BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering há 8 anos atrás
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) há 9 anos atrás
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
LightGridLLCreation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
ReflectionCubeImportanceSample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) há 9 anos atrás
ShadowDepthCube.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering há 8 anos atrás
ShadowDepthDirectional.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering há 8 anos atrás
ShadowDepthNormal.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering há 8 anos atrás
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
SpriteLine.bsl 775b9c4431 Vulkan up and running on the unified shader platform há 8 anos atrás
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
TestFX.bsl 775b9c4431 Vulkan up and running on the unified shader platform há 8 anos atrás
TiledDeferredImageBasedLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
TiledDeferredLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
Transparent.bsl 585e0a6e67 Fixing transparent shaders há 8 anos atrás