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BsTextureManager.h 6.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsTexture.h"
  6. #include "BsRenderTexture.h"
  7. #include "BsMultiRenderTexture.h"
  8. #include "BsModule.h"
  9. namespace BansheeEngine
  10. {
  11. /** @addtogroup Resources-Internal
  12. * @{
  13. */
  14. /**
  15. * Defines interface for creation of textures. Render systems provide their own implementations.
  16. *
  17. * @note Sim thread only.
  18. */
  19. class BS_CORE_EXPORT TextureManager : public Module<TextureManager>
  20. {
  21. public:
  22. virtual ~TextureManager() { }
  23. /** @copydoc Texture::create(TextureType, UINT32, UINT32, UINT32, int, PixelFormat, int, bool, UINT32) */
  24. SPtr<Texture> createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  25. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  26. UINT32 multisampleCount = 0);
  27. /** @copydoc Texture::create(TextureType, UINT32, UINT32, int, PixelFormat, int, bool, UINT32) */
  28. SPtr<Texture> createTexture(TextureType texType, UINT32 width, UINT32 height, int numMips,
  29. PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false, UINT32 multisampleCount = 0)
  30. {
  31. return createTexture(texType, width, height, 1,
  32. numMips, format, usage, hwGammaCorrection, multisampleCount);
  33. }
  34. /** @copydoc Texture::create(const SPtr<PixelData>&, int, bool) */
  35. SPtr<Texture> createTexture(const SPtr<PixelData>& pixelData, int usage = TU_DEFAULT, bool hwGammaCorrection = false);
  36. /**
  37. * Creates a completely empty and uninitialized Texture.
  38. *
  39. * @note
  40. * Internal method. Should only be used for very specific purposes, like deserialization, as it requires additional
  41. * manual initialization that is not required normally.
  42. */
  43. SPtr<Texture> _createEmpty();
  44. /**
  45. * Creates a new RenderTexture and automatically generates a color surface and (optionally) a depth/stencil surface.
  46. *
  47. * @param[in] textureType Type of the texture.
  48. * @param[in] width Width of the texture in pixels.
  49. * @param[in] height Height of the texture in pixels.
  50. * @param[in] format Format of the pixels.
  51. * @param[in] hwGamma If true, any color data will be gamma corrected before being written into the
  52. * texture.
  53. * @param[in] multisampleCount If higher than 1, texture containing multiple samples per pixel is created.
  54. * @param[in] createDepth Determines will a depth/stencil buffer of the same size as the color buffer be
  55. * created for the render texture.
  56. * @param[in] depthStencilFormat Format of the depth/stencil buffer if enabled.
  57. */
  58. virtual SPtr<RenderTexture> createRenderTexture(TextureType textureType, UINT32 width, UINT32 height,
  59. PixelFormat format = PF_R8G8B8A8, bool hwGamma = false, UINT32 multisampleCount = 0,
  60. bool createDepth = true, PixelFormat depthStencilFormat = PF_D24S8);
  61. /** Creates a RenderTexture using the description struct. */
  62. virtual SPtr<RenderTexture> createRenderTexture(const RENDER_TEXTURE_DESC& desc);
  63. /**
  64. * Creates a new multi render texture. You may use this type of texture to render to multiple output textures at
  65. * once.
  66. */
  67. virtual SPtr<MultiRenderTexture> createMultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC& desc);
  68. /**
  69. * Gets the format which will be natively used for a requested format given the constraints of the current device.
  70. *
  71. * @note Thread safe.
  72. */
  73. virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage, bool hwGamma) = 0;
  74. protected:
  75. /**
  76. * Creates an empty and uninitialized render texture of a specific type. This is to be implemented by render
  77. * systems with their own implementations.
  78. */
  79. virtual SPtr<RenderTexture> createRenderTextureImpl(const RENDER_TEXTURE_DESC& desc) = 0;
  80. /**
  81. * Creates an empty and uninitialized multi render texture of a specific type. This is to be implemented by render
  82. * systems with their own implementations.
  83. */
  84. virtual SPtr<MultiRenderTexture> createMultiRenderTextureImpl(const MULTI_RENDER_TEXTURE_DESC& desc) = 0;
  85. mutable HTexture mDummyTexture;
  86. };
  87. /**
  88. * Defines interface for creation of textures. Render systems provide their own implementations.
  89. *
  90. * @note Core thread only.
  91. */
  92. class BS_CORE_EXPORT TextureCoreManager : public Module<TextureCoreManager>
  93. {
  94. public:
  95. virtual ~TextureCoreManager() { }
  96. /** @copydoc Module::onStartUp */
  97. void onStartUp() override;
  98. /** @copydoc Module::onShutDown */
  99. void onShutDown() override;
  100. /**
  101. * @copydoc TextureManager::createTexture(TextureType, UINT32, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
  102. */
  103. SPtr<TextureCore> createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  104. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  105. UINT32 multisampleCount = 0);
  106. /** @copydoc TextureManager::createRenderTexture(const RENDER_TEXTURE_DESC&) */
  107. SPtr<RenderTextureCore> createRenderTexture(const RENDER_TEXTURE_CORE_DESC& desc);
  108. /** @copydoc TextureManager::createMultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC&) */
  109. SPtr<MultiRenderTextureCore> createMultiRenderTexture(const MULTI_RENDER_TEXTURE_CORE_DESC& desc);
  110. protected:
  111. friend class Texture;
  112. friend class TextureCore;
  113. friend class RenderTexture;
  114. friend class MultiRenderTexture;
  115. /**
  116. * Creates an empty and uninitialized texture of a specific type. This is to be implemented by render systems with
  117. * their own implementations.
  118. */
  119. virtual SPtr<TextureCore> createTextureInternal(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  120. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  121. UINT32 multisampleCount = 0, const SPtr<PixelData>& initialData = nullptr) = 0;
  122. /** @copydoc TextureManager::createRenderTextureImpl */
  123. virtual SPtr<RenderTextureCore> createRenderTextureInternal(const RENDER_TEXTURE_CORE_DESC& desc) = 0;
  124. /** @copydoc TextureManager::createMultiRenderTextureImpl */
  125. virtual SPtr<MultiRenderTextureCore> createMultiRenderTextureInternal(const MULTI_RENDER_TEXTURE_CORE_DESC& desc) = 0;
  126. };
  127. /** @} */
  128. }