Marko Pintera bbded86fda Added gpu params for basic data types 12 лет назад
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CmD3D9Device.cpp 3856bcb79d Refactored D3D9 RenderWindow a bit 12 лет назад
CmD3D9DeviceManager.cpp 3856bcb79d Refactored D3D9 RenderWindow a bit 12 лет назад
CmD3D9Driver.cpp ea7362503f Added wide strings 12 лет назад
CmD3D9DriverList.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmD3D9GpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D9GpuProgram.cpp bbded86fda Added gpu params for basic data types 12 лет назад
CmD3D9GpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmD3D9HLSLProgram.cpp bbded86fda Added gpu params for basic data types 12 лет назад
CmD3D9HLSLProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmD3D9HardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmD3D9IndexBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmD3D9Mappings.cpp 1b67b08c6b DX9 and DX11 working with new pixel format layouts 12 лет назад
CmD3D9MultiRenderTexture.cpp 1e0c79d624 Made getCustomAttribute const 12 лет назад
CmD3D9OcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D9PixelBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmD3D9RenderSystem.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
CmD3D9RenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system 12 лет назад
CmD3D9RenderTexture.cpp 41845e2059 Bindable RenderTexture working for DX9 12 лет назад
CmD3D9RenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 лет назад
CmD3D9RenderWindowManager.cpp c5f46545e8 A bunch more code ported to new alloc system 12 лет назад
CmD3D9Resource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D9ResourceManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D9Texture.cpp 41845e2059 Bindable RenderTexture working for DX9 12 лет назад
CmD3D9TextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmD3D9VertexBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmD3D9VertexDeclaration.cpp c5f46545e8 A bunch more code ported to new alloc system 12 лет назад
CmD3D9VideoMode.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmD3D9VideoModeList.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад