Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 rokov pred
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 rokov pred
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 rokov pred
Win32 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmAsyncOp.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 rokov pred
CmBinarySerializer.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmBitmapWriter.cpp fb7c50e1b3 More PixelData refactor 12 rokov pred
CmBox.cpp fb7c50e1b3 More PixelData refactor 12 rokov pred
CmColor.cpp b0b6182dab Working OS cursor in DX11 12 rokov pred
CmDataStream.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmDebug.cpp ea7362503f Added wide strings 12 rokov pred
CmDynLib.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmDynLibManager.cpp c5f46545e8 A bunch more code ported to new alloc system 12 rokov pred
CmException.cpp ea7362503f Added wide strings 12 rokov pred
CmFRect.cpp c8d859fa7b Tested and fixed normalized and pixel coordinates 12 rokov pred
CmFileSerializer.cpp ea7362503f Added wide strings 12 rokov pred
CmFileSystem.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmHString.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 rokov pred
CmIReflectable.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmInt2.cpp 54d787cc56 Some cursor management methods 13 rokov pred
CmLog.cpp 64b516b010 Scroll bar no longer jumps a few pixels when you click on it 12 rokov pred
CmManagedDataBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 rokov pred
CmMath.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 rokov pred
CmMatrix3.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmMatrix4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmMemStack.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 rokov pred
CmMemoryAllocator.cpp 9f381b82a4 Memory allocations are now properly counted accross multiple threads 12 rokov pred
CmPlane.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 rokov pred
CmQuaternion.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmRTTIField.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmRTTIType.cpp ea7362503f Added wide strings 12 rokov pred
CmRect.cpp 7e61e8215e GUIViewport works 12 rokov pred
CmString.cpp ff64948b20 Profiler Overlay code (untested) 12 rokov pred
CmStringTable.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 rokov pred
CmTexAtlasGenerator.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmTime.cpp c5f46545e8 A bunch more code ported to new alloc system 12 rokov pred
CmUUID.cpp ea7362503f Added wide strings 12 rokov pred
CmVector2.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmVector3.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmVector4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmWorkQueue.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred