MenuItems.cs 8.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using BansheeEngine;
  7. namespace BansheeEditor
  8. {
  9. /// <summary>
  10. /// Contains various menu item callbacks for the main editor menu bar.
  11. /// </summary>
  12. static class MenuItems
  13. {
  14. /// <summary>
  15. /// Adds a camera component to the currently selected scene object.
  16. /// </summary>
  17. [MenuItem("Components/Camera", 7050)]
  18. private static void AddCamera()
  19. {
  20. SceneObject so = Selection.SceneObject;
  21. if (so == null)
  22. return;
  23. UndoRedo.RecordSO(so, "Added a Camera component");
  24. so.AddComponent<Camera>();
  25. EditorApplication.SetSceneDirty();
  26. }
  27. /// <summary>
  28. /// Adds a renderable component to the currently selected scene object.
  29. /// </summary>
  30. [MenuItem("Components/Renderable", 7049)]
  31. private static void AddRenderable()
  32. {
  33. SceneObject so = Selection.SceneObject;
  34. if (so == null)
  35. return;
  36. UndoRedo.RecordSO(so, "Added a Renderable component");
  37. so.AddComponent<Renderable>();
  38. EditorApplication.SetSceneDirty();
  39. }
  40. /// <summary>
  41. /// Adds a point light component to the currently selected scene object.
  42. /// </summary>
  43. [MenuItem("Components/Point light", 7048)]
  44. private static void AddPointLight()
  45. {
  46. SceneObject so = Selection.SceneObject;
  47. if (so == null)
  48. return;
  49. UndoRedo.RecordSO(so, "Added a Light component");
  50. Light light = so.AddComponent<Light>();
  51. light.Type = LightType.Point;
  52. EditorApplication.SetSceneDirty();
  53. }
  54. /// <summary>
  55. /// Adds a spot light component to the currently selected scene object.
  56. /// </summary>
  57. [MenuItem("Components/Spot light", 7047)]
  58. private static void AddSpotLight()
  59. {
  60. SceneObject so = Selection.SceneObject;
  61. if (so == null)
  62. return;
  63. UndoRedo.RecordSO(so, "Added a Light component");
  64. Light light = so.AddComponent<Light>();
  65. light.Type = LightType.Spot;
  66. EditorApplication.SetSceneDirty();
  67. }
  68. /// <summary>
  69. /// Adds a directional light component to the currently selected scene object.
  70. /// </summary>
  71. [MenuItem("Components/Directional light", 7046)]
  72. private static void AddDirectionalLight()
  73. {
  74. SceneObject so = Selection.SceneObject;
  75. if (so == null)
  76. return;
  77. UndoRedo.RecordSO(so, "Added a Light component");
  78. Light light = so.AddComponent<Light>();
  79. light.Type = LightType.Directional;
  80. EditorApplication.SetSceneDirty();
  81. }
  82. /// <summary>
  83. /// Creates a new scene object with a camera component.
  84. /// </summary>
  85. [MenuItem("Scene Objects/Camera", 8050)]
  86. [ToolbarItem("Camera", ToolbarIcon.NewCamera, "", 1600, true)]
  87. private static void AddCameraSO()
  88. {
  89. SceneObject so = UndoRedo.CreateSO("Camera", "Created a Camera");
  90. so.AddComponent<Camera>();
  91. Selection.SceneObject = so;
  92. EditorApplication.SetSceneDirty();
  93. }
  94. /// <summary>
  95. /// Creates a new scene object with a renderable component.
  96. /// </summary>
  97. [MenuItem("Scene Objects/Renderable", 8049)]
  98. [ToolbarItem("Renderable", ToolbarIcon.NewRenderable, "", 1599)]
  99. private static void AddRenderableSO()
  100. {
  101. SceneObject so = UndoRedo.CreateSO("Renderable", "Created a Renderable");
  102. so.AddComponent<Renderable>();
  103. Selection.SceneObject = so;
  104. EditorApplication.SetSceneDirty();
  105. }
  106. /// <summary>
  107. /// Creates a new scene object with a point light component.
  108. /// </summary>
  109. [MenuItem("Scene Objects/Point light", 8048)]
  110. [ToolbarItem("Point light", ToolbarIcon.NewPointLight, "", 1598)]
  111. private static void AddPointLightSO()
  112. {
  113. SceneObject so = UndoRedo.CreateSO("Point light", "Created a Light");
  114. Light light = so.AddComponent<Light>();
  115. light.Type = LightType.Point;
  116. Selection.SceneObject = so;
  117. EditorApplication.SetSceneDirty();
  118. }
  119. /// <summary>
  120. /// Creates a new scene object with a spot light component.
