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BsScriptGUIVector3Field.cpp 3.8 KB

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  1. #include "BsScriptGUIVector3Field.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIVector3Field.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine
  19. {
  20. ScriptGUIVector3Field::OnChangedThunkDef ScriptGUIVector3Field::onChangedThunk;
  21. ScriptGUIVector3Field::OnConfirmedThunkDef ScriptGUIVector3Field::onConfirmedThunk;
  22. ScriptGUIVector3Field::ScriptGUIVector3Field(MonoObject* instance, GUIVector3Field* vector3Field)
  23. :TScriptGUIElement(instance, vector3Field)
  24. {
  25. }
  26. void ScriptGUIVector3Field::initRuntimeData()
  27. {
  28. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIVector3Field::internal_createInstance);
  29. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIVector3Field::internal_getValue);
  30. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIVector3Field::internal_setValue);
  31. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIVector3Field::internal_hasInputFocus);
  32. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIVector3Field::internal_setTint);
  33. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  34. onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
  35. }
  36. void ScriptGUIVector3Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  37. MonoString* style, MonoArray* guiOptions, bool withTitle)
  38. {
  39. GUIOptions options;
  40. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  41. for (UINT32 i = 0; i < arrayLen; i++)
  42. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  43. String styleName = toString(MonoUtil::monoToWString(style));
  44. GUIVector3Field* field = nullptr;
  45. if (withTitle)
  46. {
  47. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  48. field = GUIVector3Field::create(nativeContent, titleWidth, options, styleName);
  49. }
  50. else
  51. {
  52. field = GUIVector3Field::create(options, styleName);
  53. }
  54. field->onValueChanged.connect(std::bind(&ScriptGUIVector3Field::onChanged, instance, _1));
  55. field->onConfirm.connect(std::bind(&ScriptGUIVector3Field::onConfirmed, instance));
  56. ScriptGUIVector3Field* nativeInstance = new (bs_alloc<ScriptGUIVector3Field>()) ScriptGUIVector3Field(instance, field);
  57. }
  58. void ScriptGUIVector3Field::internal_getValue(ScriptGUIVector3Field* nativeInstance, Vector3* output)
  59. {
  60. GUIVector3Field* field = static_cast<GUIVector3Field*>(nativeInstance->getGUIElement());
  61. *output = field->getValue();
  62. }
  63. void ScriptGUIVector3Field::internal_setValue(ScriptGUIVector3Field* nativeInstance, Vector3 value)
  64. {
  65. GUIVector3Field* field = static_cast<GUIVector3Field*>(nativeInstance->getGUIElement());
  66. return field->setValue(value);
  67. }
  68. void ScriptGUIVector3Field::internal_hasInputFocus(ScriptGUIVector3Field* nativeInstance, bool* output)
  69. {
  70. GUIVector3Field* field = static_cast<GUIVector3Field*>(nativeInstance->getGUIElement());
  71. *output = field->hasInputFocus();
  72. }
  73. void ScriptGUIVector3Field::internal_setTint(ScriptGUIVector3Field* nativeInstance, Color color)
  74. {
  75. GUIVector3Field* field = (GUIVector3Field*)nativeInstance->getGUIElement();
  76. field->setTint(color);
  77. }
  78. void ScriptGUIVector3Field::onChanged(MonoObject* instance, Vector3 newValue)
  79. {
  80. MonoUtil::invokeThunk(onChangedThunk, instance, newValue);
  81. }
  82. void ScriptGUIVector3Field::onConfirmed(MonoObject* instance)
  83. {
  84. MonoUtil::invokeThunk(onConfirmedThunk, instance);
  85. }
  86. }