BearishSun bc3c43df8c Bugfix: Bone components attached to animations now work correctly 7 anni fa
..
BsComponent.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsComponent.h 8b8713b054 WIP: Script bindings 8 anni fa
BsGameObject.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsGameObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsGameObjectHandle.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsGameObjectHandle.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsGameObjectManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsGameObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsPrefab.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsPrefab.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
BsPrefabDiff.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsPrefabDiff.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsPrefabUtility.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
BsPrefabUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsSceneActor.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 anni fa
BsSceneActor.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 anni fa
BsSceneManager.cpp b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode 8 anni fa
BsSceneManager.h 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 anni fa
BsSceneObject.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsSceneObject.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anni fa
BsTransform.cpp bc3c43df8c Bugfix: Bone components attached to animations now work correctly 7 anni fa
BsTransform.h bc3c43df8c Bugfix: Bone components attached to animations now work correctly 7 anni fa