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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptGUIElement.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for GUISceneTreeView.
- */
- class BS_SCR_BED_EXPORT ScriptGUISceneTreeView : public TScriptGUIElement<ScriptGUISceneTreeView>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUISceneTreeView")
- private:
- ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView);
- ~ScriptGUISceneTreeView();
- /**
- * @brief Triggered when the native scene tree view modifies the scene.
- */
- void sceneModified();
- HEvent mOnModifiedConn;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions);
- static void internal_update(ScriptGUISceneTreeView* thisPtr);
- typedef void(__stdcall *OnModifiedThunkDef) (MonoObject*, MonoException**);
- static OnModifiedThunkDef onModifiedThunk;
- };
- }
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