BearishSun 04ac98a47a Spherical area light sources functional hace 8 años
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BsGpuResourcePool.cpp 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsLightGrid.cpp 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware hace 8 años
BsLightRendering.cpp de17828399 Using off-peak specular direction for image based specular evaluation hace 8 años
BsObjectRendering.cpp 42c00ad036 Work on transparent rendering path - DirectX functional hace 9 años
BsPostProcessing.cpp 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsReflectionProbeSampling.cpp dafc97f073 Added support for irradiance map caching hace 8 años
BsRenderBeast.cpp 04ac98a47a Spherical area light sources functional hace 8 años
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 8 años
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins hace 8 años
BsRenderTargets.cpp 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model hace 8 años
BsRendererCamera.cpp 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware hace 8 años
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años