BsScriptGUISceneTreeView.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for GUISceneTreeView.
  8. */
  9. class BS_SCR_BED_EXPORT ScriptGUISceneTreeView : public TScriptGUIElement<ScriptGUISceneTreeView>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUISceneTreeView")
  13. private:
  14. ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView);
  15. ~ScriptGUISceneTreeView();
  16. /**
  17. * @brief Triggered when the native scene tree view modifies the scene.
  18. */
  19. void sceneModified();
  20. HEvent mOnModifiedConn;
  21. /************************************************************************/
  22. /* CLR HOOKS */
  23. /************************************************************************/
  24. static void internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions);
  25. static void internal_update(ScriptGUISceneTreeView* thisPtr);
  26. typedef void(__stdcall *OnModifiedThunkDef) (MonoObject*, MonoException**);
  27. static OnModifiedThunkDef onModifiedThunk;
  28. };
  29. }