CCapsuleCollider.generated.cs 2.6 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Physics
  7. * @{
  8. */
  9. /// <summary>Collider with a capsule geometry.</summary>
  10. [ShowInInspector]
  11. public partial class CapsuleCollider : Collider
  12. {
  13. private CapsuleCollider(bool __dummy0) { }
  14. protected CapsuleCollider() { }
  15. /// <summary>Normal vector that determines how is the capsule oriented.</summary>
  16. [ShowInInspector]
  17. [NativeWrapper]
  18. public Vector3 Normal
  19. {
  20. get
  21. {
  22. Vector3 temp;
  23. Internal_getNormal(mCachedPtr, out temp);
  24. return temp;
  25. }
  26. set { Internal_setNormal(mCachedPtr, ref value); }
  27. }
  28. /// <summary>Determines the position of the capsule shape, relative to the component's scene object.</summary>
  29. [ShowInInspector]
  30. [NativeWrapper]
  31. public Vector3 Center
  32. {
  33. get
  34. {
  35. Vector3 temp;
  36. Internal_getCenter(mCachedPtr, out temp);
  37. return temp;
  38. }
  39. set { Internal_setCenter(mCachedPtr, ref value); }
  40. }
  41. /// <summary>
  42. /// Determines the half height of the capsule, from the origin to one of the hemispherical centers, along the normal
  43. /// vector.
  44. /// </summary>
  45. [ShowInInspector]
  46. [NativeWrapper]
  47. public float HalfHeight
  48. {
  49. get { return Internal_getHalfHeight(mCachedPtr); }
  50. set { Internal_setHalfHeight(mCachedPtr, value); }
  51. }
  52. /// <summary>Determines the radius of the capsule.</summary>
  53. [ShowInInspector]
  54. [NativeWrapper]
  55. public float Radius
  56. {
  57. get { return Internal_getRadius(mCachedPtr); }
  58. set { Internal_setRadius(mCachedPtr, value); }
  59. }
  60. [MethodImpl(MethodImplOptions.InternalCall)]
  61. private static extern void Internal_setNormal(IntPtr thisPtr, ref Vector3 normal);
  62. [MethodImpl(MethodImplOptions.InternalCall)]
  63. private static extern void Internal_getNormal(IntPtr thisPtr, out Vector3 __output);
  64. [MethodImpl(MethodImplOptions.InternalCall)]
  65. private static extern void Internal_setCenter(IntPtr thisPtr, ref Vector3 center);
  66. [MethodImpl(MethodImplOptions.InternalCall)]
  67. private static extern void Internal_getCenter(IntPtr thisPtr, out Vector3 __output);
  68. [MethodImpl(MethodImplOptions.InternalCall)]
  69. private static extern void Internal_setHalfHeight(IntPtr thisPtr, float halfHeight);
  70. [MethodImpl(MethodImplOptions.InternalCall)]
  71. private static extern float Internal_getHalfHeight(IntPtr thisPtr);
  72. [MethodImpl(MethodImplOptions.InternalCall)]
  73. private static extern void Internal_setRadius(IntPtr thisPtr, float radius);
  74. [MethodImpl(MethodImplOptions.InternalCall)]
  75. private static extern float Internal_getRadius(IntPtr thisPtr);
  76. }
  77. /** @} */
  78. }