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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsGameObject.h"
- #include "BsBounds.h"
- namespace BansheeEngine
- {
- /** @addtogroup Scene
- * @{
- */
- /** Components represent primary logic elements in the scene. They are attached to scene objects. */
- class BS_CORE_EXPORT Component : public GameObject
- {
- public:
- /** Returns the SceneObject this Component is assigned to. */
- HSceneObject sceneObject() const { return mParent; }
- /** @copydoc sceneObject */
- HSceneObject SO() const { return sceneObject(); }
- /** Returns a handle to this object. */
- HComponent getHandle() const { return mThisHandle; }
- /**
- * Called once per frame on all components.
- *
- * @note Internal method.
- */
- virtual void update() { }
- /**
- * Calculates bounds of the visible contents represented by this component (for example a mesh for Renderable).
- *
- * @param[in] bounds Bounds of the contents in world space coordinates.
- * @return True if the component has bounds with non-zero volume, otherwise false.
- */
- virtual bool calculateBounds(Bounds& bounds);
- /**
- * Checks if this and the provided component represent the same type.
- *
- * @note
- * RTTI type cannot be checked directly since components can be further specialized internally for scripting
- * purposes.
- */
- virtual bool typeEquals(const Component& other);
- /**
- * Removes the component from parent SceneObject and deletes it. All the references to this component will be
- * marked as destroyed and you will get an exception if you try to use them.
- *
- * @param[in] immediate If true the destruction will be performed immediately, otherwise it will be delayed
- * until the end of the current frame (preferred option).
- */
- void destroy(bool immediate = false);
- protected:
- friend class SceneObject;
- friend class SceneObjectRTTI;
- Component(const HSceneObject& parent);
- virtual ~Component();
- /**
- * Construct any resources the component needs before use. Called when the parent scene object is instantiated.
- * A non-instantiated component shouldn't be used for any other purpose than serialization.
- */
- virtual void instantiate() {}
- /** Called when the component is ready to be initialized. */
- virtual void onInitialized() {}
- /** Called just before the component is destroyed. */
- virtual void onDestroyed() {}
- /** Called just before the component is deactivated or destroyed. */
- virtual void onDisabled() {}
- /** Called when the component is activated or created. */
- virtual void onEnabled() {}
- /** Called when the component's parent scene object has changed. */
- virtual void onTransformChanged(TransformChangedFlags flags) { }
- /** Sets new flags that determine when is onTransformChanged called. */
- void setNotifyFlags(TransformChangedFlags flags) { mNotifyFlags = flags; }
- /** Checks whether the component wants to received the specified transform changed message. */
- bool supportsNotify(TransformChangedFlags flags) const { return (mNotifyFlags & flags) != 0; }
- /**
- * Destroys this component.
- *
- * @param[in] handle Game object handle this this object.
- * @param[in] immediate If true, the object will be deallocated and become unusable right away. Otherwise the
- * deallocation will be delayed to the end of frame (preferred method).
- *
- * @note Unlike destroy(), does not remove the component from its parent.
- */
- void destroyInternal(GameObjectHandleBase& handle, bool immediate = false) override;
- private:
- Component(const Component& other) { }
- protected:
- HComponent mThisHandle;
- TransformChangedFlags mNotifyFlags;
- private:
- HSceneObject mParent;
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class ComponentRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- protected:
- Component() {} // Serialization only
- };
- /** @} */
- }
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