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- #include "BsGUIButtonBase.h"
- #include "BsImageSprite.h"
- #include "BsGUIWidget.h"
- #include "BsGUISkin.h"
- #include "BsSpriteTexture.h"
- #include "BsTextSprite.h"
- #include "BsGUIDimensions.h"
- #include "BsGUIMouseEvent.h"
- #include "BsGUIHelper.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- GUIButtonBase::GUIButtonBase(const String& styleName, const GUIContent& content, const GUIDimensions& dimensions)
- :GUIElement(styleName, dimensions), mContent(content), mContentImageSprite(nullptr), mActiveState(GUIButtonState::Normal)
- {
- mImageSprite = bs_new<ImageSprite>();
- mTextSprite = bs_new<TextSprite>();
- HSpriteTexture contentTex = content.getImage();
- if(SpriteTexture::checkIsLoaded(contentTex))
- mContentImageSprite = bs_new<ImageSprite>();
- mLocStringUpdatedConn = mContent.getText().addOnStringModifiedCallback(std::bind(&GUIButtonBase::_markLayoutAsDirty, this));
- }
- GUIButtonBase::~GUIButtonBase()
- {
- mLocStringUpdatedConn.disconnect();
- bs_delete(mTextSprite);
- bs_delete(mImageSprite);
- if(mContentImageSprite != nullptr)
- bs_delete(mContentImageSprite);
- }
- void GUIButtonBase::setContent(const GUIContent& content)
- {
- mLocStringUpdatedConn.disconnect();
- mLocStringUpdatedConn = content.getText().addOnStringModifiedCallback(std::bind(&GUIButtonBase::_markLayoutAsDirty, this));
- Vector2I origSize = mDimensions.calculateSizeRange(_getOptimalSize()).optimal;
- mContent = content;
- HSpriteTexture contentTex = content.getImage();
- if (SpriteTexture::checkIsLoaded(contentTex))
- {
- if (mContentImageSprite == nullptr)
- mContentImageSprite = bs_new<ImageSprite>();
- }
- else
- {
- if (mContentImageSprite != nullptr)
- {
- bs_delete(mContentImageSprite);
- mContentImageSprite = nullptr;
- }
- }
- Vector2I newSize = mDimensions.calculateSizeRange(_getOptimalSize()).optimal;
- if (origSize != newSize)
- _markLayoutAsDirty();
- else
- _markContentAsDirty();
- }
- void GUIButtonBase::setTint(const Color& color)
- {
- mColor = color;
- _markContentAsDirty();
- }
- void GUIButtonBase::_setOn(bool on)
- {
- if(on)
- setState((GUIButtonState)((INT32)mActiveState | 0x10));
- else
- setState((GUIButtonState)((INT32)mActiveState & (~0x10)));
- }
- bool GUIButtonBase::_isOn() const
- {
- return ((INT32)mActiveState & 0x10) != 0;
- }
- UINT32 GUIButtonBase::_getNumRenderElements() const
- {
- UINT32 numElements = mImageSprite->getNumRenderElements();
- numElements += mTextSprite->getNumRenderElements();
- if(mContentImageSprite != nullptr)
- numElements += mContentImageSprite->getNumRenderElements();
- return numElements;
- }
- const GUIMaterialInfo& GUIButtonBase::_getMaterial(UINT32 renderElementIdx) const
- {
- UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
- UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
- if(renderElementIdx >= contentImgSpriteIdx)
- return mContentImageSprite->getMaterial(contentImgSpriteIdx - renderElementIdx);
- else if(renderElementIdx >= textSpriteIdx)
- return mTextSprite->getMaterial(textSpriteIdx - renderElementIdx);
- else
- return mImageSprite->getMaterial(renderElementIdx);
- }
- UINT32 GUIButtonBase::_getNumQuads(UINT32 renderElementIdx) const
- {
- UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
- UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
- UINT32 numQuads = 0;
- if(renderElementIdx >= contentImgSpriteIdx)
- numQuads = mContentImageSprite->getNumQuads(contentImgSpriteIdx - renderElementIdx);
- else if(renderElementIdx >= textSpriteIdx)
- numQuads = mTextSprite->getNumQuads(textSpriteIdx - renderElementIdx);
- else
- numQuads = mImageSprite->getNumQuads(renderElementIdx);
- return numQuads;
- }
- void GUIButtonBase::updateRenderElementsInternal()
- {
- mImageDesc.width = mLayoutData.area.width;
- mImageDesc.height = mLayoutData.area.height;
- const HSpriteTexture& activeTex = getActiveTexture();
- if(SpriteTexture::checkIsLoaded(activeTex))
- {
- mImageDesc.texture = activeTex.getInternalPtr();
- }
- mImageDesc.borderLeft = _getStyle()->border.left;
- mImageDesc.borderRight = _getStyle()->border.right;
- mImageDesc.borderTop = _getStyle()->border.top;
- mImageDesc.borderBottom = _getStyle()->border.bottom;
