BearishSun f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps пре 10 година
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ThirdParty 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsAABox.h 3c0a5a5996 Documentation пре 10 година
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged пре 10 година
BsAsyncOp.h 7466dd0d2f Documentation пре 10 година
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) пре 10 година
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff пре 10 година
BsBinarySerializer.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps пре 10 година
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsBounds.h 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsCapsule.h a4c60121f4 WIP work on handles пре 11 година
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsConvexVolume.h 0eecfe525d More documentation пре 11 година
BsCrashHandler.h 3fec99f712 New crash reporting functionality tested and working пре 10 година
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working пре 10 година
BsDebug.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them пре 10 година
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsDynLib.h baaa09abee Added CrashHandler (untested) пре 10 година
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEvent.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases пре 10 година
BsException.h b5b05448e1 Moved certain platform-specific functionality to the utility layer пре 10 година
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor пре 10 година
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated пре 10 година
BsFrameAlloc.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input пре 10 година
BsFwdDeclUtil.h 3c0a5a5996 Documentation пре 10 година
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations пре 10 година
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsLineSegment3.h a4c60121f4 WIP work on handles пре 11 година
BsLog.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them пре 10 година
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location пре 10 година
BsMatrix3.h 3c0a5a5996 Documentation пре 10 година
BsMatrix4.h 6138f391bf Adding more per-object parameters for rendering пре 10 година
BsMatrixNxM.h d0793ab046 Shader default values (untested) пре 10 година
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite пре 10 година
BsMemoryAllocator.h 3fec99f712 New crash reporting functionality tested and working пре 10 година
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) пре 10 година
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsModule.h 3fec99f712 New crash reporting functionality tested and working пре 10 година
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded пре 10 година
BsPlane.h 331d4ac2aa Frustum culling working пре 11 година
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes пре 10 година
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer пре 10 година
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide пре 10 година
BsQuaternion.h 3c0a5a5996 Documentation пре 10 година
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor пре 10 година
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables пре 10 година
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields пре 11 година
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields пре 11 година
BsRTTIType.h d0c5ecfb11 Global frame alloc пре 10 година
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation пре 11 година
BsRect2.h 896ac81f05 Documentation пре 10 година
BsRect2I.h 896ac81f05 Documentation пре 10 година
BsRect3.h 3c0a5a5996 Documentation пре 10 година
BsSerializedObject.h 343aa84507 Added missing SerializedObject documentation пре 10 година
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsSphere.h ddef406ac9 C# profiler overlay пре 10 година
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used пре 10 година
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite пре 10 година
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsString.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working пре 10 година
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) пре 11 година
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way пре 11 година
BsTestSuite.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials пре 10 година
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality пре 11 година
BsTime.h 4df779fdd5 Documentation пре 10 година
BsTimer.h baaa09abee Added CrashHandler (untested) пре 10 година
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI пре 11 година
BsTypes.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsUtil.h 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) пре 11 година
BsVector2I.h 896ac81f05 Documentation пре 10 година
BsVector3.h a643070792 Refactored and improved FBX importer пре 10 година
BsVector4.h 17e7648476 Work on handles: пре 11 година
BsVectorNI.h d0793ab046 Shader default values (untested) пре 10 година