BsStaticRenderableHandler.h 2.5 KB

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  1. #pragma once
  2. #include "BsRenderBeastPrerequisites.h"
  3. #include "BsRenderableHandler.h"
  4. #include "BsGpuParamDesc.h"
  5. #include "BsGpuParam.h"
  6. #include "BsRenderableElement.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Renderable handler that manages initializing, updating and
  11. * rendering of static renderable objects.
  12. */
  13. class BS_BSRND_EXPORT StaticRenderableHandler : public RenderableHandler
  14. {
  15. public:
  16. /**
  17. * @brief Contains lit tex renderable data unique for each object.
  18. */
  19. struct PerObjectData
  20. {
  21. GpuParamMat4Core wvpParam;
  22. Vector<RenderableElement::BufferBindInfo> perObjectBuffers;
  23. };
  24. StaticRenderableHandler();
  25. /**
  26. * @copydoc RenderableController::initializeRenderElem
  27. */
  28. void initializeRenderElem(RenderableElement& element) override;
  29. /**
  30. * @copydoc RenderableController::bindPerObjectBuffers
  31. */
  32. void bindPerObjectBuffers(const RenderableElement& element) override;
  33. /**
  34. * @brief Updates global per frame parameter buffers with new values.
  35. * To be called at the start of every frame.
  36. */
  37. void updatePerFrameBuffers(float time);
  38. /**
  39. * @brief Updates global per frame parameter buffers with new values.
  40. * To be called at the start of rendering for every camera.
  41. */
  42. void updatePerCameraBuffers(const Vector3& viewDir);
  43. /**
  44. * @brief Updates object specific parameter buffers with new values.
  45. * To be called whenever object specific values change.
  46. */
  47. void updatePerObjectBuffers(RenderableElement& element, const Matrix4& wvpMatrix);
  48. protected:
  49. /**
  50. * @brief Creates a new default shader used for lit textured renderables.
  51. * It is used for matching custom shaders and determining if they
  52. * comply with lit textured renderable requirements.
  53. */
  54. SPtr<ShaderCore> createDefaultShader();
  55. SPtr<ShaderCore> defaultShader;
  56. GpuParamBlockDesc staticParamBlockDesc;
  57. GpuParamBlockDesc perFrameParamBlockDesc;
  58. GpuParamBlockDesc perCameraParamBlockDesc;
  59. GpuParamBlockDesc perObjectParamBlockDesc;
  60. GpuParamDataDesc timeParamDesc;
  61. GpuParamDataDesc lightDirParamDesc;
  62. GpuParamDataDesc wvpParamDesc;
  63. GpuParamDataDesc viewDirParamDesc;
  64. SPtr<GpuParamBlockBufferCore> staticParamBuffer;
  65. SPtr<GpuParamBlockBufferCore> perFrameParamBuffer;
  66. SPtr<GpuParamBlockBufferCore> perCameraParamBuffer;
  67. SPtr<GpuParamBlockBufferCore> perObjectParamBuffer;
  68. SPtr<GpuParamsCore> staticParams;
  69. SPtr<GpuParamsCore> perFrameParams;
  70. SPtr<GpuParamsCore> perCameraParams;
  71. GpuParamVec4Core lightDirParam;
  72. GpuParamVec3Core viewDirParam;
  73. GpuParamFloatCore timeParam;
  74. };
  75. }