- mImageDesc.color = mColor;
- mImageSprite->update(mImageDesc, (UINT64)_getParentWidget());
- mTextSprite->update(getTextDesc(), (UINT64)_getParentWidget());
- if(mContentImageSprite != nullptr)
- {
- Rect2I contentBounds = getCachedContentBounds();
- UINT32 contentWidth = mContent.getImage()->getWidth();
- UINT32 contentHeight = mContent.getImage()->getHeight();
- UINT32 contentMaxWidth = std::min((UINT32)contentBounds.width, contentWidth);
- UINT32 contentMaxHeight = std::min((UINT32)contentBounds.height, contentHeight);
- float horzRatio = contentMaxWidth / (float)contentWidth;
- float vertRatio = contentMaxHeight / (float)contentHeight;
- if (horzRatio < vertRatio)
- {
- contentWidth = Math::roundToInt(contentWidth * horzRatio);
- contentHeight = Math::roundToInt(contentHeight * horzRatio);
- }
- else
- {
- contentWidth = Math::roundToInt(contentWidth * vertRatio);
- contentHeight = Math::roundToInt(contentHeight * vertRatio);
- }
- IMAGE_SPRITE_DESC contentImgDesc;
- contentImgDesc.texture = mContent.getImage().getInternalPtr();
- contentImgDesc.width = contentWidth;
- contentImgDesc.height = contentHeight;
- contentImgDesc.color = mColor;
- mContentImageSprite->update(contentImgDesc, (UINT64)_getParentWidget());
- }
- GUIElement::updateRenderElementsInternal();
- }
- void GUIButtonBase::updateClippedBounds()
- {
- mClippedBounds = mLayoutData.area;
- mClippedBounds.clip(mLayoutData.clipRect);
- }
- Vector2I GUIButtonBase::_getOptimalSize() const
- {
- UINT32 imageWidth = 0;
- UINT32 imageHeight = 0;
- const HSpriteTexture& activeTex = getActiveTexture();
- if(SpriteTexture::checkIsLoaded(activeTex))
- {
- imageWidth = activeTex->getWidth();
- imageHeight = activeTex->getHeight();
- }
- Vector2I contentSize = GUIHelper::calcOptimalContentsSize(mContent, *_getStyle(), _getDimensions());
- UINT32 contentWidth = std::max(imageWidth, (UINT32)contentSize.x);
- UINT32 contentHeight = std::max(imageHeight, (UINT32)contentSize.y);
- return Vector2I(contentWidth, contentHeight);
- }
- UINT32 GUIButtonBase::_getRenderElementDepth(UINT32 renderElementIdx) const
- {
- UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
- UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
- if(renderElementIdx >= contentImgSpriteIdx)
- return _getDepth();
- else if(renderElementIdx >= textSpriteIdx)
- return _getDepth();
- else
- return _getDepth() + 1;
- }
- UINT32 GUIButtonBase::_getRenderElementDepthRange() const
- {
- return 2;
- }
- void GUIButtonBase::_fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
- UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
- {
- UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
- UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
- if(renderElementIdx < textSpriteIdx)
- {
- Vector2I offset(mLayoutData.area.x, mLayoutData.area.y);
- mImageSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
- vertexStride, indexStride, renderElementIdx, offset, mLayoutData.getLocalClipRect());
- return;
- }
- Rect2I contentBounds = getCachedContentBounds();
- Rect2I contentClipRect = getCachedContentClipRect();
- Rect2I textBounds = mTextSprite->getBounds(Vector2I(), Rect2I());
- Vector2I textOffset;
- Rect2I textClipRect;
- Vector2I imageOffset;
- Rect2I imageClipRect;
- if(mContentImageSprite != nullptr)
- {
- Rect2I imageBounds = mContentImageSprite->getBounds(Vector2I(), Rect2I());
- INT32 imageXOffset = 0;
-
- if (textBounds.width == 0)
- {
- UINT32 freeWidth = (UINT32)std::max(0, contentBounds.width - textBounds.width - imageBounds.width);
- imageXOffset = (INT32)(freeWidth / 2);
- }
- if(_getStyle()->imagePosition == GUIImagePosition::Right)
- {
- INT32 imageReservedWidth = std::max(0, contentBounds.width - textBounds.width);
- textOffset = Vector2I(contentBounds.x, contentBounds.y);
- textClipRect = contentClipRect;
- textClipRect.width = std::min(contentBounds.width - imageReservedWidth, textClipRect.width);
- imageOffset = Vector2I(contentBounds.x + textBounds.width + imageXOffset, contentBounds.y);
- imageClipRect = contentClipRect;
- imageClipRect.x -= textBounds.width + imageXOffset;
- }
- else
- {
- INT32 imageReservedWidth = imageBounds.width + imageXOffset;