  121. /// </summary>
  122. [MenuItem("Scene Objects/Spot light", 8047)]
  123. [ToolbarItem("Spot light", ToolbarIcon.NewSpotLight, "", 1597)]
  124. private static void AddSpotLightSO()
  125. {
  126. SceneObject so = UndoRedo.CreateSO("Spot light", "Created a Light");
  127. Light light = so.AddComponent<Light>();
  128. light.Type = LightType.Spot;
  129. Selection.SceneObject = so;
  130. EditorApplication.SetSceneDirty();
  131. }
  132. /// <summary>
  133. /// Creates a new scene object with a directional light component.
  134. /// </summary>
  135. [MenuItem("Scene Objects/Directional light", 8046)]
  136. [ToolbarItem("Directional light", ToolbarIcon.NewDirLight, "", 1596)]
  137. private static void AddDirectionalLightSO()
  138. {
  139. SceneObject so = UndoRedo.CreateSO("Directional light", "Created a Light");
  140. Light light = so.AddComponent<Light>();
  141. light.Type = LightType.Directional;
  142. Selection.SceneObject = so;
  143. EditorApplication.SetSceneDirty();
  144. }
  145. /// <summary>
  146. /// Creates a new scene object with a box primitive.
  147. /// </summary>
  148. [MenuItem("Scene Objects/3D primitives/Box", 8100)]
  149. [ToolbarItem("Cube", ToolbarIcon.NewCube, "", 1700, true)]
  150. private static void Add3DBox()
  151. {
  152. SceneObject so = UndoRedo.CreateSO("Box", "Created a box");
  153. Renderable renderable = so.AddComponent<Renderable>();
  154. renderable.Mesh = Builtin.Box;
  155. Selection.SceneObject = so;
  156. EditorApplication.SetSceneDirty();
  157. }
  158. /// <summary>
  159. /// Creates a new scene object with a sphere primitive.
  160. /// </summary>
  161. [MenuItem("Scene Objects/3D primitives/Sphere", 8099)]
  162. [ToolbarItem("Sphere", ToolbarIcon.NewSphere, "", 1699)]
  163. private static void Add3DSphere()
  164. {
  165. SceneObject so = UndoRedo.CreateSO("Sphere", "Created a sphere");
  166. Renderable renderable = so.AddComponent<Renderable>();
  167. renderable.Mesh = Builtin.Sphere;
  168. Selection.SceneObject = so;
  169. EditorApplication.SetSceneDirty();
  170. }
  171. /// <summary>
  172. /// Creates a new scene object with a cone primitive.
  173. /// </summary>
  174. [MenuItem("Scene Objects/3D primitives/Cone", 8098)]
  175. [ToolbarItem("Cone", ToolbarIcon.NewCone, "", 1698)]
  176. private static void Add3DCone()
  177. {
  178. SceneObject so = UndoRedo.CreateSO("Cone", "Created a cone");
  179. Renderable renderable = so.AddComponent<Renderable>();
  180. renderable.Mesh = Builtin.Cone;
  181. Selection.SceneObject = so;
  182. EditorApplication.SetSceneDirty();
  183. }
  184. /// <summary>
  185. /// Creates a new scene object with a quad primitive.
  186. /// </summary>
  187. [MenuItem("Scene Objects/3D primitives/Quad", 8097)]
  188. [ToolbarItem("Quad", ToolbarIcon.NewQuad, "", 1697)]
  189. private static void Add3DQuad()
  190. {
  191. SceneObject so = UndoRedo.CreateSO("Quad", "Created a quad");
  192. Renderable renderable = so.AddComponent<Renderable>();
  193. renderable.Mesh = Builtin.Quad;
  194. Selection.SceneObject = so;
  195. EditorApplication.SetSceneDirty();
  196. }
  197. /// <summary>
  198. /// Creates a new scene object with a disc primitive.
  199. /// </summary>
  200. [MenuItem("Scene Objects/3D primitives/Disc", 8096)]
  201. private static void Add3DDisc()
  202. {
  203. SceneObject so = UndoRedo.CreateSO("Disc", "Created a disc");
  204. Renderable renderable = so.AddComponent<Renderable>();
  205. renderable.Mesh = Builtin.Disc;
  206. Selection.SceneObject = so;
  207. EditorApplication.SetSceneDirty();
  208. }
  209. }
  210. }