-
- GUIContent cloneIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clone));
- GUIContent deleteIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Delete));
- GUIContent moveUp = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.MoveUp));
- GUIContent moveDown = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.MoveDown));
- GUIButton cloneBtn = new GUIButton(cloneIcon, GUIOption.FixedWidth(30));
- GUIButton deleteBtn = new GUIButton(deleteIcon, GUIOption.FixedWidth(30));
- GUIButton moveUpBtn = new GUIButton(moveUp, GUIOption.FixedWidth(30));
- GUIButton moveDownBtn = new GUIButton(moveDown, GUIOption.FixedWidth(30));
- cloneBtn.OnClick += () => parent.OnCloneButtonClicked(seqIndex);
- deleteBtn.OnClick += () => parent.OnDeleteButtonClicked(seqIndex);
- moveUpBtn.OnClick += () => parent.OnMoveUpButtonClicked(seqIndex);
- moveDownBtn.OnClick += () => parent.OnMoveDownButtonClicked(seqIndex);
- titleLayout.AddElement(cloneBtn);
- titleLayout.AddElement(deleteBtn);
- titleLayout.AddElement(moveUpBtn);
- titleLayout.AddElement(moveDownBtn);
- }
- /// <summary>
- /// Creates GUI elements specific to type in the array row.
- /// </summary>
- /// <param name="layout">Layout to insert the row GUI elements to.</param>
- /// <returns>An optional title bar layout that the standard array buttons will be appended to.</returns>
- protected abstract GUILayoutX CreateGUI(GUILayoutY layout);
-
- /// <summary>
- /// Refreshes the GUI for the list row and checks if anything was modified.
- /// </summary>
- /// <returns>True if any modifications were made, false otherwise.</returns>
- internal protected virtual bool Refresh()
- {
- return false;
- }
- /// <summary>
- /// Gets the value contained in this list row.
- /// </summary>
- /// <typeparam name="T">Type of the value. Must match the list's element type.</typeparam>
- /// <returns>Value in this list row.</returns>
- protected T GetValue<T>()
- {
- return (T)parent.GetValue(seqIndex);
- }
- /// <summary>
- /// Sets the value contained in this list row.
- /// </summary>
- /// <typeparam name="T">Type of the value. Must match the list's element type.</typeparam>
- /// <param name="value">Value to set.</param>
- protected void SetValue<T>(T value)
- {
- parent.SetValue(seqIndex, value);
- }
- /// <summary>
- /// Destroys all row GUI elements.
- /// </summary>
- public void Destroy()
- {
- if (rowLayout != null)
- {
- rowLayout.Destroy();
- rowLayout = null;
- }
- }
- }
- }
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