BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 gadi atpakaļ
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BsLightRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 gadi atpakaļ
BsObjectRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 gadi atpakaļ
BsPostProcessing.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 gadi atpakaļ
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 gadi atpakaļ
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsRendererCamera.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 gadi atpakaļ
BsRendererObject.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 gadi atpakaļ
BsSamplerOverrides.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