BearishSun 66a198398f Added menu items for GUI widget 10 年 前
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BsEditorResourceLoader.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年 前
BsEditorScriptLibrary.cpp d3b00942e8 In-editor compilation 10 年 前
BsEditorScriptManager.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 年 前
BsGUIGameObjectField.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 年 前
BsGUIResourceField.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 年 前
BsGUITextureField.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsMenuItemManager.cpp 770cb6bd2e Assembly refresh: 10 年 前
BsScriptBrowseDialog.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptBuildManager.cpp 66a198398f Added menu items for GUI widget 10 年 前
BsScriptCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup 10 年 前
BsScriptDragDropManager.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptDropDownWindow.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 年 前
BsScriptEditorApplication.cpp 36d1080271 Delay compilation until editor window is in focus 10 年 前
BsScriptEditorBuiltin.cpp 839ae0f784 Better icons for the console window 10 年 前
BsScriptEditorInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 年 前
BsScriptEditorPlugin.cpp 3209476868 Save project on editor exit 10 年 前
BsScriptEditorSettings.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff 10 年 前
BsScriptEditorUtility.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 年 前
BsScriptEditorVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 年 前
BsScriptEditorWindow.cpp 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate 10 年 前
BsScriptFolderMonitor.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptGUIColorField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIEnumField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIFloatField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIGameObjectField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIIntField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIListBoxField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIResourceField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUISceneTreeView.cpp e9f413f71b Added various missing menu bar items 10 年 前
BsScriptGUISliderField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUITextField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUITextureField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIToggleField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIVector2Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIVector3Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGUIVector4Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsScriptGizmos.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 年 前
BsScriptHandleDrawing.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 年 前
BsScriptHandleManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 年 前
BsScriptHandleSlider.cpp c622d4cbfb Added a way to disable slider handles 10 年 前
BsScriptHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年 前
BsScriptHandleSliderLine.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年 前
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown 11 年 前
BsScriptHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年 前
BsScriptImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 年 前
BsScriptInspectorUtility.cpp 153a11a96e Material inspector 10 年 前
BsScriptModalWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptOSDropTarget.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 年 前
BsScriptPlatformInfo.cpp b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 年 前
BsScriptPrefabUtility.cpp bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances 10 年 前
BsScriptProjectLibrary.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptProjectSettings.cpp b5bfb88590 Resource handle refactor complete 10 年 前
BsScriptSceneGizmos.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 年 前
BsScriptSceneGrid.cpp 3effe98d8b Fixed transparency for handle/gizmos rendering 10 年 前
BsScriptSceneHandles.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 年 前
BsScriptSceneSelection.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 年 前
BsScriptSelection.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 年 前
BsScriptUndoRedo.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 年 前
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes 10 年 前
BsToolbarItemManager.cpp f70ad040e9 Various fixes related to GUI array: 10 年 前