BsD3D9ResourceManager.cpp 2.3 KB

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  1. #include "BsD3D9Resource.h"
  2. #include "BsD3D9ResourceManager.h"
  3. #include "BsD3D9PixelBuffer.h"
  4. namespace BansheeEngine
  5. {
  6. D3D9ResourceManager::D3D9ResourceManager()
  7. {
  8. mResourceCreationPolicy = RCP_CREATE_ON_ALL_DEVICES;
  9. mDeviceAccessLockCount = 0;
  10. }
  11. D3D9ResourceManager::~D3D9ResourceManager()
  12. {
  13. }
  14. void D3D9ResourceManager::setCreationPolicy(D3D9ResourceCreationPolicy creationPolicy)
  15. {
  16. mResourceCreationPolicy = creationPolicy;
  17. }
  18. D3D9ResourceCreationPolicy D3D9ResourceManager::getCreationPolicy() const
  19. {
  20. return mResourceCreationPolicy;
  21. }
  22. void D3D9ResourceManager::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
  23. {
  24. BS_LOCK_MUTEX(mResourcesMutex)
  25. for (auto& resource : mResources)
  26. resource->notifyOnDeviceCreate(d3d9Device);
  27. }
  28. void D3D9ResourceManager::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
  29. {
  30. BS_LOCK_MUTEX(mResourcesMutex)
  31. for (auto& resource : mResources)
  32. resource->notifyOnDeviceDestroy(d3d9Device);
  33. }
  34. void D3D9ResourceManager::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
  35. {
  36. BS_LOCK_MUTEX(mResourcesMutex)
  37. for (auto& resource : mResources)
  38. resource->notifyOnDeviceLost(d3d9Device);
  39. }
  40. void D3D9ResourceManager::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
  41. {
  42. BS_LOCK_MUTEX(mResourcesMutex)
  43. for (auto& resource : mResources)
  44. resource->notifyOnDeviceReset(d3d9Device);
  45. }
  46. void D3D9ResourceManager::_notifyResourceCreated(D3D9Resource* pResource)
  47. {
  48. BS_LOCK_MUTEX(mResourcesMutex)
  49. mResources.push_back(pResource);
  50. }
  51. void D3D9ResourceManager::_notifyResourceDestroyed(D3D9Resource* pResource)
  52. {
  53. BS_LOCK_MUTEX(mResourcesMutex)
  54. auto iter = mResources.begin();
  55. while (iter != mResources.end())
  56. {
  57. if ((*iter) == pResource)
  58. {
  59. mResources.erase(iter);
  60. break;
  61. }
  62. ++iter;
  63. }
  64. }
  65. void D3D9ResourceManager::lockDeviceAccess()
  66. {
  67. assert(mDeviceAccessLockCount >= 0);
  68. mDeviceAccessLockCount++;
  69. if (mDeviceAccessLockCount == 1)
  70. {
  71. D3D9Resource::lockDeviceAccess();
  72. D3D9PixelBuffer::lockDeviceAccess();
  73. }
  74. }
  75. void D3D9ResourceManager::unlockDeviceAccess()
  76. {
  77. assert(mDeviceAccessLockCount > 0);
  78. mDeviceAccessLockCount--;
  79. if (mDeviceAccessLockCount == 0)
  80. {
  81. D3D9PixelBuffer::unlockDeviceAccess();
  82. D3D9Resource::unlockDeviceAccess();
  83. }
  84. }
  85. }