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- #pragma once
- #include "BsPrerequisitesUtil.h"
- #include "BsModule.h"
- namespace BansheeEngine
- {
- class ThreadPool;
- /**
- * @brief Handle to a thread managed by ThreadPool.
- */
- class BS_UTILITY_EXPORT HThread
- {
- public:
- HThread();
- HThread(ThreadPool* pool, UINT32 threadId);
- /**
- * @brief Block the calling thread until the thread this handle points to completes.
- */
- void blockUntilComplete();
- private:
- UINT32 mThreadId;
- ThreadPool* mPool;
- };
- /**
- * @brief Wrapper around a thread that is used within ThreadPool.
- */
- class BS_UTILITY_EXPORT PooledThread
- {
- public:
- PooledThread(const String& name);
- virtual ~PooledThread();
- /**
- * @brief Initializes the pooled thread. Must be called
- * right after the object is constructed.
- */
- void initialize();
- /**
- * @brief Starts executing the given worker method.
- *
- * @note Caller must ensure worker method is not null and that the thread
- * is currently idle, otherwise undefined behavior will occur.
- */
- void start(std::function<void()> workerMethod, UINT32 id);
- /**
- * @brief Attempts to join the currently running thread and destroys it. Caller must ensure
- * that any worker method currently running properly returns, otherwise this
- * will block indefinitely.
- */
- void destroy();
- /**
- * @brief Returns true if the thread is idle and new worker method can be scheduled on it.
- */
- bool isIdle();
- /**
- * @brief Returns how long has the thread been idle. Value is undefined if thread is not idle.
- */
- time_t idleTime();
- /**
- * @brief Sets a name of the thread.
- */
- void setName(const String& name);
- /**
- * @brief Gets unique ID of the currently executing thread.
- */
- UINT32 getId() const;
- /**
- * @brief Blocks the current thread until this thread completes.
- * Returns immediately if the thread is idle.
- */
- void blockUntilComplete();
- /**
- * @brief Called when the thread is first created.
- */
- virtual void onThreadStarted(const String& name) = 0;
- /**
- * @brief Called when the thread is being shut down.
- */
- virtual void onThreadEnded(const String& name) = 0;
- protected:
- friend class HThread;
- /**
- * @brief Primary worker method that is ran when the thread is first
- * initialized.
- */
- void run();
- protected:
- std::function<void()> mWorkerMethod;
- String mName;
- UINT32 mId;
- bool mIdle;
- bool mThreadStarted;
- bool mThreadReady;
- time_t mIdleTime;
- BS_THREAD_TYPE* mThread;
- BS_MUTEX(mMutex);
- BS_THREAD_SYNCHRONISER(mStartedCond);
- BS_THREAD_SYNCHRONISER(mReadyCond);
- BS_THREAD_SYNCHRONISER(mWorkerEndedCond);
- };
- /**
- * @copydoc PooledThread
- *
- * @tparam ThreadPolicy Allows you specify a policy with methods that will get called
- * whenever a new thread is created or when a thread is destroyed.
- */
- template<class ThreadPolicy>
- class TPooledThread : public PooledThread
- {
- public:
- TPooledThread(const String& name)
- :PooledThread(name)
- { }
- /**
- * @copydoc PooledThread::onThreadStarted
- */
- void onThreadStarted(const String& name)
- {
- ThreadPolicy::onThreadStarted(name);
- }
- /**
- * @copydoc PooledThread::onThreadEnded
- */
- void onThreadEnded(const String& name)
- {
- ThreadPolicy::onThreadEnded(name);
- }
- };
- /**
- * @brief Class that maintains a pool of threads we can easily retrieve and use
- * for any task. This saves on the cost of creating and destroying threads.
- */
- class BS_UTILITY_EXPORT ThreadPool : public Module<ThreadPool>
- {
- public:
- /**
- * @brief Constructs a new thread pool
- *
- * @param threadCapacity Default thread capacity, the pool will always
- * try to keep this many threads available.
- * @param maxCapacity (optional) Maximum number of threads the pool can create.
- * If we go over this limit an exception will be thrown.
- * @param idleTimeout (optional) How many seconds do threads need to be idle before
- * we remove them from the pool
- */
- ThreadPool(UINT32 threadCapacity, UINT32 maxCapacity = 16, UINT32 idleTimeout = 60);
- virtual ~ThreadPool();
- /**
- * @brief Find an unused thread (or creates a new one) and runs the specified worker
- * method on it.
- *
- * @param name A name you may use for more easily identifying the thread.
- * @param workerMethod The worker method to be called by the thread.
- *
- * @returns A thread handle you may use for monitoring the thread execution.
- */
- HThread run(const String& name, std::function<void()> workerMethod);
- /**
- * @brief Stops all threads and destroys them. Caller must ensure each threads workerMethod
- * returns otherwise this will never return.
- */
- void stopAll();
- /**
- * @brief Clear any unused threads that are over the capacity.
- */
- void clearUnused();
- /**
- * @brief Returns the number of unused threads in the pool.
- */
- UINT32 getNumAvailable() const;
- /**
- * @brief Returns the number of running threads in the pool.
- */
- UINT32 getNumActive() const;
- /**
- * @brief Returns the total number of created threads in the pool
- * (both running and unused).
- */
- UINT32 getNumAllocated() const;
- protected:
- friend class HThread;
- Vector<PooledThread*> mThreads;
-
- /**
- * @brief Creates a new thread to be used by the pool.
- */
- virtual PooledThread* createThread(const String& name) = 0;
- /**
- * @brief Destroys the specified thread. Caller needs to make sure
- * the thread is actually shut down beforehand.
- */
- void destroyThread(PooledThread* thread);
- /**
- * @brief Returns the first unused thread if one exists, otherwise
- * creates a new one.
- *
- * @param name Name to assign the thread.
- *
- * @note Throws an exception if we have reached our maximum thread capacity.
- */
- PooledThread* getThread(const String& name);
- UINT32 mDefaultCapacity;
- UINT32 mMaxCapacity;
- UINT32 mIdleTimeout;
- UINT32 mAge;
-
- std::atomic_uint mUniqueId;
- BS_MUTEX(mMutex);
- };
- /**
- * @brief Policy used for thread start & end used by the ThreadPool.
- */
- class ThreadNoPolicy
- {
- public:
- static void onThreadStarted(const String& name) { }
- static void onThreadEnded(const String& name) { }
- };
- /**
- * @copydoc ThreadPool
- *
- * @tparam ThreadPolicy Allows you specify a policy with methods that will get called
- * whenever a new thread is created or when a thread is destroyed.
- */
- template<class ThreadPolicy = ThreadNoPolicy>
- class TThreadPool : public ThreadPool
- {
- public:
- TThreadPool(UINT32 threadCapacity, UINT32 maxCapacity = 16, UINT32 idleTimeout = 60)
- :ThreadPool(threadCapacity, maxCapacity, idleTimeout)
- {
- }
- protected:
- /**
- * @copydoc ThreadPool::createThread
- */
- PooledThread* createThread(const String& name)
- {
- PooledThread* newThread = bs_new<TPooledThread<ThreadPolicy>>(name);
- newThread->initialize();
- return newThread;
- }
- };
- }
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