- imageOffset = Vector2I(contentBounds.x + imageXOffset, contentBounds.y);
- imageClipRect = contentClipRect;
- imageClipRect.x -= imageXOffset;
- imageClipRect.width = std::min(imageReservedWidth, imageClipRect.width);
- textOffset = Vector2I(contentBounds.x + imageReservedWidth, contentBounds.y);
- textClipRect = contentClipRect;
- textClipRect.x -= imageReservedWidth;
- }
- INT32 imageYOffset = (contentBounds.height - imageBounds.height) / 2;
- imageClipRect.y -= imageYOffset;
- imageOffset.y += imageYOffset;
- }
- else
- {
- textOffset = Vector2I(contentBounds.x, contentBounds.y);
- textClipRect = contentClipRect;
- }
- if(renderElementIdx >= contentImgSpriteIdx)
- {
- mContentImageSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
- vertexStride, indexStride, contentImgSpriteIdx - renderElementIdx, imageOffset, imageClipRect);
- }
- else
- {
- mTextSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
- vertexStride, indexStride, textSpriteIdx - renderElementIdx, textOffset, textClipRect);
- }
- }
- bool GUIButtonBase::_mouseEvent(const GUIMouseEvent& ev)
- {
- if(ev.getType() == GUIMouseEventType::MouseOver)
- {
- setState(_isOn() ? GUIButtonState::HoverOn : GUIButtonState::Hover);
- if(!onHover.empty())
- onHover();
- return true;
- }
- else if(ev.getType() == GUIMouseEventType::MouseOut)
- {
- setState(_isOn() ? GUIButtonState::NormalOn : GUIButtonState::Normal);
- if(!onOut.empty())
- onOut();
- return true;
- }
- else if(ev.getType() == GUIMouseEventType::MouseDown)
- {
- setState(_isOn() ? GUIButtonState::ActiveOn : GUIButtonState::Active);
- return true;
- }
- else if(ev.getType() == GUIMouseEventType::MouseUp)
- {
- setState(_isOn() ? GUIButtonState::HoverOn : GUIButtonState::Hover);
- if(!onClick.empty())
- onClick();
- return true;
- }
- else if (ev.getType() == GUIMouseEventType::MouseDoubleClick)
- {
- if (!onDoubleClick.empty())
- onDoubleClick();
- }
- return false;
- }
- TEXT_SPRITE_DESC GUIButtonBase::getTextDesc() const
- {
- TEXT_SPRITE_DESC textDesc;
- textDesc.text = mContent.getText();
- textDesc.font = _getStyle()->font;
- textDesc.fontSize = _getStyle()->fontSize;
- textDesc.color = mColor * getActiveTextColor();
- Rect2I textBounds = getCachedContentBounds();
- textDesc.width = textBounds.width;
- textDesc.height = textBounds.height;
- textDesc.horzAlign = _getStyle()->textHorzAlign;
- textDesc.vertAlign = _getStyle()->textVertAlign;
- return textDesc;
- }
- void GUIButtonBase::setState(GUIButtonState state)
- {
- Vector2I origSize = mDimensions.calculateSizeRange(_getOptimalSize()).optimal;
- mActiveState = state;
- Vector2I newSize = mDimensions.calculateSizeRange(_getOptimalSize()).optimal;
- if (origSize != newSize)
- _markLayoutAsDirty();
- else
- _markContentAsDirty();
- }
- const HSpriteTexture& GUIButtonBase::getActiveTexture() const
- {
- switch(mActiveState)
- {
- case GUIButtonState::Normal:
- return _getStyle()->normal.texture;
- case GUIButtonState::Hover:
- return _getStyle()->hover.texture;
- case GUIButtonState::Active:
- return _getStyle()->active.texture;
- case GUIButtonState::Focused:
- return _getStyle()->focused.texture;
- case GUIButtonState::NormalOn:
- return _getStyle()->normalOn.texture;
- case GUIButtonState::HoverOn:
- return _getStyle()->hoverOn.texture;
- case GUIButtonState::ActiveOn:
- return _getStyle()->activeOn.texture;
- case GUIButtonState::FocusedOn:
- return _getStyle()->focusedOn.texture;
- }
- return _getStyle()->normal.texture;
- }
- Color GUIButtonBase::getActiveTextColor() const
- {
- switch (mActiveState)
- {
- case GUIButtonState::Normal:
- return _getStyle()->normal.textColor;
- case GUIButtonState::Hover:
- return _getStyle()->hover.textColor;
- case GUIButtonState::Active:
- return _getStyle()->active.textColor;
- case GUIButtonState::Focused:
- return _getStyle()->focused.textColor;
- case GUIButtonState::NormalOn:
- return _getStyle()->normalOn.textColor;
- case GUIButtonState::HoverOn:
- return _getStyle()->hoverOn.textColor;
- case GUIButtonState::ActiveOn:
- return _getStyle()->activeOn.textColor;
- case GUIButtonState::FocusedOn:
- return _getStyle()->focusedOn.textColor;
- }
- return _getStyle()->normal.textColor;
- }
- }
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