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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /** @addtogroup Particles
- * @{
- */
- /// <summary>Controls depth buffer collisions for GPU simulated particles.</summary>
- [ShowInInspector]
- public partial class ParticleDepthCollisionSettings : ScriptObject
- {
- private ParticleDepthCollisionSettings(bool __dummy0) { }
- public ParticleDepthCollisionSettings()
- {
- Internal_ParticleDepthCollisionSettings(this);
- }
- /// <summary>Determines if depth collisions are enabled.</summary>
- [ShowInInspector]
- [NativeWrapper]
- public bool Enabled
- {
- get { return Internal_getenabled(mCachedPtr); }
- set { Internal_setenabled(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines the elasticity (bounciness) of the particle collision. Lower values make the collision less bouncy and
- /// higher values more.
- /// </summary>
- [ShowInInspector]
- [NativeWrapper]
- public float Restitution
- {
- get { return Internal_getrestitution(mCachedPtr); }
- set { Internal_setrestitution(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines how much velocity should a particle lose after a collision, in percent of its current velocity. In range
- /// [0, 1].
- /// </summary>
- [ShowInInspector]
- [NativeWrapper]
- public float Dampening
- {
- get { return Internal_getdampening(mCachedPtr); }
- set { Internal_setdampening(mCachedPtr, value); }
- }
- /// <summary>Scale which to apply to particle size in order to determine the collision radius.</summary>
- [ShowInInspector]
- [NativeWrapper]
- public float RadiusScale
- {
- get { return Internal_getradiusScale(mCachedPtr); }
- set { Internal_setradiusScale(mCachedPtr, value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_ParticleDepthCollisionSettings(ParticleDepthCollisionSettings managedInstance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_getenabled(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setenabled(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getrestitution(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setrestitution(IntPtr thisPtr, float value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getdampening(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setdampening(IntPtr thisPtr, float value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getradiusScale(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setradiusScale(IntPtr thisPtr, float value);
- }
- /** @} */
- }
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