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- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsRenderWindowManager.h"
- namespace BansheeEngine
- {
- /**
- * @brief Manager that handles window creation for OpenGL.
- */
- class BS_RSGL_EXPORT GLRenderWindowManager : public RenderWindowManager
- {
- public:
- GLRenderWindowManager(GLRenderAPI* renderSystem);
- protected:
- /**
- * @copydoc RenderWindowManager::createImpl()
- */
- RenderWindowPtr createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const RenderWindowPtr& parentWindow);
- private:
- GLRenderAPI* mRenderSystem;
- };
- /**
- * @brief Manager that handles window creation for OpenGL.
- */
- class BS_RSGL_EXPORT GLRenderWindowCoreManager : public RenderWindowCoreManager
- {
- public:
- GLRenderWindowCoreManager(GLRenderAPI* renderSystem);
- protected:
- /**
- * @copydoc RenderWindowCoreManager::createInternal
- */
- SPtr<RenderWindowCore> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId);
- private:
- GLRenderAPI* mRenderSystem;
- };
- }
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