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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anos atrás |
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Default.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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DeferredDirectionalLightPass.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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DeferredPointLightPassIn.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anos atrás |
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DeferredPointLightPassOut.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anos atrás |
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Diffuse.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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PPCreateTonemapLUT.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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PPDownsample.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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PPEyeAdaptHistogramReduce.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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PPTonemapping.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anos atrás |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 anos atrás |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 anos atrás |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anos atrás |
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SpriteText.bsl
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23561ee03b
Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call
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9 anos atrás |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 anos atrás |