BearishSun 62f5104652 Undo/redo command for breaking prefabs added 10 years ago
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BsEditorResourceLoader.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsEditorScriptLibrary.cpp d3b00942e8 In-editor compilation 10 years ago
BsEditorScriptManager.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 years ago
BsGUIGameObjectField.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 years ago
BsGUIResourceField.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 years ago
BsGUITextureField.cpp b5bfb88590 Resource handle refactor complete 10 years ago
BsMenuItemManager.cpp 770cb6bd2e Assembly refresh: 10 years ago
BsScriptBrowseDialog.cpp b5bfb88590 Resource handle refactor complete 10 years ago
BsScriptBuildManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsScriptCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup 10 years ago
BsScriptDragDropManager.cpp b5bfb88590 Resource handle refactor complete 10 years ago
BsScriptDropDownWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptEditorApplication.cpp a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 years ago
BsScriptEditorBuiltin.cpp 839ae0f784 Better icons for the console window 10 years ago
BsScriptEditorInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 years ago
BsScriptEditorPlugin.cpp 3209476868 Save project on editor exit 10 years ago
BsScriptEditorSettings.cpp b5bfb88590 Resource handle refactor complete 10 years ago
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff 10 years ago
BsScriptEditorUtility.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
BsScriptEditorVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 years ago
BsScriptEditorWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptFolderMonitor.cpp b5bfb88590 Resource handle refactor complete 10 years ago
BsScriptGUIColorField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIEnumField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIFloatField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIGameObjectField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIIntField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIListBoxField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIResourceField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUISceneTreeView.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 years ago
BsScriptGUISliderField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUITextField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUITextureField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIToggleField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIVector2Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIVector3Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGUIVector4Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsScriptGizmos.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptHandleDrawing.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptHandleManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 years ago
BsScriptHandleSlider.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptHandleSliderDisc.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptHandleSliderLine.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown 11 years ago
BsScriptHandleSliderPlane.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 years ago
BsScriptInspectorUtility.cpp 153a11a96e Material inspector 10 years ago
BsScriptModalWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptOSDropTarget.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptPlatformInfo.cpp b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 years ago
BsScriptPrefabUtility.cpp f3b2014804 Added SceneObject inspector fields 10 years ago
BsScriptProjectLibrary.cpp b5bfb88590 Resource handle refactor complete 10 years ago
BsScriptProjectSettings.cpp b5bfb88590 Resource handle refactor complete 10 years ago
BsScriptSceneViewHandler.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
BsScriptSelection.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 years ago
BsScriptUndoRedo.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 years ago
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes 10 years ago
BsToolbarItemManager.cpp f70ad040e9 Various fixes related to GUI array: 10 years ago