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ParticleCollisions.generated.cs 2.9 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Particles
  7. * @{
  8. */
  9. /// <summary>Particle evolver that allows particles to collide with the world.</summary>
  10. [ShowInInspector]
  11. public partial class ParticleCollisions : ParticleEvolver
  12. {
  13. private ParticleCollisions(bool __dummy0) { }
  14. /// <summary>Creates a new particle collision evolver.</summary>
  15. public ParticleCollisions(ParticleCollisionsOptions desc)
  16. {
  17. Internal_create(this, ref desc);
  18. }
  19. /// <summary>Creates a new particle collision evolver.</summary>
  20. public ParticleCollisions()
  21. {
  22. Internal_create0(this);
  23. }
  24. /// <summary>
  25. /// Determines a set of planes to use when using the Plane collision mode. Planes are expected to be in world space.
  26. /// </summary>
  27. [ShowInInspector]
  28. [NativeWrapper]
  29. public Plane[] Planes
  30. {
  31. get { return Internal_getPlanes(mCachedPtr); }
  32. set { Internal_setPlanes(mCachedPtr, value); }
  33. }
  34. /// <summary>
  35. /// Determines a set of objects whose transforms to derive the collision planes from. Objects can move in the world and
  36. /// collision planes will be updated automatically. Object's negative Z axis is considered to be plane normal.
  37. /// </summary>
  38. [ShowInInspector]
  39. [NativeWrapper]
  40. public SceneObject[] PlaneObjects
  41. {
  42. get { return Internal_getPlaneObjects(mCachedPtr); }
  43. set { Internal_setPlaneObjects(mCachedPtr, value); }
  44. }
  45. /// <summary>Options describing the evolver.</summary>
  46. [ShowInInspector]
  47. [NativeWrapper]
  48. public ParticleCollisionsOptions Options
  49. {
  50. get
  51. {
  52. ParticleCollisionsOptions temp;
  53. Internal_getOptions(mCachedPtr, out temp);
  54. return temp;
  55. }
  56. set { Internal_setOptions(mCachedPtr, ref value); }
  57. }
  58. [MethodImpl(MethodImplOptions.InternalCall)]
  59. private static extern void Internal_setPlanes(IntPtr thisPtr, Plane[] planes);
  60. [MethodImpl(MethodImplOptions.InternalCall)]
  61. private static extern Plane[] Internal_getPlanes(IntPtr thisPtr);
  62. [MethodImpl(MethodImplOptions.InternalCall)]
  63. private static extern void Internal_setPlaneObjects(IntPtr thisPtr, SceneObject[] objects);
  64. [MethodImpl(MethodImplOptions.InternalCall)]
  65. private static extern SceneObject[] Internal_getPlaneObjects(IntPtr thisPtr);
  66. [MethodImpl(MethodImplOptions.InternalCall)]
  67. private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleCollisionsOptions options);
  68. [MethodImpl(MethodImplOptions.InternalCall)]
  69. private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleCollisionsOptions __output);
  70. [MethodImpl(MethodImplOptions.InternalCall)]
  71. private static extern void Internal_create(ParticleCollisions managedInstance, ref ParticleCollisionsOptions desc);
  72. [MethodImpl(MethodImplOptions.InternalCall)]
  73. private static extern void Internal_create0(ParticleCollisions managedInstance);
  74. }
  75. /** @} */
  76. }