NativeGUIWidget.cs 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @cond INTEROP */
  8. /// <summary>
  9. /// Wrapper around the native GUIWidget class.
  10. /// <see cref="GUIWidget"/>
  11. /// </summary>
  12. internal class NativeGUIWidget : ScriptObject
  13. {
  14. private GUIPanel panel; // Populated by runtime
  15. /// <summary>
  16. /// Skin used for rendering all the GUI elements belonging to this widget.
  17. /// </summary>
  18. internal GUISkin Skin
  19. {
  20. set
  21. {
  22. IntPtr skinPtr = IntPtr.Zero;
  23. if (value != null)
  24. skinPtr = value.GetCachedPtr();
  25. Internal_SetSkin(mCachedPtr, skinPtr);
  26. }
  27. }
  28. /// <summary>
  29. /// Determines to which camera are the GUI elements belonong to this widget rendered. If null then they will be
  30. /// rendered on the main camera.
  31. /// </summary>
  32. internal Camera Camera
  33. {
  34. set
  35. {
  36. IntPtr cameraPtr = IntPtr.Zero;
  37. if (value != null)
  38. cameraPtr = value.Native.GetCachedPtr();
  39. Internal_SetCamera(mCachedPtr, cameraPtr);
  40. }
  41. }
  42. /// <summary>
  43. /// Depth that determines in which order are GUI widgets rendered. Widgets with lower depth are rendered in front
  44. /// of widgets with higher depth.
  45. /// </summary>
  46. internal short Depth
  47. {
  48. set { Internal_SetDepth(mCachedPtr, value); }
  49. get { return Internal_GetDepth(mCachedPtr); }
  50. }
  51. /// <summary>
  52. /// Container into which all GUI elements belonging to this widget should be placed.
  53. /// </summary>
  54. internal GUIPanel Panel
  55. {
  56. get { return panel; }
  57. }
  58. /// <summary>
  59. /// Creates a new native GUI widget and its wrapper.
  60. /// </summary>
  61. internal NativeGUIWidget()
  62. {
  63. Internal_Create(this);
  64. }
  65. /// <summary>
  66. /// Updates the transform of the GUI widget with the latest transform from the parent SceneObject.
  67. /// </summary>
  68. /// <param name="parentSO">Scene object the GUI widget component is attached to.</param>
  69. internal void UpdateTransform(SceneObject parentSO)
  70. {
  71. if (parentSO != null)
  72. Internal_UpdateTransform(mCachedPtr, parentSO.GetCachedPtr());
  73. }
  74. /// <summary>
  75. /// Updates the main camera, in case it changes. This is only relevant if the GUI widget is not rendering to a
  76. /// specific camera.
  77. /// </summary>
  78. /// <param name="camera">New main camera.</param>
  79. internal void UpdateMainCamera(Camera camera)
  80. {
  81. IntPtr cameraPtr = IntPtr.Zero;
  82. if (camera != null)
  83. cameraPtr = camera.Native.GetCachedPtr();
  84. Internal_UpdateMainCamera(mCachedPtr, cameraPtr);
  85. }
  86. /// <summary>
  87. /// Deletes the GUI widget and all child GUI elements.
  88. /// </summary>
  89. internal void Destroy()
  90. {
  91. Internal_Destroy(mCachedPtr);
  92. }
  93. [MethodImpl(MethodImplOptions.InternalCall)]
  94. private static extern void Internal_Create(NativeGUIWidget instance);
  95. [MethodImpl(MethodImplOptions.InternalCall)]
  96. private static extern void Internal_UpdateTransform(IntPtr instance, IntPtr parentSO);
  97. [MethodImpl(MethodImplOptions.InternalCall)]
  98. private static extern void Internal_UpdateMainCamera(IntPtr instance, IntPtr camera);
  99. [MethodImpl(MethodImplOptions.InternalCall)]
  100. private static extern void Internal_SetSkin(IntPtr instance, IntPtr skin);
  101. [MethodImpl(MethodImplOptions.InternalCall)]
  102. private static extern void Internal_SetCamera(IntPtr instance, IntPtr camera);
  103. [MethodImpl(MethodImplOptions.InternalCall)]
  104. private static extern void Internal_SetDepth(IntPtr instance, short value);
  105. [MethodImpl(MethodImplOptions.InternalCall)]
  106. private static extern short Internal_GetDepth(IntPtr instance);
  107. [MethodImpl(MethodImplOptions.InternalCall)]
  108. private static extern void Internal_Destroy(IntPtr instance);
  109. }
  110. /** @endcond */
  111. }