NativeSphereCollider.cs 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @addtogroup Interop
  8. * @{
  9. */
  10. /// <summary>
  11. /// Wrapper around the native SphereCollider class.
  12. /// <see cref="SphereCollider"/>
  13. /// </summary>
  14. internal class NativeSphereCollider : NativeCollider
  15. {
  16. public NativeSphereCollider()
  17. {
  18. Internal_CreateInstance(this);
  19. }
  20. public float Radius
  21. {
  22. get { return Internal_GetRadius(mCachedPtr); }
  23. set { Internal_SetRadius(mCachedPtr, value); }
  24. }
  25. [MethodImpl(MethodImplOptions.InternalCall)]
  26. private static extern void Internal_CreateInstance(NativeSphereCollider instance);
  27. [MethodImpl(MethodImplOptions.InternalCall)]
  28. private static extern float Internal_GetRadius(IntPtr thisPtr);
  29. [MethodImpl(MethodImplOptions.InternalCall)]
  30. private static extern void Internal_SetRadius(IntPtr thisPtr, float radius);
  31. }
  32. /** @} */
  33. }