BsScriptEditorBuiltin.cpp 6.2 KB

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  1. #include "BsScriptEditorBuiltin.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsScriptSpriteTexture.h"
  7. #include "BsScriptResourceManager.h"
  8. namespace BansheeEngine
  9. {
  10. ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
  11. :ScriptObject(instance)
  12. { }
  13. void ScriptEditorBuiltin::initRuntimeData()
  14. {
  15. metaData.scriptClass->addInternalCall("Internal_GetFolderIcon", &ScriptEditorBuiltin::internal_getFolderIcon);
  16. metaData.scriptClass->addInternalCall("Internal_GetMeshIcon", &ScriptEditorBuiltin::internal_getMeshIcon);
  17. metaData.scriptClass->addInternalCall("Internal_GetFontIcon", &ScriptEditorBuiltin::internal_getFontIcon);
  18. metaData.scriptClass->addInternalCall("Internal_GetTextureIcon", &ScriptEditorBuiltin::internal_getTextureIcon);
  19. metaData.scriptClass->addInternalCall("Internal_GetPlainTextIcon", &ScriptEditorBuiltin::internal_getPlainTextIcon);
  20. metaData.scriptClass->addInternalCall("Internal_GetScriptCodeIcon", &ScriptEditorBuiltin::internal_getScriptCodeIcon);
  21. metaData.scriptClass->addInternalCall("Internal_GetShaderIcon", &ScriptEditorBuiltin::internal_getShaderIcon);
  22. metaData.scriptClass->addInternalCall("Internal_GetShaderIncludeIcon", &ScriptEditorBuiltin::internal_getShaderIncludeIcon);
  23. metaData.scriptClass->addInternalCall("Internal_GetMaterialIcon", &ScriptEditorBuiltin::internal_getMaterialIcon);
  24. metaData.scriptClass->addInternalCall("Internal_GetSpriteTextureIcon", &ScriptEditorBuiltin::internal_getSpriteTextureIcon);
  25. metaData.scriptClass->addInternalCall("Internal_GetPrefabIcon", &ScriptEditorBuiltin::internal_getPrefabIcon);
  26. metaData.scriptClass->addInternalCall("Internal_GetXBtnIcon", &ScriptEditorBuiltin::internal_getXBtnIcon);
  27. metaData.scriptClass->addInternalCall("Internal_GetEmptyShaderCode", &ScriptEditorBuiltin::internal_GetEmptyShaderCode);
  28. metaData.scriptClass->addInternalCall("Internal_GetEmptyCSScriptCode", &ScriptEditorBuiltin::internal_GetEmptyCSScriptCode);
  29. metaData.scriptClass->addInternalCall("Internal_GetToolbarIcon", &ScriptEditorBuiltin::internal_GetToolbarIcon);
  30. metaData.scriptClass->addInternalCall("Internal_GetLibraryWindowIcon", &ScriptEditorBuiltin::internal_GetLibraryWindowIcon);
  31. metaData.scriptClass->addInternalCall("Internal_GetInspectorWindowIcon", &ScriptEditorBuiltin::internal_GetInspectorWindowIcon);
  32. metaData.scriptClass->addInternalCall("Internal_GetSceneWindowIcon", &ScriptEditorBuiltin::internal_GetSceneWindowIcon);
  33. }
  34. MonoObject* ScriptEditorBuiltin::internal_getFolderIcon()
  35. {
  36. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Folder);
  37. return ScriptSpriteTexture::toManaged(tex);
  38. }
  39. MonoObject* ScriptEditorBuiltin::internal_getMeshIcon()
  40. {
  41. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Mesh);
  42. return ScriptSpriteTexture::toManaged(tex);
  43. }
  44. MonoObject* ScriptEditorBuiltin::internal_getFontIcon()
  45. {
  46. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Font);
  47. return ScriptSpriteTexture::toManaged(tex);
  48. }
  49. MonoObject* ScriptEditorBuiltin::internal_getTextureIcon()
  50. {
  51. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Texture);
  52. return ScriptSpriteTexture::toManaged(tex);
  53. }
  54. MonoObject* ScriptEditorBuiltin::internal_getPlainTextIcon()
  55. {
  56. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::PlainText);
  57. return ScriptSpriteTexture::toManaged(tex);
  58. }
  59. MonoObject* ScriptEditorBuiltin::internal_getScriptCodeIcon()
  60. {
  61. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  62. return ScriptSpriteTexture::toManaged(tex);
  63. }
  64. MonoObject* ScriptEditorBuiltin::internal_getShaderIcon()
  65. {
  66. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Shader);
  67. return ScriptSpriteTexture::toManaged(tex);
  68. }
  69. MonoObject* ScriptEditorBuiltin::internal_getShaderIncludeIcon()
  70. {
  71. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ShaderInclude);
  72. return ScriptSpriteTexture::toManaged(tex);
  73. }
  74. MonoObject* ScriptEditorBuiltin::internal_getMaterialIcon()
  75. {
  76. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Material);
  77. return ScriptSpriteTexture::toManaged(tex);
  78. }
  79. MonoObject* ScriptEditorBuiltin::internal_getSpriteTextureIcon()
  80. {
  81. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  82. return ScriptSpriteTexture::toManaged(tex);
  83. }
  84. MonoObject* ScriptEditorBuiltin::internal_getPrefabIcon()
  85. {
  86. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Prefab);
  87. return ScriptSpriteTexture::toManaged(tex);
  88. }
  89. MonoObject* ScriptEditorBuiltin::internal_getXBtnIcon()
  90. {
  91. HSpriteTexture tex = BuiltinEditorResources::instance().getIcon(EditorIcon::XBtn);
  92. return ScriptSpriteTexture::toManaged(tex);
  93. }
  94. MonoString* ScriptEditorBuiltin::internal_GetEmptyShaderCode()
  95. {
  96. WString code = BuiltinEditorResources::instance().getEmptyShaderCode();
  97. return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), code);
  98. }
  99. MonoString* ScriptEditorBuiltin::internal_GetEmptyCSScriptCode()
  100. {
  101. WString code = BuiltinEditorResources::instance().getEmptyCSScriptCode();
  102. return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), code);
  103. }
  104. MonoObject* ScriptEditorBuiltin::internal_GetToolbarIcon(ToolbarIcon icon)
  105. {
  106. HSpriteTexture tex = BuiltinEditorResources::instance().getToolbarIcon(icon);
  107. return ScriptSpriteTexture::toManaged(tex);
  108. }
  109. MonoObject* ScriptEditorBuiltin::internal_GetLibraryWindowIcon(LibraryWindowIcon icon)
  110. {
  111. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryWindowIcon(icon);
  112. return ScriptSpriteTexture::toManaged(tex);
  113. }
  114. MonoObject* ScriptEditorBuiltin::internal_GetInspectorWindowIcon(InspectorWindowIcon icon)
  115. {
  116. HSpriteTexture tex = BuiltinEditorResources::instance().getInspectorWindowIcon(icon);
  117. return ScriptSpriteTexture::toManaged(tex);
  118. }
  119. MonoObject* ScriptEditorBuiltin::internal_GetSceneWindowIcon(SceneWindowIcon icon)
  120. {
  121. HSpriteTexture tex = BuiltinEditorResources::instance().getSceneWindowIcon(icon);
  122. return ScriptSpriteTexture::toManaged(tex);
  123. }
  124. }