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CmD3D9Device.cpp
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 лет назад |
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CmD3D9DeviceManager.cpp
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 лет назад |
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CmD3D9Driver.cpp
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ea7362503f
Added wide strings
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12 лет назад |
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CmD3D9DriverList.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmD3D9GpuBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmD3D9GpuProgram.cpp
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bbded86fda
Added gpu params for basic data types
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12 лет назад |
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CmD3D9GpuProgramManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
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CmD3D9HLSLProgram.cpp
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bbded86fda
Added gpu params for basic data types
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12 лет назад |
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CmD3D9HLSLProgramFactory.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CmD3D9HardwareBufferManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
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CmD3D9IndexBuffer.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
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CmD3D9Mappings.cpp
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1b67b08c6b
DX9 and DX11 working with new pixel format layouts
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12 лет назад |
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CmD3D9MultiRenderTexture.cpp
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1e0c79d624
Made getCustomAttribute const
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12 лет назад |
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CmD3D9OcclusionQuery.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmD3D9PixelBuffer.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
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CmD3D9RenderSystem.cpp
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 лет назад |
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CmD3D9RenderSystemFactory.cpp
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c5f46545e8
A bunch more code ported to new alloc system
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12 лет назад |
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CmD3D9RenderTexture.cpp
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41845e2059
Bindable RenderTexture working for DX9
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12 лет назад |
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CmD3D9RenderWindow.cpp
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ce39033f5d
Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS.
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12 лет назад |
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CmD3D9RenderWindowManager.cpp
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c5f46545e8
A bunch more code ported to new alloc system
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12 лет назад |
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CmD3D9Resource.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmD3D9ResourceManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmD3D9Texture.cpp
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41845e2059
Bindable RenderTexture working for DX9
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12 лет назад |
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CmD3D9TextureManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
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CmD3D9VertexBuffer.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
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CmD3D9VertexDeclaration.cpp
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c5f46545e8
A bunch more code ported to new alloc system
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12 лет назад |
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CmD3D9VideoMode.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
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CmD3D9VideoModeList.cpp
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |